Name: Tu'ebb Ran-shok

Age: 31

Home Planet: Ryloth

Roles:

Violence Index: 70 (96 when provoked)

Weapon of Choice: Starfire IX Blaster Carbine/Fisticuffs

Quotes: "Now... I'm angry."

Profile: Twi'lek have a reputation as being sneaky shady slimy bastards: quick to weasel, quick to hide, quick to frighten. Tu'ebb is not your average Twi'lek. Tu'ebb will kick your ass.

Tu'ebb was the son of a head-clan member of Kala'uun on Ryloth. When his father was murdered, Tu'ebb was sold into slavery, where he eventually met Torill. The pair barely escaped the clutches of Torill's unscrupulous captain, and struck out on their own, with Tu'ebb's mind going to the upkeep of their ship. Yet the experience left Tu'ebb scarred: he is quiet and sullen, and mostly acts like a wound-up spring to any irritation that flies his way.

Tu'ebb's time as tech has given him not inconsiderable mechanical skills, especially when it comes to jury-rigging ships together from two hydrospanners, five inches of duct tape, a packet of Polar Ice gum and a Beanie Baby. He has applied this skill in the creation of such "interesting modifications" as the SOB (sublight overdrive booster).

Despite this, Tu'ebb is not primarily a tech. As soon as he and Torill became independent of the need for constant smuggling runs to supplement their income, Tu'ebb began studying ways to channel his smouldering rage over just about anything into useful energy: martial arts. His lithe Twi'lek form suited well to the art, and now he turns into a whirlwind of flying fists and boots at any foe unwise enough to get in his way. He says that whenever he hits an opponent, he channels all of his frustration and anger into the blow. Perhaps that explains the numerous broken bodies that lie along his path.

In personal relations, Tu'ebb prefers to stay in the background and let Torill do the talking. When approached, he tends to be chilly and uncomfortable. If Torill slips, however, or becomes somehow "occupied," he can smoothly take up where his companion left off... most often more coherently and to-the-point than Torill was. He tends to be more logical and perceptive than Torill, picking up things that sail right over the head of the other smuggler. Better, he knows how and when to take initiative on these hints.

In combat, Tu'ebb is deadly. Besides his afore-mentioned hand-to-hand combat skills, he is as good a shot as any member of the Rameseum Crew, and often a safer one, as he knows how to retreat without making it a rout... or when to retreat in the first place. He fights guerilla-style when possible, but this is just to give each individual enemy a fair chance. After all, a crowd of stormtroopers getting into close combat with this Twi'lek just means that there's a better chance of each strike connecting.

Tu'ebb's skills mean he tends to end up working with Ramses, who he treats with a kind of tired resignation to the droid's "unique personality." The two are on speaking terms, but mostly they end up bickering as only a pissed-off martial artist Twi'lek and an insane killer assasin droid can. He is most often seen with a blue tunic, black steel-toed boots, and his signature mirrored shades. One of his headtails was lost in combat (though there is still a ragged stump), and his other headtail is stunted in comparison to most Twi'leki. Just don't mention it to his face, though.

Tu'ebb Ran-shok (D6 Stats)

Type: Twi'lek Martial Artist
Dexterity 3D+2
Blaster 5D+2, Blaster: Carbine 8D, Dodge 8D, Brawling Parry 7D, Melee Parry 6D+2
Perception 4D
Bargain 5D, Con 6D+2, Hide 7D+2, Forgery 6D, Search 4D, Sneak 6D+1
Knowledge 2D+1
Streetwise 4D+2, Streetwise: Black Sun 5D+2, Intimidation 6D, Willpower 6D+2
Strength 3D+2
Brawling 6D+2, Brawling: Martial Arts 8D+2, Running 4D, Climbing/ Jumping 6D+2
Mechanical 2D+2
Space Transports 6D, Space Transports: YT-1300 7D, Starship Gunnery 6D, 
Repulsorlift Operation 5D, Sensors 5D, Astrogation 3D
Technical 4D
Space Transports Repair 6D, Transports Repair: YT-1300 8D, Blaster Repair 4D, Droid Repair 4D, 
Computer Programming/ Repair 8D, Security 6D, First Aid 5D

Equipment: Starfire IX blaster carbine w/ scope (5D, +1D to Blaster if aiming for +1 rnd), concealed vibroknife (STR+1D+2), toolbelt, headset comlink, steel-tipped boots (+1 damage to kicks)

Force Points: 2
Character Points: 25

D20 Stats

Tu'ebb Ran-shok: Male Twi'lek Scout 7 / Fringer 4; Init +2 (Dex); Defense 22 (+10 class, +2 Dexterity); Spd 10m; VP/WP 63/12; Atk +10/+5 melee (1D6+2 (+3 with kicks), crit 20, punch) or +10/+5 melee (2D4+2, crit 20, vibroknife) or +10/+5 ranged (3D8, crit 19-20, blaster carbine); SQ Low-light Vision, Secret Language, Trailblazing, Uncanny Dodge (Dexterity Bonus when Flatfooted, Can't be Flanked), Skill Mastery (Repair), Barter; SV Fort +8, Ref +6, Will +5; SZ M; FP 2; DSP 0; Rep 4; Str 14, Dex 14, Con 12, Int 12, Wis 13, Cha 10

Skills: Appraise +3, Astrogate +6, Bluff +6, Climb +5, Computer Use +9, Demolitions +4, Escape Artist +6, Gather Info +6, Hide +9, Intimidate +6, Jump +5, Listen +7, Move Silently +8, Pilot +8, Repair +16 (+17 Jury-rig), Search +6, Sense Motive +8, Sleight of Hand +7, Spot +8, Tumble +8

Feats: Weapon Group Proficiency (Simple, Pistol, Rifle, Vibro), Starship Operation (Transports), Martial Artist, Gearhead, Power Attack, Alertness

Equipment: Starfire IX blaster carbine (3D8, crit 19-20), concealed vibroknife (2D4, crit 20), toolbelt, headset comlink, mirrored shades, steel-tipped boots (+1 damage to kicks)

 

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