Pak Ho
Pak Ho is the nominal leader of the Masters of Evil, although all
projects of importance are discussed by the 4 toughest bandits. He is
a tall thin, individual, with fine features, framed by long black
hair. He affects a thin, drooping mustache. His language is cultured
and his voice well modulated - he projects a picture of languid
disinterest, even when ordering elderly nuns to be roasted to
death.
Pak Ho, is in fact, totally insane. Once a wealthy noble, his
dabblings in the occult eventually aroused something best left
undisturbed. Since then he has become convinced that the world is
grinding its way to damnation and that the triumph of evil forces is
assured. Now, he hates those who would oppose obvious destiny - in
other words, anyone "good".
Forced to flee as a result of his personal atrocities, he has
gathered together a band of depraved bandits with souls nearly as
black as his own to continue his atrocities.
Pak Ho fights with two short heavy swords (treat as butterfly
swords) -one in each hand, which he flourishes with elan. If he has
time, he likes to target his opponent's gear, breaking their weapons,
and slicing up their armour before cutting them (slowly) to death. He
is however a realist and will not indulge himself while the fight is
in doubt. He dresses mostly in black, and if prepared for combat,
wears a short scale hauberk that covers locations 9-13 (DEF 5), plus
bracers on his forearms (location 12, DEF 4). He does not wear a
helmet.
Cha
|
Val
|
Cost
|
STR
|
13
|
6
|
DEX
|
17
|
21
|
CON
|
13
|
6
|
BOD
|
11
|
2
|
INT
|
13
|
3
|
EGO
|
6
|
-4
|
PRE
|
15
|
5
|
COM
|
10
|
|
PD
|
5
|
2
|
ED
|
3
|
|
SPD
|
4
|
13
|
REC
|
5
|
|
END
|
26
|
|
STUN
|
25
|
1
|
Total
|
|
55
|
Cost
|
Powers and skills, etc
|
4
|
FAM: common Melee weapons, Common Martial arts
weapons
|
3
|
Scholar
|
5
|
KS: Flowing River sword school (11-), KS: Analyse Style
(11-), KS: Martial World (11-), KS: Occult Cults (11-)
|
1
|
Language; Korean (native) Chinese (basic)
|
6
|
Acrobatics, Breakfall (both 12-)
|
8
|
Martial arts multipower : 17 point reserve - all attacks
only with appropriate weapon (OAF, -1)
|
1
|
(u)
|
Martial arts multipower : 17 point reserve - all
attacks only with appropriate weapon (OAF, -1)
|
1
|
(u)
|
Destroy focus (15) 1d6 major transformation -
target into cut-up stuff
|
1
|
(u)
|
Fast Strike (16) + 6 STR (only for weapons, -1),
+2 OCV
|
1
|
(u)
|
Martial Block (10) +2 OCV, +2 DCV
|
1
|
(u)
|
Missile Deflection (15) Arrows or projectiles,
vs adjacent attacks
|
1
|
(u)
|
Running strike (16) 1/3 (STR + 5 STR, only for
Strike, -1) + V/5, +1 OCV, - 2DCV
[moveby]
|
1
|
(u)
|
Weapons Flourish (15) +1/2d6 HKA autofire, only
up to damage of weapon
|
|
3
|
+1 CSL with Martial Arts
|
2
|
Off-hand (+1 DCV when fighting with two weapons)
|
2
|
+1 OCV with swords
|
3
|
Conversation
|
3
|
High Society
|
|
|
46
|
Total powers and Skills
|
101
|
Total Character Cost
|
50+
|
Disadvantages
|
10
|
Reputation (8-) Bandit leader, extreme
|
20
|
Hunted by pretty much everyone (NCI, 8-, MoPo)
|
25
|
Psych Lim: Believes the world is ruled by the Yama Kings
(total, very common)
|