Shen Yang
Shen Yang is the owner of the dive simply called Shen Yang's,
which lies sunk into the pilings of the Old Bridge. It is a drinking
place for gang members and an opium den and is regarded as neutral
territory, simply because Shen Yang will rough up and toss into the
river anyone who tries to interfere with his business. Few people in
the Old Bridge Market don't know the story of how Shen Yang once
confronted an arrogant Shih, shattered his sword with his bare hands
and then proceeded to kick him around the market, breaking all his
ribs in the process.
Shen Yang is grossly fat, and wears his hair cut short at the
front, but with the long pigtail of the northener. But concealed
under all that blubber are strong muscles, and Shen Yang has proven
greatly resistant to damage in the past.
Shen Yang was raised in a small village in the North, where he was
trained in their family's traditional art of Stone Mountain Kung Fu
by his father. Shen Yang was a dutiful student and even mastered the
first of the esoteric arts. His Father hoped that as the oldest son,
he would one day be the new head of their school. But one day, he
agreed to a practice match with his younger cousin and was beaten
soundly three times. Shamed, his father threw him out. Shen Yang
wandered southwards eventually ending up in Canton, where his
acquaintance with a captain ofthe city guard introducd him to a safer
and more lucrative living than beating people up for money - selling
opium.
These days Shen Yang sits in his bar, slowly eating and drinking
and keeping an eye on things. If he has to fight, his technique is
simple. If his opponents are unarmed, he delays and takes a defensive
stance (levels in DCV). After they have attacked, he changes to an
offensive stance and tries to kick their legs out from under them.
Next phase, he then stamps on them when they are down (HKA, aimed at
the torso, -2 OCV). If his opponents are armed, he adopts a more
aggressive stance (levels in OCV), delays until they attack and then
blocks. If he blocks successfully, he will use Stone Fingers to break
their weapon. Once all of his opponents are unarmed, he then proceeds
as for unarmed opponents.
Notes on Stone Mountain Esoteric Technique: Stone Fingers. This is
a closely guarded secret of the Stone Mountain school of Kung Fu.
Stone Mountain school practicioners have long known that many
warriors rely on their weapons. If their weapon is removed, they are
almost helpless. Masters of this technique can deliver concentrated
ki with just a sharp tap of their finger tips. While it will simply
bounce a flexible object away (and therefore does little harm to
living flesh), inflexible objects cannot bend away from the force and
will often shatter like struck glass. If one uses the regular focus
rules, most weapons have only 3 or DEF and are ridiculously easy to
break. Hence we use DEF and BOD for weapons based on the tables in
the "Environment" section of the HSR. This gives most swords 9 DEF
and 2 BOD and staves 4 DEF and 3 BOD. Most other weapons can be
extrapolated from these if needed.
Cha
|
Val
|
Cost
|
STR
|
15
|
10
|
DEX
|
14
|
12
|
CON
|
15
|
10
|
BOD
|
13
|
6
|
INT
|
18
|
8
|
EGO
|
9
|
-2
|
PRE
|
15
|
5
|
COM
|
6
|
-2
|
PD
|
5
|
2
|
ED
|
3
|
|
SPD
|
4
|
16
|
REC
|
6
|
|
END
|
30
|
|
STUN
|
29
|
|
Total
|
|
65
|
Cost
|
Powers and skills, etc
|
4
|
FAM: common Melee weapons, Common Martial arts
weapons
|
3
|
Scholar
|
15
|
Stone Mountain Kung Fu Multipower : 15 point reserve
|
1
|
(u) Fist on an Inaccessible Peak: Defensive Strike (11)
+1 OCV, +3 DCV
|
1
|
(u) Mountain Storm Technique: Fast Strike (14) +2d6 HA,
+2 OCV
|
1
|
(u) Arm Like a Mountain: Martial Block (10) +2 OCV, +2
DCV
|
1
|
(u) Removing the Mountain's Roots: Legsweep (12) +1d6 HA,
+2 OCV, -1 DCV, opponent falls
|
1
|
(u) Stone-Breaking Blow: Killing Strike (15) +1d6 HKA
|
12
|
Stone Mountain Esoteric Technique: Stone Fingers. 2 d6
HKA, trigger (successful block: +1/4), Only versus
non-flexible objects (-1), requires successful block
(-1/2).
|
9
|
+3 CSL with Martial Arts
|
5
|
KS: Stone Mountain Kung Fu style (13-), KS: Esoteric
Martial Arts Techniques (13-), KS: Underworld (11-)
|
10
|
Thick blubber layer: 4 PD, 2 ED armour, totally invisible
(+1), doesn't stop first body of each attack (-1/4)
|
2
|
KS: Local criminals (13-)
|
0
|
Language; Chinese
|
2
|
AK: Local area (11-)
|
2
|
Contact: Guard Captain 11-
|
1
|
Contact: Leader of the Honourable Crane Society 8-
|
70
|
Total powers and Skills
|
135
|
Total Character Cost
|
50+
|
Disadvantages
|
10
|
Style disadvantage for martial arts
|
5
|
Reputation (8-) criminal with strong kung fu
|
20
|
Psychological limitation: Amoral. Total, Com.
|
15
|
Psychological limitation: Lazy. Com. Str.
|
10
|
Hunted or watched; Rivals and City Guard (8-, as Pow)
|
10
|
Fat swordbreaker bonus
|