Zhou Dou

Zhou Dou is the leader of a band of Red Banner Cultists sent to Japan by the cult's hierachy. Devoted to the cause, he is not above devious means to achieving it. Zhou joined the cult as a result of his family's death at the hands of Ming soldiery - now he is also devoted to bringing down the Ming Dynasty - and sees furthering the Cult's goals as the best way to do that. Of course if that results in his increased power and wealth, he doesn't mind - but that's not his primary goal.

CHA

VAL

COST

NOTES

STR

20

+15

5 points of STR bought with x 2 END, no figured CHA

DEX

20

+30

CON

13

+6

BOD

12

+4

INT

18

+8

EGO

11

+2

PRE

12

+2

COM

13

+1

PD

3

ED

3

SPD

4

+10

REC

6

END

26

STUN

29

+2

Total cost

+80

OCV: 7 (±2 with Red Banner Kung Fu )

DCV: 7 (±2 with Red Banner Kung Fu )

ECV: 4

Run: 6"

Jump: 10" (with limitations)

Swim: 2"

Flight: 10" (with limitations)

Powers, skills, etc

8

KS: An Ch'i, KS: Pharmacology/Toxicology, KS: Red Banner Cult (all 11-), KS: Analyse style (13-)

3

Language: Cantonese (Native) Japanese (Fluent, accent)

6

FAM: Common martial arts weapons, Common Melee weapons, Common missile weapons

12

Acrobatics, Breakfall, Concealment (all 13-), Shadowing (11-)

6

+2 CSL with Red Banner Kung Fu

3

+6" Superleap, Requires acrobatics roll, (-1/2), no noncombat (-1/4), More than half move requires something to bounce off (-1/4)

20

Martial Arts Multipower (20 point reserve, Red Banner Kung Fu, all slots ultras)

1

Placid stream of Kun Lieh: Block, +2 OCV, +2 DCV

1

Dragon Glory Stance: 2d6 Flash vs sight, No range (-1/2)

1

Reap of Devotion: Sacrifice throw, opponent falls, +2 OCV, +1 DCV, user falls

1

Flying Dragon Stance: Dodge, +5 DCV

1

Hammering Fist of Sun Peng: +2d6 HA, +2 DCV

1

Dragon's Wrath Technique: +2d6 HA, autofire, reduced END

1

Lo Mein's Claws of the Dragon: 1d6 HKA (2d6 with STR)

1

Perplexing Lock of Liang Yu: +5 STR (only for grab -1), -1 OCV, -1 DCV

1

Shi Te's Merciful Hand: +2d6 HA, NND (not vs. armoured location)

1

The Conundrum of Fate: Reversal (+10 STR, only to escape, -1)

1

Dragon Wing Stance: Killing throw, +1/2d6 HKA, -2 OCV, opponent falls

1

Mighty Arm Stance: Crush (+10 STR, only for Crush)

1

Weapon Breaking Stance: +2 OCV, +1 DCV, 1 pt HKA, Penetrating, Damage shield, Only on Block (-1)

10

Red Banner Mystic powers (Elemental control, 10 point reserve)

10

Rune Walking Stance: Invisibility to normal sight and hearing at 0 END. Requires a Concealment roll (-1/2), Only in areas where there is darkness or cover (-1/2)

5

Dragon Blood Meditation: 4d6 STUN AID, lasts 5 min (+1/2), self only (-1/2), extra time (1 min, -1 1/2), requires total concentration (meditation, DCV 0, -1)

4

Greater Rune Walking Stance: 10" Flight. Must be in contact with surface (-1/2), Requires an acrobatics roll (-1/2), No non combat multiple

5

Dragon Strength Mediation: 4d6 STR AID, lasts 5 min (+1/2), self only (-1/2), extra time (1 min, -1 1/2), requires total concentration (meditation, DCV 0, -1)

3

Greater Dragon Armour Stance: 6 PD Force Wall at 0 END. Must be aware of attacker (-1/4), only against attacks that can be dodged or blocked (-1/2), requires a succesful blocking roll (-1/2), No area of effect or range (-3/4)

108

Total powers cost

188

Total Character cost

Normal Equipment

Tattered Grey Tunic

Rope Sandals

Demon Mask

2 X Sai (worn in Belt)

 

DISADVANTAGES +75

20

Psychological limit. - Fanatically devoted to Cult (common, total)

10

Psychological limit. - Casual Killer (common, moderate)

15

Psychological limit. - Hunting enemies of the cult (uncommon, strong)

5

Psychological limit. - Silent and brooding (uncommon, moderate)

20

Hunted by various organisations (8-, more powerful, extensive NCI, strongly punish)

10

Watched by Red Banner (8-, More powerful, strongly punish)

10

Distinctive Features (Style, 11-)

5

Distinctive Features (Dragon tattoos around forearms 8-)

5

Reputation (8-, Cultist)

13

Kick butt martial artist Bonus

 

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