Takahashi Jones
Notes
Born in the state of California, Takahashi
Jones has some Japanese ancestry (which explains his name), although
it is not obvious from his looks. He seems to be the archetypal
Californian golden boy, with sunbleached hair, golden skin and
sea-blue eyes. Well built, he carries himself with a dancer's grace
and makes quite an impression with the ladies - a fact he is well
aware of! Takahashi never stays in one place long. Despite his normal
appearance, he has a surprising past and strange powers that cut him
off forever from an ordinary life. Takahashi is one of the last
survivors of an ancient Japanese clan that has dedicated its sons to
fighting the powers of darkness - powers that the mundane world has
no inkling of. His great-granduncle Katsuhiro came to the US many
decades previously, on the trail of the hengeyokai - a race of evil
spider-like beings. He passed his secret arts and the sword which is
their family's sacred heirloom on to his nephew Christopher, who in
turn has taught these arcane powers to Takahashi. However, Takahashi
and his father quarreled over their training and mission (and his
involvement with a certain girl). Christopher remains in the US
(along with the sword) while his son has gone out into the broader
world to carry on the secret crusade.
Takahashi is a thoroughly modern demon-hunter.
He supports himself where he can by playing the guitar and singing in
bars, rather than living from hand to mouth and relying on the few
who know, as his elders did. Worse, where his grandfather and, to a
lesser extent his father, practice the Shinto rites faithfully, and
train in the ancient forms of sword and staff, Takahashi has
whole-heartedly embraced the concept of heavy firepower and his
personal fighting style is an efficient but mongrel mix of various
martial arts styles. He knows there are things that are unaffected by
mundane weaponry and he is careful to observe the forms of Shinto
sorcery, but he will talk of psychic powers as easily as magic, and
prefers to talk of his magic as psycho-sorcery or psychic-enhancing
rituals. He thinks that the power that has passed down through his
family is an inherited predisposition for psychic powers, not some
magical mumbo-jumbo (although if pressed, he will reluctantly agree
that there might be something in it).
Takahashi comes from Mike Surbrook's
Silent
Mobius Zeta campaign
CHA
|
VAL
|
COST
|
NOTES
|
STR
DEX
CON
BOD
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
Total cost
|
20
20
18
12
18
14
14
19
5
5
4
8
30
31
|
10
30
16
4
8
8
4
4
1
1
10
-3
93
|
|
OCV:
|
7
|
+2 (pistols) ±2 (vs
supernatural*) ±2 (Martial arts), +3 (hit location),
±2 (Strike, Dodge, Block)
|
DCV:
|
7
|
±2 (vs supernatural*) ±4
(Martial arts),±2 (Strike, Dodge, Block)
|
ECV:
|
5
|
|
* Requires skill roll
|
Run:
Jump:
Swim:
|
9"/18"
4" / 8"
2" / 4"
|
Cost
|
Powers and Skills
|
3
|
FAM : Small arms, Swords
|
16
|
Martial Arts Multipower
(Taijitsu, 16 point reserve)
|
1
|
(u) Disarm
|
+ 15 STR, only for Disarm
(-1)
|
1
|
(u) Killing Strike
|
+ 1d6 HKA (2d6 with
STR)
|
1
|
(u) Martial Strike
|
+ 3d6 HA (7d6 with
STR)
|
1
|
(u) Martial Escape
|
+ 15 STR, only for Escape
(-1)
|
1
|
(u) Nerve strike
|
+ 2d6 HA, NND (not vs solid
armour on hit location, 4d6 with STR)
|
2
|
(u) Takedown
|
+ 1 1/2d6 HA, double KB, (3
1/2d6 with STR)
|
|
6
6
7
4
8
|
CSL: +2 with Strike, Dodge, Block
CSL: +2 with Martial Arts
CSL: +3 (only vs hit location
modifiers, -1)
CSL: +2 OCV with Pistols
CSL: +2 with combat, only vs
Supernatural (-1/2), needs KS: Supernatural Creatures
(-1/2)
|
3
|
Breakfall (13-)
|
3
|
Scholar
|
6
|
KS : Supernatural creatures, KS:
Sorcery, KS: supernatural world (all 13-)
|
1
|
KS: Cults (11-)
|
15
|
Combat Driving, Climbing, Computing,
Security Systems, Stealth (all 13-)
|
12
|
Concealment, Tracking, Paramedic (all
13-)
|
7
|
Shadowing (12-), Conversation
(11-)
|
17
|
Danger sense, out of combat (13-),
Intuitional
|
|
|
20
|
Shinto magic powers (60 point reserve)
all powers take : Obvious Accessible foci (Ofuda, -1),
Variable Limit (-1)
|
2
|
(u) 4d6 RKA, only vs supernatural
targets (-1/2), 1 recoverable charge (-1), Gestures (throw
Ofuda) (-1/4) and incantations (-1/4)
|
2
|
(u) 2 1/2d6 HKA, plus 3" stretching
only for combat (-1), reduced to 0 END, only vs supernatural
targets (-1/2)
|
2
|
(u) 6d6 Entangle, only vs supernatural
targets (-1/2), 1 recoverable charge (-1), Gestures (unfurl
Ofuda) (-1/4) and incantations (-1/4)
|
2
|
(u) Force wall 10PD/10ED, only vs
supernatural attacks (-1/2), 1 recoverablecharge lasting 1
minute (-1/2), Gestures (unfurl Ofuda) (-1/4) and
incantations (-1/4), unranged ( 1/2)
|
2
|
(u) Force field 20PD/20ED, Invisible
to sight (+1/2), only vs supernatural attacks (-1/2), 1
recoverable charge lasting 5 minutes (-1/4), Gestures
(unfurl Ofuda, -1/4) and incantations (-1/4), Concentrate
(1/2 DCV) to turn on (-1/4), Extra time: Full Phase
(-1/2)
|
2
|
(u) 15d6 Dispel, vs any magical effect
(+1/4), 1 recoverable charge (-1), Gestures (unfurl Ofuda)
(-1/4) and incantations (-1/4)
|
1
|
(u) Detect supernatural beings,
360°, Ranged, +4 PER, Tracking, 1 recoverable charge (
1), Gestures (unfurl Ofuda) (-1/4) and incantations
(-1/4)
|
|
|
2
|
Shinto healing 1d6 Healing, requires
gestures and incantations throughout (-1), concentration (0
DCV throughout, -1) Extra time, 5 min (-2) requires herbs
and rare ingredients (OAF, -1), Requires KS: Sorcery roll
(-1/2), 2x END (-1/2)
|
3
2
3
6
|
Lang: Japanese (fluent, accent),
English (native)
FAM : Ground Vehicles
PS: Guitarist/singer (12-)
+3" running (9" total)
|
170
263
|
Total Powers & Skills
Cost:
Total Character Cost:
|
+150
|
DISADVANTAGES
|
15
|
Psychological limit. Hunting
Bakemono (Common, strong)
|
10
|
Psychological limit. Protects
the innocent (Uncommon, strong)
|
10
|
Psychological limit.
Womaniser (Common, moderate)
|
5
|
Psychological limit. Rebel,
reacts badly to authority (Uncommon,
moderate)
|
20
|
Normal Characteristic
Maxima
|
5
|
DF: AMP uniform
|
5
|
Reputation: AMP
officer
|
10
|
Watched by the AMP (8-, more
powerful, extensive NCI)
|
15
|
Hunted by Lucifer Folk. (8-,
more powerful)
|
3
|
AMP package Bonus
|
14
|
Experience
|
14
|
Spent
|
|
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