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Chien Fen

Chien Fen was the fifth son of a lower-middle-class Chinese merchant. As a child he was always getting into trouble, asking the wrong people the wrong questions, exploring places he shouldn't have been in, and playing the worst pranks at the worst times. As soon as he was old enough, his father tried to apprentice him into a wide variety of occupations, but eventually Fen would end up causing so much havoc that he would be sent home and told never to come back. In the end, his family getting desperate to be rid of their son, sent him to a Taoist monastery and told him that if he got kicked out of this one to not bother coming back. He found he quite enjoyed the Taoist life and quickly devoured all the learning they could offer, quickly becoming a favorite pupil. Unfortunately for all involved, he started to get bored after a couple of years, and reverted to his old habits of pranks, rulebreaking, and generally causing havoc. Pushing even the Taoists to their limits, they told him that he could learn no more there, that he should wander the world and learn from life, and maybe impart a little wisdom to those he meets. Maybe in twenty years or so he could come back and share what he had learned (if he was still alive). This suited Fen perfectly, and he has been wandering around aimlessly ever since, introducing a little chaos into the lives of all he meets. Fen is a highly intelligent man of about twenty, but unfortunately he can get bored easily. When he gets bored, he goes out and does things to stir things up, whether it be pranks or other mischief. It's not that he means to make trouble, it's just that that little voice that tells him not to do whatever crazy idea he gets is very very weak. In the meantime, his journeys keep him occupied enough to not do too many really insane things. Usually.

CHA

VAL

COST

STR

13

+6

DEX

14

+12

CON

13

+6

BOD

11

+2

INT

18

+8

EGO

8

-4

PRE

14

+4

COM

13

+1

PD

4

+1

ED

3

SPD

3

+6

REC

6

END

26

STUN

28

+3

Total cost

+45

OCV 5 ±2 with martial arts

DCV 5 ±2 with martial arts

ECV 3

 

Powers, Skills, etc

3

FAM : Common Martial arts weapons, Mandarin duck

6

+2 CSL with martial arts

3

Perk: Priest (right to shelter and perform ceremonies)

3

Scholar

7

KS: Taoism (13-), KS: Tai Chi (11-), KS: Buddhism (11-), KS: Confucianism (11-), KS: Taoist magic (11-), KS: Chinese mysticism (11-)

1

Languages: Chinese (native, literate)

12

Tai Chi multipower (can be used bare-handed or with weapons): 12 point reserve

1

(u)

Defensive Strike (9) STR, +3 DCV

1

(u)

Defensive Block (11) +1 OCV, +3 DCV

1

(u)

Basic Strike (12) +5 STR, +1 OCV

1

(u)

Escape (12) +6 STR (only for escape, -1)

1

(u)

Martial Throw (11) +1 DCV, opponent falls

18

Breakfall, Climbing, Streetwise, Stealth, Sleight of Hand, Lockpicking (all 13-)

7

Magery (15-)

10

Taoist magic - illusion/changing magic multipower. 30 point reserve.All spells take: Concentration (1/2 DCV, throughout, -1/2), extra time (full phase, -1/2), Incantation (throughout, -1/4), Requires a skill roll (-1/2), Requires Ki (-1/4) for a total of -2 .

1

(u)

VOICE OF THE FOX

1

(u)

FACE OF THE VEIL

1

(u)

MIRROR WORLD

1

(u)

NATURE OF THE TAO

1

(u)

OBSEQUIOUS SERVANT

79

Total powers cost

125

Total character cost

50+

Disadvantages

10

Style disadvantage Tai Ch'i

5

Reputation (8-) renegade priest

10

Psych Lim: Inveterate Prankster (uncommon, strong)

15

Psych Lim: Curious (common, strong)

10

Watched: Seven Golden Gods Temple (8-, NCI, MoPo)

Chien's spells:

VOICE OF THE FOX

This spell allows the Caster to change his own voice so that he sounds like a completely different person. The voice change is very difficult to detect, even when impersonating somebody known to observers. The Caster must have previously heard a voice in order to mimic the sound. Power: Mimicry 17-. Specific Modifiers: Invisible Power Effects (+1); Only to change voice (-3/4), Gestures (-1/4). Active Cost = 15 points. END Cost: 2; Magic Roll: -2; Casting Time: 1/2 phase.

FACE OF THE VEIL

The caster creates an illusory mask which superimposes itself over his own features, thereby disguising him. If the caster wishes to copy someone's features, he must make an INT Roll, modified by how well the caster knows the person (-3 - met only once, -1 - an acquaintance, +3 - his mother, etc.). Power: Images (sight) Specific Modifiers: Limitation: only to produce disguise on caster (-1 1/2). Active Cost = 10 points. END Cost: 1; Magic Roll: -1; Castlng Time: 1/2 Phase

MIRROR WORLD

The caster creates illusory duplicates of anything that he can currently see. Since the caster is merely duplicating something he can see, the duplicates are veryaccurate and convincing. Power: Images, -3 to PER Rolls Specific Modifiers: Limitation: only to create multiple images of objects already present (-1). Active Cost = 19 points. END Cost: 2; Magic Roll: -2; Castlng Time: 1/2 Phase

NATURE OF THE TAO

In contrast to normal illusion spells, the Nature of the Tao spell is used to make a real object or creature appear to be an improperly crafted illusion. Upon casting this spell, the object will occasionally flicker and distort, as if an image was being projected.The effectiveness of this spell is enhanced if the observes know in advance that they are dealing with an Illusionist. Power: Images to Sight, -3 PER. Specific Modifiers: Only to make an existing object or being flicker slightly (-1). Active Cost = 19 points. END Cost: 2; Magic Roll: -2; Casting Time: 1/2 phase.

OBSEQUIOUS SERVANT

This spell is similar to invisibility and silence in that it is used to keep people from seeing or hearing you. However, this spell goes about it in a different manner. By casting Obsequious Servant, a mage merely makes himself hard to notice. People looking at him will tend to see only empty space. The advantage of this spell is that it covers both sight and hearing at once. The disadvantage is that a particularly observant person will see right through it. Power: Images to normal sight and hearing, -5 PER Roll Specific Modifiers: Only to simulate empty space (-1), Extra Time: Full Phase (-1/2). Active Cost = 30 points; END Cost: 3; Magic Roll: -3; Casting Time: 1 Phase

  

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