Motoyoshi Jiro

Background/History:

The Motoyoshi family has been in service to the Arai house for several generations. Jiro's father, Motoyoshi Sanzo is about 55 years old. He is 'retired' and oversees the Motoyoshi household. Jiro has two younger brothers, Toshi, aged 19, and Kyoji, aged 16, who are lower class samurai in service with Lord Arai.

Personality/Motivation:

Jiro is a young, idealistic samurai who dreams of doing great deeds. He tries to live up to expectations of his station, carrying out his orders as properly as possible. Jiro also tries to live up to the ideas of justice and mercy; although a samurai, he doesn't try and abuse his station with wanton cruelty. At times, he feels overwhelmed by the turbulence that surrounds him, and adheres as close as possible to his Bushi code, counting upon his loyalty to Arai to seem him through.

Powers/Tactics:

Jiro is a pretty standard samurai. He is skilled in a number of weapons, but prefers his naginata, and has gotten quite good with it. Recently, he has begun to work more with the bow and the katana.

Appearance:

Motoyoshi Jiro is a young man, aged 23. He's of average height, maybe a little tall, with a strong build, and a handsome face. He keeps his hair trimmed in the standard samurai style, with the topknot trimmed, and carefully folded over. Naturally, his hair is black, and his eyes are dark brown. Jiro's body armor is dark red, with black and white lacings. His helmet is also red, with black, white and gold highlights. The tassets and shoulders are black, with red and white lacings. The forearms and shin armor is red as well. Jiro is armed with a katana, wakazashi, naginata and a tanto. Since the death of Shinbei, he has taken to practicing with the yumi.

 

CHA

VAL

COST

NOTES

STR

13

+6

2 1/2d6, lift 150kg 12-

DEX

18

+ 24

OCV: 6 / DCV: 6, 13-

CON

15

+10

roll 12-

BOD

11

+ 2

INT

15

+ 5

PER Roll 12-

EGO

14

+ 8

ECV: 5

PRE

15

+ 5

PRE Attack: 3d6

COM

15

+2

PD

6

+3

ED

5

+2

SPD

3

+2

Phases: 4, 8, 12

REC

6

END

30

STUN

29

Total cost

+69

OCV: 6 ±1 (all combat), ±1 (HTH), ±1 (naginata-jutsu), +2 with Sweep

DCV: 6 ±1 (all combat), ±1 (HTH), ±1 (naginata-jutsu),

ECV: 5

Run: 7"

Jump: 2 1/2"

Swim: 2"

 

Powers, skills, etc

8

Combat Skill Levels: +1 with all Combat

5

Combat Skill Levels: +1 with HTH

3

Combat Skill Levels: +1 with Nagintajutsu

4

Combat Skill Levels: +2 with Sweep

16

Martial Art: Naginatajutsu

Technique

OCV

DCV

Effect

Block

+2

+2

Block, Abort

Legsweep

+2

-1

Weapon +2 DC; target falls

Slash

-2

+1

Weapon +4 DC

Thrust

+2

Weapon +2DC

2

Running: +1"

3

Perk: Samurai

3

Skill Modifier: Samurai

1

Iaijutsu (Fastdraw) 8-

1

High Society (Court Etiquette) 8-

1

KS: Naginatajutsu 11-

6

Riding 13-, Tactics 12-

8

WF: Bow, Common Melee Weapons, Fight in Armor (+2 DCV)

2

AK: Ariki Province 12-

1

Japanese with Literacy

3

KS: Calligraphy, KS: Classical Chinese/Japanese Literature, KS: Mon (all 11-)

2

KS: Go 12-

2

PS: Calligraphy, PS: Flute (both 11-)

3

Stealth 11-

74

Total powers cost

143

Total Character cost

Normal eqipment

Naginata

Katana

Tanto

Wakazashi

Armor: Shino kote and sode; with haidate, Kabuto and shikoro

 

Disadvantages + 75

10

Distinctive Features: Samurai Bearing

10

Distinctive Features: Style: Naginatajutsu

20

Psychological Limitation: Code of the Bushi

10

Psychological Limitation: Secretly craves excitement / adventure

17

Experience

 

 

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