Pak Ho

Pak Ho is the nominal leader of the Masters of Evil, although all projects of importance are discussed by the 4 toughest bandits. He is a tall thin, individual, with fine features, framed by long black hair. He affects a thin, drooping mustache. His language is cultured and his voice well modulated - he projects a picture of languid disinterest, even when ordering elderly nuns to be roasted to death.

Pak Ho, is in fact, totally insane. Once a wealthy noble, his dabblings in the occult eventually aroused something best left undisturbed. Since then he has become convinced that the world is grinding its way to damnation and that the triumph of evil forces is assured. Now, he hates those who would oppose obvious destiny - in other words, anyone "good".

Forced to flee as a result of his personal atrocities, he has gathered together a band of depraved bandits with souls nearly as black as his own to continue his atrocities.

Pak Ho fights with two short heavy swords (treat as butterfly swords) -one in each hand, which he flourishes with elan. If he has time, he likes to target his opponent's gear, breaking their weapons, and slicing up their armour before cutting them (slowly) to death. He is however a realist and will not indulge himself while the fight is in doubt. He dresses mostly in black, and if prepared for combat, wears a short scale hauberk that covers locations 9-13 (DEF 5), plus bracers on his forearms (location 12, DEF 4). He does not wear a helmet.

Cha

Val

Cost

STR

13

6

DEX

17

21

CON

13

6

BOD

11

2

INT

13

3

EGO

6

-4

PRE

15

5

COM

10

PD

5

2

ED

3

SPD

4

13

REC

5

END

26

STUN

25

1

Total

55

Cost

Powers and skills, etc

4

FAM: common Melee weapons, Common Martial arts weapons

3

Scholar

5

KS: Flowing River sword school (11-), KS: Analyse Style (11-), KS: Martial World (11-), KS: Occult Cults (11-)

1

Language; Korean (native) Chinese (basic)

6

Acrobatics, Breakfall (both 12-)

8

Martial arts multipower : 17 point reserve - all attacks only with appropriate weapon (OAF, -1)

1

(u)

Martial arts multipower : 17 point reserve - all attacks only with appropriate weapon (OAF, -1)

1

(u)

Destroy focus (15) 1d6 major transformation - target into cut-up stuff

1

(u)

Fast Strike (16) + 6 STR (only for weapons, -1), +2 OCV

1

(u)

Martial Block (10) +2 OCV, +2 DCV

1

(u)

Missile Deflection (15) Arrows or projectiles, vs adjacent attacks

1

(u)

Running strike (16) 1/3 (STR + 5 STR, only for Strike, -1) + V/5, +1 OCV, - 2DCV [moveby]

1

(u)

Weapons Flourish (15) +1/2d6 HKA autofire, only up to damage of weapon

3

+1 CSL with Martial Arts

2

Off-hand (+1 DCV when fighting with two weapons)

2

+1 OCV with swords

3

Conversation

3

High Society

46

Total powers and Skills

101

Total Character Cost

50+

Disadvantages

10

Reputation (8-) Bandit leader, extreme

20

Hunted by pretty much everyone (NCI, 8-, MoPo)

25

Psych Lim: Believes the world is ruled by the Yama Kings (total, very common)

 

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