Cybernetic Soldier
Equipment Table
Weapon list
Melee Weapons
Weapon |
Acc
|
Damage
|
Range
|
Ammo
|
Clip
|
Kg
|
Cost
|
Knife |
0
|
1d6+M
|
Str +2
|
-
|
-
|
.5
|
15
|
Combat Knife |
0
|
1d6+3+M
|
Str +1
|
-
|
-
|
.75
|
75
|
Club |
0
|
1d6+M
|
-
|
-
|
-
|
1
|
25
|
Large Hammer |
-1
|
1d8+3+M
|
-
|
-
|
-
|
4
|
30
|
Spear |
0
|
1d10+2+M
|
Str +5
|
-
|
-
|
1,5
|
60
|
Hand Axe |
-1
|
1d6+2+M
|
-
|
-
|
-
|
3
|
15
|
Axe |
-1
|
1d10+4+M
|
-
|
-
|
-
|
4
|
30
|
Machete |
0
|
1d8+3+M
|
-
|
-
|
-
|
1
|
125
|
Ripper |
0
|
1d12+4+M
|
-
|
S.Gener
|
15
|
2
|
600/100
|
Brass Knuckles |
0
|
1d6+M
|
-
|
-
|
-
|
.5
|
20
|
Spiked Knuckles |
0
|
1d6+3+M
|
-
|
-
|
-
|
.75
|
50
|
Power Fist |
0
|
1d8+4+M
|
-
|
S. Gener
|
10
|
1,5
|
400/100
|
Small Arms
Weapon |
Acc
|
Damage
|
Range
|
ROF
|
Ammo
|
Clip
|
KG
|
Cost
|
Spec
|
Walker PPK |
0
|
1d6+6
|
2+Per
|
1
|
6mmP
|
7
|
.75
|
250/14
|
-
|
9mm Pistol |
0
|
1d6+10
|
5+Per
|
1
|
9mmP
|
10
|
1
|
400/30
|
-
|
Desert Eagle |
0
|
1d8+12
|
6+Per
|
1
|
11mmP
|
8
|
1,5
|
600/32
|
-
|
Magnum .357 |
0
|
1d12+12
|
10+Per
|
1
|
Mag .357
|
6
|
2,5
|
1250/60
|
-
|
Warlock
357 |
1
|
1d12+12
|
15+(2xPer)
|
1
|
Mag .357
|
6
|
3
|
1750/60
|
Scope
|
13mm Pistol |
0
|
1d10+12
|
5+Per
|
1
|
13mmP
|
5
|
3
|
800/48
|
-
|
Pistol .223 |
0
|
1d10+10
|
15+Per
|
1
|
.223R
|
5
|
2,5
|
1000/25
|
1/20=Melt
|
9mm SMG |
0
|
1d6+10
|
15+Per
|
25
|
9mmP
|
50
|
3
|
1250/150
|
-
|
Uzzi-3 SMG |
0
|
1d6+8
|
10+Per
|
20
|
.45R
|
30
|
2
|
1000/120
|
-
|
Assault
Riffle |
0
|
2d6+8
|
25+(5xPer)
|
20
|
7mmR
|
30
|
4
|
1500/120
|
-
|
Pulse Riffle |
0
|
2d6+5
|
25+(4xPer)
|
30
|
5mmR
|
60
|
4
|
2750/180
|
Gren.L.
|
Pulse Grenade |
-1
|
2d10+20
|
15+(2xPer)
|
1
|
PG
|
5
|
-
|
250
|
Radius=5
|
Pipe Gun |
0
|
1d10+6
|
15+(2xPer)
|
1
|
.223R
|
1
|
2
|
300/5
|
-
|
Hunting
Riffle |
0
|
1d10+10
|
25+(2xPer)
|
1
|
.223R
|
10
|
3,5
|
1000/50
|
-
|
Cal 12 Shotgun |
1
|
1d10+15
|
10+Per
|
1
|
Cal .12
|
2
|
4
|
750/12
|
-
|
Combat Shotgun |
0
|
1d12+15
|
15+Per
|
1
|
Cal .12
|
8
|
5
|
1000/48
|
-
|
Sniper Riffle |
2
|
1d10+15
|
50+(Px10)
|
1
|
.223R
|
8
|
4
|
1250/25
|
Scope
|
Sniper Crossbow |
2
|
1d10+10
|
25+(Px10)
|
1
|
Quarrel
|
5
|
3
|
1000/75
|
Scope, AP
|
Phantom
G-51 |
0
|
2d6+10
|
25+(Perx3)
|
20
|
7mmR
|
50
|
4,5
|
2000/200
|
-
|
Jacksons
Panthers |
0
|
2d6+6
|
15+(Perx2)
|
25
|
.45R
|
50
|
3
|
750/150
|
-
|
RC-P90 |
-1
|
2d6+5
|
15+(Perx2)
|
40
|
5mmR
|
80
|
3,5
|
2250/240
|
-
|
HK-Kawns
Shotgun |
0
|
1d12+15
|
15+Per
|
5
|
Cal .12
|
15
|
6
|
1300/90
|
-
|
Sawed Shotgun |
1
|
1d10+15
|
5+Per
|
1
|
Cal .12
|
2
|
3
|
650/12
|
-
|
Stun Gun |
-1
|
Stun
|
1+Per
|
1
|
S.Gener
|
10
|
2
|
300/100
|
Stun
|
Laser Pistol |
1
|
1d6+15
|
25+Per
|
1
|
S.Gener
|
15
|
2
|
1000/100
|
Dam-2/Rng
|
Laser Riffle |
1
|
2d8+15
|
50+(Perx2)
|
1
|
M.Gener
|
10
|
4
|
2500/200
|
Dam-1/rng
|
Plasma Pistol |
1
|
1d8+20
|
20+Per
|
1
|
M.Gener
|
12
|
3
|
2000/200
|
Dam-3/Rng
|
Heavy Weapons
Weapon |
Acc
|
Damage
|
Range
|
ROF
|
Ammo
|
Clip
|
KG
|
Cost
|
Spec
|
Light MachineGun |
-1
|
2d6+10
|
25+(Perx5)
|
30
|
.45R
|
120
|
5
|
3500/360
|
-
|
Heavy MachineGun |
-1
|
2d10+10
|
30+(Perx6)
|
30
|
7mmR
|
120
|
7
|
5000/480
|
-
|
Avenger
MiniGun |
-1
|
2d6+5
|
25+(Perx2)
|
50
|
5mmR
|
200
|
13
|
7500/450
|
-
|
Rocket Launcher |
0
|
3d12+30
|
80+(Perx4)
|
1
|
Rocket
|
1
|
8
|
10000/75
|
Rad=2
|
Light Panzerfaust |
-1
|
2d10+20
|
30+(Perx2)
|
1
|
L. Panz
|
1
|
5
|
300
|
Disposable
|
Heavy Panzerfaust |
-1
|
2d12+25
|
25+Per
|
1
|
H. Panz
|
1
|
7
|
500
|
Disposable
|
ATM Launcher |
1
|
3d20+40
|
75+(Perx5)
|
1
|
ATM
|
1
|
12
|
15000/150
|
Scope
|
Anti Armor
Riffle |
1
|
2d10+25
|
50+(Perx5)
|
1
|
28mm HEAT
|
5
|
9
|
8000/100
|
Scope
|
Mortar |
-2
|
3d10+20
|
100
|
1
|
Mortar
|
1
|
4
|
2000/50
|
Rad=4
|
Grenade
Launcher |
-1
|
Var.
|
25+Per
|
1
|
Grenade
|
6
|
5
|
3000
|
Grenades
|
Particles
Accelerator |
0
|
2d8+15
|
25+(Perx2)
|
1
|
H.Gener
|
8
|
5
|
2750/400
|
SS Vs KO
|
Sniper Laser |
2
|
2d10+15
|
100+(Px10)
|
1
|
H.Gener
|
12
|
6
|
3000/400
|
Dam-1/Rng
|
Plasma Riffle |
1
|
2d8+20
|
30+(Perx2)
|
1
|
H.Gener
|
7
|
5
|
3500/400
|
Dam-2/Rng
|
Gattling
Laser |
1
|
2d6+10
|
15+Per
|
10
|
H.Gener
|
25
|
6
|
3250/400
|
Dam-3/Rng
|
Plasma Launcher |
1
|
3d20+50
|
10+(Perx2)
|
1
|
H.Gener
|
3
|
8
|
20000/400
|
1RP, Rad=1
|
Incinerator |
1
|
3d8+20
|
PB
|
1
|
Gas
|
5
|
10
|
2000/250
|
Rad=5
|
Smart Gun |
2
|
2d6+4
|
50+(Perx2)
|
40
|
5mmR
|
120
|
10
|
7500/360
|
Auto Lock
|
Grenades and Explosives
Weapons |
Acc
|
Damage
|
Range
|
KG
|
Cost
|
Spec.
|
Frag. Grenade |
0
|
2d10+15
|
10+Str
|
.5
|
100
|
Rad=8
|
Conc. Grenade |
0
|
2d10+22
|
10+Str
|
.5
|
100
|
Rad=4
|
Napalm Grenade |
0
|
1d8+15
|
10+Str
|
.5
|
100
|
Fire 1d6+2
|
Assault
Grenade |
0
|
1d10+15
|
10+Str
|
.5
|
50
|
Fog=25
|
Flash Bang |
0
|
1d4+2
|
10+Str
|
.5
|
50
|
Flash=15
|
Gas Grenade |
0
|
1d4+2
|
10+Str
|
.5
|
50to200
|
Gas
|
Plasma Grenade |
0
|
2d12+30
|
8+Str
|
1
|
350
|
Rad=5
|
Laser Trigger |
1
|
2d8+25
|
-
|
.75
|
250
|
Rad=5
|
Rem/Prox
Mine |
1
|
2d10+25
|
-
|
1
|
200/400
|
Rad=3
|
Time Bomb |
0
|
2d10+40
|
-
|
2
|
200
|
Rad=8
|
C-4 Charge |
1
|
3d12+50
|
-
|
.25
|
500
|
Rad=15
|
Dynamite
(Pak) |
0
|
2d10+35
|
-
|
2
|
150
|
Rad=6
|
Different type of Ammunition
Weapon |
Acc
|
Damage
|
Range
|
Ammo
|
KG
|
Cost
|
Spec
|
Normal |
0
|
(x 1)
|
(x 1)
|
(x 1)
|
(x 1)
|
(x 1)
|
-
|
Armor Piercing |
0
|
Dam +2
|
(x 1)
|
(x 1)
|
(x 1,5)
|
(x 4)
|
Halve Armor
|
Explosive |
0
|
Dam +10
|
(x 0.75)
|
(x 0.75)
|
(x 2)
|
(x 6)
|
Rad=1
|
Squash Headed |
0
|
Stun
|
(x 0,5)
|
(x 0,5)
|
(x 2)
|
(x 0.75)
|
Stun
|
High Velocity |
0
|
Dam +5
|
(x 1,25)
|
(x 1)
|
(x 1,5)
|
(x 5)
|
-
|
Fragmentation |
1
|
Dam -3
|
(x 0.75)
|
(x 0.75)
|
(x 1)
|
(x 3)
|
Rad=1
|
Armor list
Armor
|
AC
|
Norm
|
Fire
|
Laser
|
Plasma
|
Explo
|
KG
|
Cost
|
Spec
|
Leather
Jacket |
0
|
1
|
0
|
0
|
0
|
0
|
2
|
200
|
-
|
Leather
Armor I |
0
|
3
|
1
|
0
|
0
|
1
|
2
|
400
|
-
|
Leather
Armor II |
0
|
4
|
2
|
0
|
0
|
1
|
3
|
600
|
-
|
Metallic
Armor I |
1
|
7
|
3
|
5
|
3
|
3
|
12
|
1100
|
-
|
Metallic
Armor II |
2
|
10
|
5
|
8
|
5
|
4
|
16
|
1500
|
-
|
Light Body
Armor |
0
|
4
|
2
|
1
|
1
|
2
|
2
|
600
|
-
|
Medium Body
Armor |
1
|
6
|
3
|
2
|
2
|
3
|
3
|
1000
|
-
|
Heavy Body
Armor |
2
|
9
|
3
|
3
|
3
|
5
|
5
|
1400
|
Encumbrance +1
|
Combat Armor |
1
|
8
|
3
|
3
|
3
|
4
|
4
|
1750
|
-
|
Super Armor |
4
|
12
|
8
|
5
|
4
|
8
|
20
|
6000
|
See below
|
Power Armor |
5
|
16
|
10
|
8
|
6
|
10
|
25
|
9500
|
See below
|
Stealth
Suit |
2
|
10
|
5
|
3
|
2
|
5
|
5
|
15000
|
See below
|
Super Armor
This super armor is made of extremely
resistant Titanium allows and provides great protection at a cost of some
encumbrance. A power generator provides a equivalent of 3 times the amount
of energy of a H.Gener and his equipped with all these accessories: 300
EP, 100 EP per H.Gener, Motion helpers: Str +4
Flash light, unlimited Wrist Blades,
Acc=0 Dam=1d6+10+M Gas Mask, 5 hours
Wrist Gun, Acc=-1 Dam=2d8+10 Rng=10
AmmoType = .45R Ammo=25 ROF=5 Night Vision
Adrenaline, 5 shots Flares, 10
shots Flash blind, Rad=10 EP cost=25
Shield=100 Hp=50 Shield Regeneration,
1Shield/4EP
Power
Armor
This power armor is made of extremely
resistant Titanium allows and provides great protection at a cost of some
encumbrance. A power generator provides a equivalent of 5 times the amount
of energy of a H.Gener and his equipped with all these accessories: 500
EP, 100 EP per H.Gener, Motion helpers: Str +5
Flash light, unlimited Wrist Blades,
Acc=0 Dam=1d6+15+M+(5/10EP)
Wrist Gun, Acc=2 Dam=2d12+15 Rng=15
Ammotype=9mmP Ammo=40 ROF=10
Adrenaline, 10 shots Flares, 15
shots Flash blind, Rad=15 EP cost=40
Shield=150 Hp=75 Shield Regeneration,
1Shield/3EP
Grappling Hook, 25meters long Motion
detector, EP cost = 5/minute
Medicomp, +15HP EP cost=50 Jump
Pak, Time 50EP/min Gas Mask, 8 hours
Plasma Caster, Acc=2 Dam=1d4+5/10EP
Rng=10/10EP ROF=1 Time=30EP/Rnd
Linked Fire System, Acc +2, EP
cost=10 Thermal, Night Vision, Zoom = Rng x4
Stealth
Suit
This stealth suit is made of extremely
light Titanium allow and provides
great protection at a cost. A power
generator provides a equivalent of 4 times the amount of energy of a H.Gener
and his equipped with all these accessories: 400 EP, 100 EP per H.Gener,
Motion helpers: Str +2
Flash light, unlimited Wrist Blades,
Acc=0 Dam=1d6+15+M+(5/10EP)
Wrist Gun, Acc=2 Dam=2d12+15 Rng=15
Ammotype=9mmP Ammo=30 ROF=10
Adrenaline, 5 shots Flares, 10
shots Flash blind, Rad=15 EP cost=40
Shield=100 Hp=50 Shield Regeneration,
1Shield/3EP
Grappling Hook, 25meters long Motion
detector, EP cost = 5/minute
Medicomp, +15HP EP cost=50 Jump
Pak, Time 50EP/min Gas Mask, 5 hours
Plasma Caster, Acc=2 Dam=1d4+5/10EP
Rng=10/10EP ROF=1 Time=30EP/Rnd
Linked Fire System, Acc +2, EP
cost=10 Thermal, Night Vision, Zoom=Rng x4
Personal Cloaking Device, Sneak+8,
Enemy Hit -8, EP cost 5/rnd
Equipment, goods and services
* Please keeps in mind that every
price listed here are only averages for the world of Cyber Soldier. In
certain area theses prices may vary according to the situation.
Clothing
Cloth
name |
Kg
|
Cost
|
Belt |
,25
|
5
|
Shoes /
Boots |
1
|
50
|
Cap/ hat |
,25
|
20
|
Coat |
1
|
100
|
Gloves |
,25
|
15
|
Pants |
1
|
50
|
Shirt |
,5
|
25
|
Daily Food and Lodging
Name |
Kg
|
Cost
|
Beer, bottle |
.5
|
5
|
Banquet,
per person |
-
|
50
|
City rooms,
per month |
-
|
-
|
Luxury |
-
|
2000
|
Common |
-
|
600
|
Poor |
-
|
300
|
Motel Lodging,
per day/week |
-
|
-
|
Luxury |
-
|
150/1000
|
Common |
-
|
60/400
|
Poor |
-
|
30/200
|
Meals, per
day/ per week |
-
|
-
|
Good |
-
|
50/350
|
Common |
-
|
25/175
|
Poor |
-
|
15/100
|
Strong alcohol |
-
|
-
|
Bottle |
.75
|
25
|
Shooter |
-
|
3
|
Services
Service |
Cost
|
Bath |
15
|
Clerk, per
page |
15
|
Guide in
city, per day |
40
|
Hospital |
-
|
Per day |
75
|
Antidote
against poison |
50 to 250
|
Cure irradiation |
50 to 500
|
Cure illness |
25 to 500
|
Caravan,
per 2 Km |
1
|
Common Equipment
Item |
KG
|
Cost
|
Spec
|
Backpack |
1
|
30
|
Able to carry full capacity
|
Bucket |
1
|
3
|
-
|
Candle |
.1
|
2
|
-
|
Crampon,
each |
1
|
5
|
-
|
Fishing
net |
2
|
100
|
-
|
Fishing
pole |
.75
|
50
|
-
|
Flash light
/ battery |
1
|
25/5
|
Light up to 15m for 4 hours
|
Flask |
,5
|
5
|
-
|
Lantern |
2
|
25
|
-
|
Lock |
-
|
-
|
-
|
Good |
.5
|
75
|
Lock Picks -3
|
Common |
.5
|
15
|
-
|
Sleeping
bag |
1,5
|
40
|
-
|
Oil, per
flask |
.75
|
15
|
Refill lantern
|
Paper, per
5 sheets |
-
|
1
|
-
|
Perfume,
per vial |
-
|
50
|
-
|
Rope, per
25 meters |
3
|
30
|
-
|
Tent, per
4 persons |
3,5
|
100
|
-
|
Watch |
-
|
25
|
-
|
Crowbar |
2
|
15
|
-
|
Shovel |
4
|
25
|
-
|
Small hammer |
2
|
20
|
Dam=1d4+2+M
|
Specialized tools
Tool
Name |
KG
|
Cost
|
Spec
|
Gas mask |
1
|
50
|
-
|
Filter |
.05
|
5
|
4 hours
|
Goggles |
.2
|
8
|
-
|
Climbing
gear |
8
|
150
|
-
|
Flare |
.1
|
15
|
-
|
Water condenser |
3
|
50
|
Gather 1/2 L of water / day
|
Memory compass |
.25
|
35
|
-
|
NBC suit |
12
|
1000
|
-
|
Fire suit |
6
|
350
|
Fire protection +20
|
Binoculars |
1
|
75
|
Can see up to 500m
|
Night vision
goggles |
1
|
300
|
Can see up to 250m
|
Thermal
goggles |
1
|
600
|
Can see up to 200m
|
Audio recorder |
.5
|
20
|
-
|
Camera |
1,5
|
125
|
-
|
Portable
computer |
2
|
3000
|
Very rare
|
Computer |
8
|
2000
|
Rare
|
Personal
communicator |
.75
|
40
|
Can communicate up to 1 km
|
Radio |
1,5
|
60
|
-
|
Data disc |
.01
|
2
|
-
|
Tracer |
.5
|
250
|
Can trace up to 1 km
|
Bug |
-
|
50
|
-
|
Cutting
torch |
2
|
30
|
3 hours of constant use
|
Mechanical
tool kit |
3
|
200
|
Mechanics +2
|
Electronic
tool kit |
2,5
|
250
|
Electronics +2
|
Lock picks |
1
|
300
|
Able to pick locks
|
Advanced
lock picks |
1,5
|
900
|
Lock Picks +2
|
Geiger counter |
2
|
50
|
-
|
Metal detector |
4
|
50
|
-
|
First aid
kit |
2
|
100
|
First aids +2
|
Medical
kit |
4
|
350
|
Medicine +2
|
Stim Pak |
.25
|
100
|
HP+10
|
Super Stim
Pak |
.5
|
250
|
HP+20
|
Motion tracker |
1
|
400
|
Can track up to 50m
|
Transports
Vehicle |
Cost
|
Deploy
|
Travel / day
|
Common Car |
25000
|
500 Km
|
1500 Km
|
Common pickup
truck |
30000
|
600 Km
|
1500 Km
|
Caravan |
3000
|
-
|
250 Km
|
Motorcycle |
15000
|
300 Km
|
1200 Km
|
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