Saburo
Saburo is an independent warrior, far from young, but not yet
beyond his peak of strength. He has broad experience in battle,
although too often on the losing side. He has been ronin for some
time. His skill with the sword and weapons of war is good enough to
make him an asset to any army, but he is not truly an expert or at
the high level of a duelist.
He does not serve anyone, nor does he care to serve any man. His
karma lies in the journey and the sword. He does not offer his sword
for money. He does not seek justice. He seeks truth and
understanding, but it does not compel him to act if the moment does
not draw him. In that, he is passive. He wanders, on foot, and if
actions involve him, he participates, for that is his karma.
He seeks to avoid passion, for that obscures judgement. He seeks
to avoid politics, for truth transcends any rule or law. He values
beauty, just as he values the abhorrent. His respect mirrors his
perception of what he sees, so that he may respect an enemy much as
he might disdain an ally. He is not above sharing his views, but only
if asked, or only if he is involved with the moment and his
understanding is closer to the truth as he sees it. And he is not
above learning, for none would be living if understanding was not
still needed.
While he has been in battle and seen widespread slaughter, the
moments he treasures most are those of the Iajitsu. One man facing
the other. Senses razor sharp, eyes of one deep into the eyes of the
other. He believes that more is learned in this instant, from life,
from his opponent and teacher, from himself beyond himself, than at
any other time he has ever lived.
CHA
|
VAL
|
Cost
|
STR
|
15
|
+10
|
DEX
|
15
|
+15
|
CON
|
15
|
+10
|
BODY
|
12
|
+4
|
INT
|
15
|
+5
|
EGO
|
14
|
+8
|
PRE
|
15
|
+5
|
COM
|
10
|
|
PD
|
4
|
+1
|
ED
|
3
|
|
SPD
|
3
|
+5
|
REC
|
6
|
|
END
|
30
|
|
STUN
|
30
|
+2
|
Total
|
|
65
|
Powers and Skills
|
Kenjutsu Maneuvers (use Art with Sword is free)
|
|
Maneuver
|
OCV
|
DCV
|
|
4
|
Evade
|
|
+5
|
Martial Dodge
|
4
|
Block
|
+2
|
+2
|
Martial Block
|
4
|
Strike
|
+2
|
+0
|
Fast Strike, +1 DC
|
5
|
Slash
|
-2
|
+1
|
Offensive Strike, +2 DC
|
4
|
Disarm
|
-1
|
+1
|
Martial Disarm, 25 STR
|
3
|
+1 CSL with Bow, Sword, or Spear (Yumi, Katana, Yari)
|
3
|
Iaijutsu: Fast Draw, 12-
|
3
|
Breakfall 12-
|
3
|
KS: Kenjutsu 12-
|
3
|
WF: Common Melee Weapons, Bow
|
2
|
WF: Fight In Armour. (+1 DCV, Only to counteract DCV
penalties from wearing armour, -1 lim)
|
3
|
Riding 12-
|
2
|
7" running (costs 1 END)
|
3
|
Perk: Samurai
|
3
|
KS: Philosophy and Great Philosophers 12-
|
3
|
KS: Mon 12-
|
3
|
Stealth 12-
|
2
|
Climbing 11-
|
0
|
AK: Home Province 8-
|
2
|
AK: Japan 11-
|
1
|
Tactics: 8-
|
60
125
|
Total powers cost
Total Character cost
|
75+
|
DISADVANTAGES
|
10
|
DF: Samurai Bearing (Conc)
|
15
|
Psych Lim: Code of the Bushi (Com, Str)
|
15
|
Psych Lim: Seeking zanshin, the moment of enlightenment
(Com, Str)
|
10
|
Psych Lim: Fatalistic. What will be, will be. (Com,
mod)
|
