4
5
3
5
3
16
15
3
15
|
FAM : Common melee weapons, Common missile weapons
Perk: Member of the aristocracy
Skill enhancer : Samurai
Combat sense (13-)
Lightsleep
AK: Japan (12-), KS: Kenjutsu (12-), KS: Political
alliances, (12-)
KS:Famous warriors, (12-), KS: Great battles (12-), KS:
Mon(12-)
KS: Hunting (12-), KS: Siege warfare (12-)
Riding (13-), Breakfall (13-), Stealth (13-), High
Society (12-), Tactics (12-)
Languages: Japanese (native, literate) Chinese,
(basic,literate)
Combat skill levels: +2 with sword,+2 with Bujutsu, +1
with Yumi
|
20
1
1
1
1
1
1
1
1
1
1
1
1
1
|
Martial Art -- Multipower, 30 point reserve. All attacks
require weapon (-1/2)
Maneuver
|
OCV
|
DCV
|
Notes
|
Block
|
+2
|
+2
|
Block, Abort
|
Dodge
|
|
+5
|
Dodge, Abort
|
Disarm
|
|
+1
|
STR + 10 (only for Disarm,-1)
|
Feint
|
|
|
Images vs sight, time delay, only to simulate an
other maneuver (-1)
|
Lightning Strike
|
+2
|
|
+9 STR @ 0 END (only for strike -1)
|
Whirlwind Strike
|
+2
|
+1
|
+ 1d6 HKA autofire (only up to maximum damage of
weapon, -1/4)
|
Typhoon Strike
|
|
|
+ 1d6 HKA Explosion, loses 1 DC per 2",
selective, limited to 2" radius (-1/4) (only up to
maximum damage of weapon, -1/4)
|
Missile Deflection
|
+5
|
|
Thrown objects and arrows
|
Huricane defence
|
|
|
12 PD Force wall (only vs attacks that can be
blocked -1/2, must be aware of attack, -1/4)
|
Kyujutsu (all these slots bought with OAF,
-1)
|
Basic shot
|
|
|
+3 Range levels (bow), +4 CSL (only to add DC
-1)
|
Distance shot
|
|
|
+5 Range levels (with bow)
|
Aimed shot
|
|
|
+1 ranged CSL,+ 4 CSL (only to add DC, -1)
|
Rapid shot
|
|
|
1d6 RKA (autofire 3)
|
|
20
20
10
10
10
40
|
Psychological limit: Rash and headstrong (common,
Total)
Psychological limit: wants to be clan leader
(common,total)
Psychological limit: likes to drink (uncommon,
strong)
Distinctive Features: Samurai bearing
Reputation (11-) great swordsman
Major villian bonus
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