Yobo Niide

 Yobo, of clan Niide, has been sent to live with clan Arai for a period of time. The exact reasons are unknown to him, albeit his older brother explained to him in private that their father would send him away, to learn to fetch for himself for a period of time.

He feels that this explanation doesn't add up, as there are other clans that he feels would be more suitable, for a number of reasons.

He has decided that he is probably part of a greater scheme, and although it bothers him somewhat, he knows is for the best of the clan, and knows better than to question his father's decisions.

He keeps a mental list of the possible reasons that he has been sent, and always keeps an eye out for new possibilities. This may make him seem a tad paranoid, but he just has an overactive imagination and an open mind.

He is a bit introverted, but eager to meet new people, now that he is finally out on his own.

CHA

VAL

COST

STR

12

+4

DEX

17

+21

CON

13

+6

BOD

10

INT

16

+6

EGO

11

+2

PRE

12

+2

COM

19

+4

PD

2

ED

3

SPD

4

+13

REC

6

END

26

STUN

23

TOTAL

+58

OCV 6

DCV 6

ECV 4

Run: 6"

Jump: 3"

Swim: 2"

 

COST

POWERS/SKILLS

3

Perk: Samurai

2

Lang. Literacy; imitate dialects

4

Common missile wpns and melee wpns

3

Riding

20

Martial arts Multipower - Ju-Jitsu - can use with swords: 20 point reserve

1

(u) Choke hold (20) +2d6 HA NND (defence is neck protection)

1

(u) Counterstrike (15) +5 STR (physical) damage shield (+1/2), only on successful block (-1/2)

1

(u) Defensive strike (11) +1 OCV, +3 DCV

1

(u) Eye gouge (20) 2d6 sight flash, unranged (-1/2) -1 OCV, -1 DCV

1

(u) Fast strike (20) +8 STR, +2 OCV

1

(u) Martial strike (18) +5 STR (only for strike 1), +1 OCV, +2 DCV

1

(u) Legsweep (19) +2d6 HA, +2 OCV, -1 DCV, opponent falls

1

(u) Passing strike (20) 1/2 STR+V/5 + 5 STR, requires full move (-1/2). Attacker takes 1/3 damage

1

(u) Throw (20) +10 STR (to throw only, -1)

3

Climbing

3

Concealment

3

Conversation

3

Stealth

3

Deduction

2

KS: obscure quotes to baffle people

3

Breakfall

3

Fast draw

3

Lightsleep

67

Total powers and skills

125

Total character cost

Normal Equipment

Katana and Wakazashi (1+1 or 1 d6 HKA)

Tanto (1/2 d6 HKA)

Standard clothes

Geta

Sharpening stone

75+

DISADVANTAGES

10

Distinctive features - Samurai bearing

10

Distinctive Features: Style: Ju-jitsu

10

Psychological limit: Impulsive (Com, moderate)

10

Psychological limit: Paranoid (Com, moderate)

10

Psychological limit: Introverted (Com, moderate)

 

 

Back to the Sengoku page

Back to the Sengoku NPC page

Back to the Character Archive