Cybernetic Soldier
Equipment Table
Weapon list
 
 
Melee Weapons
 
Weapon
Acc
Damage
Range
Ammo
Clip
Kg
Cost
Knife
0
1d6+M
Str +2
-
-
.5
15
Combat Knife
0
1d6+3+M
Str +1
-
-
.75
75
Club
0
1d6+M
-
-
-
1
25
Large Hammer
-1
1d8+3+M
-
-
-
4
30
Spear
0
1d10+2+M
Str +5
-
-
1,5
60
Hand Axe
-1
1d6+2+M
-
-
-
3
15
Axe
-1
1d10+4+M
-
-
-
4
30
Machete
0
1d8+3+M
-
-
-
1
125
Ripper
0
1d12+4+M
-
S.Gener
15
2
600/100
Brass Knuckles
0
1d6+M
-
-
-
.5
20
Spiked Knuckles
0
1d6+3+M
-
-
-
.75
50
Power Fist
0
1d8+4+M
-
S. Gener
10
1,5
400/100
 
 
Small Arms
 
Weapon
Acc
Damage
Range
ROF
Ammo
Clip
KG
Cost
Spec
Walker PPK
0
1d6+6
2+Per
1
6mmP
7
.75
250/14
-
9mm Pistol
0
1d6+10
5+Per
1
9mmP
10
1
400/30
-
Desert Eagle
0
1d8+12
6+Per
1
11mmP
8
1,5
600/32
-
Magnum .357
0
1d12+12
10+Per
1
Mag .357
6
2,5
1250/60
-
Warlock 357
1
1d12+12
15+(2xPer)
1
Mag .357
6
3
1750/60
Scope
13mm Pistol
0
1d10+12
5+Per
1
13mmP
5
3
800/48
-
Pistol .223
0
1d10+10
15+Per
1
.223R
5
2,5
1000/25
1/20=Melt
9mm SMG
0
1d6+10
15+Per
25
9mmP
50
3
1250/150
-
Uzzi-3 SMG
0
1d6+8
10+Per
20
.45R
30
2
1000/120
-
Assault Riffle
0
2d6+8
25+(5xPer)
20
7mmR
30
4
1500/120
-
Pulse Riffle
0
2d6+5
25+(4xPer)
30
5mmR
60
4
2750/180
Gren.L.
Pulse Grenade
-1
2d10+20
15+(2xPer)
1
PG
5
-
250
Radius=5
Pipe Gun
0
1d10+6
15+(2xPer)
1
.223R
1
2
300/5
-
Hunting Riffle
0
1d10+10
25+(2xPer)
1
.223R
10
3,5
1000/50
-
Cal 12 Shotgun
1
1d10+15
10+Per
1
Cal .12
2
4
750/12
-
Combat Shotgun
0
1d12+15
15+Per
1
Cal .12
8
5
1000/48
-
Sniper Riffle
2
1d10+15
50+(Px10)
1
.223R
8
4
1250/25
Scope
Sniper Crossbow
2
1d10+10
25+(Px10)
1
Quarrel
5
3
1000/75
Scope, AP
Phantom G-51
0
2d6+10
25+(Perx3)
20
7mmR
50
4,5
2000/200
-
Jacksons Panthers
0
2d6+6
15+(Perx2)
25
.45R
50
3
750/150
-
RC-P90
-1
2d6+5
15+(Perx2)
40
5mmR
80
3,5
2250/240
-
HK-Kawns Shotgun
0
1d12+15
15+Per
5
Cal .12
15
6
1300/90
-
Sawed Shotgun
1
1d10+15
5+Per
1
Cal .12
2
3
650/12
-
Stun Gun
-1
Stun
1+Per
1
S.Gener
10
2
300/100
Stun
Laser Pistol
1
1d6+15
25+Per
1
S.Gener
15
2
1000/100
Dam-2/Rng
Laser Riffle
1
2d8+15
50+(Perx2)
1
M.Gener
10
4
2500/200
Dam-1/rng
Plasma Pistol
1
1d8+20
20+Per
1
M.Gener
12
3
2000/200
Dam-3/Rng
 
 
Heavy Weapons
 
Weapon
Acc
Damage
Range
ROF
Ammo
Clip
KG
Cost
Spec
Light MachineGun
-1
2d6+10
25+(Perx5)
30
.45R
120
5
3500/360
-
Heavy MachineGun
-1
2d10+10
30+(Perx6)
30
7mmR
120
7
5000/480
-
Avenger MiniGun
-1
2d6+5
25+(Perx2)
50
5mmR
200
13
7500/450
-
Rocket Launcher
0
3d12+30
80+(Perx4)
1
Rocket
1
8
10000/75
Rad=2
Light Panzerfaust
-1
2d10+20
30+(Perx2)
1
L. Panz
1
5
300
Disposable
Heavy Panzerfaust
-1
2d12+25
25+Per
1
H. Panz
1
7
500
Disposable
ATM Launcher
1
3d20+40
75+(Perx5)
1
ATM
1
12
15000/150
Scope
Anti Armor Riffle
1
2d10+25
50+(Perx5)
1
28mm HEAT
5
9
8000/100
Scope
Mortar
-2
3d10+20
100
1
Mortar
1
4
2000/50
Rad=4
Grenade Launcher
-1
Var.
25+Per
1
Grenade
6
5
3000
Grenades
Particles Accelerator
0
2d8+15
25+(Perx2)
1
H.Gener
8
5
2750/400
SS Vs KO
Sniper Laser
2
2d10+15
100+(Px10)
1
H.Gener
12
6
3000/400
Dam-1/Rng
Plasma Riffle
1
2d8+20
30+(Perx2)
1
H.Gener
7
5
3500/400
Dam-2/Rng
Gattling Laser
1
2d6+10
15+Per
10
H.Gener
25
6
3250/400
Dam-3/Rng
Plasma Launcher
1
3d20+50
10+(Perx2)
1
H.Gener
3
8
20000/400
1RP, Rad=1
Incinerator
1
3d8+20
PB
1
Gas
5
10
2000/250
Rad=5
Smart Gun
2
2d6+4
50+(Perx2)
40
5mmR
120
10
7500/360
Auto Lock
 
 
Grenades and Explosives
 
Weapons
Acc
Damage
Range
KG
Cost
Spec.
Frag. Grenade
0
2d10+15
10+Str
.5
100
Rad=8
Conc. Grenade
0
2d10+22
10+Str
.5
100
Rad=4
Napalm Grenade
0
1d8+15
10+Str
.5
100
Fire 1d6+2
Assault Grenade
0
1d10+15
10+Str
.5
50
Fog=25
Flash Bang
0
1d4+2
10+Str
.5
50
Flash=15
Gas Grenade
0
1d4+2
10+Str
.5
50to200
Gas
Plasma Grenade
0
2d12+30
8+Str
1
350
Rad=5
Laser Trigger
1
2d8+25
-
.75
250
Rad=5
Rem/Prox Mine
1
2d10+25
-
1
200/400
Rad=3
Time Bomb
0
2d10+40
-
2
200
Rad=8
C-4 Charge
1
3d12+50
-
.25
500
Rad=15
Dynamite (Pak)
0
2d10+35
-
2
150
Rad=6
 
 
Different type of Ammunition
 
Weapon
Acc
Damage
Range
Ammo
KG
Cost
Spec
Normal
0
(x 1)
(x 1)
(x 1)
(x 1)
(x 1)
-
Armor Piercing
0
Dam +2
(x 1)
(x 1)
(x 1,5)
(x 4)
Halve Armor
Explosive
0
Dam +10
(x 0.75)
(x 0.75)
(x 2)
(x 6)
Rad=1
Squash Headed
0
Stun
(x 0,5)
(x 0,5)
(x 2)
(x 0.75)
Stun
High Velocity
0
Dam +5
(x 1,25)
(x 1)
(x 1,5)
(x 5)
-
Fragmentation
1
Dam -3
(x 0.75)
(x 0.75)
(x 1)
(x 3)
Rad=1
 
 
Armor list
 
Armor
AC
Norm
Fire
Laser
Plasma
Explo
KG
Cost
Spec
Leather Jacket
0
1
0
0
0
0
2
200
-
Leather Armor I
0
3
1
0
0
1
2
400
-
Leather Armor II
0
4
2
0
0
1
3
600
-
Metallic Armor I
1
7
3
5
3
3
12
1100
-
Metallic Armor II
2
10
5
8
5
4
16
1500
-
Light Body Armor
0
4
2
1
1
2
2
600
-
Medium Body Armor
1
6
3
2
2
3
3
1000
-
Heavy Body Armor
2
9
3
3
3
5
5
1400
Encumbrance +1
Combat Armor
1
8
3
3
3
4
4
1750
-
Super Armor
4
12
8
5
4
8
20
6000
See below
Power Armor
5
16
10
8
6
10
25
9500
See below
Stealth Suit
2
10
5
3
2
5
5
15000
See below
 
Super Armor

This super armor is made of extremely resistant Titanium allows and provides great protection at a cost of some encumbrance. A power generator provides a equivalent of 3 times the amount of energy of a H.Gener and his equipped with all these accessories: 300 EP, 100 EP per H.Gener, Motion helpers: Str +4
Flash light, unlimited Wrist Blades, Acc=0 Dam=1d6+10+M Gas Mask, 5 hours
Wrist Gun, Acc=-1 Dam=2d8+10 Rng=10 AmmoType = .45R Ammo=25 ROF=5 Night Vision
Adrenaline, 5 shots Flares, 10 shots Flash blind, Rad=10 EP cost=25
Shield=100 Hp=50 Shield Regeneration, 1Shield/4EP
 

  Power Armor

This power armor is made of extremely resistant Titanium allows and provides great protection at a cost of some encumbrance. A power generator provides a equivalent of 5 times the amount of energy of a H.Gener and his equipped with all these accessories: 500 EP, 100 EP per H.Gener, Motion helpers: Str +5
Flash light, unlimited Wrist Blades, Acc=0 Dam=1d6+15+M+(5/10EP)
Wrist Gun, Acc=2 Dam=2d12+15 Rng=15 Ammotype=9mmP Ammo=40 ROF=10
Adrenaline, 10 shots Flares, 15 shots Flash blind, Rad=15 EP cost=40
Shield=150 Hp=75 Shield Regeneration, 1Shield/3EP
Grappling Hook, 25meters long Motion detector, EP cost = 5/minute
Medicomp, +15HP EP cost=50 Jump Pak, Time 50EP/min Gas Mask, 8 hours
Plasma Caster, Acc=2 Dam=1d4+5/10EP Rng=10/10EP ROF=1 Time=30EP/Rnd
Linked Fire System, Acc +2, EP cost=10 Thermal, Night Vision, Zoom = Rng x4
 

  Stealth Suit

This stealth suit is made of extremely light Titanium allow and provides
great protection at a cost. A power generator provides a equivalent of 4 times the amount of energy of a H.Gener and his equipped with all these accessories: 400 EP, 100 EP per H.Gener, Motion helpers: Str +2
Flash light, unlimited Wrist Blades, Acc=0 Dam=1d6+15+M+(5/10EP)
Wrist Gun, Acc=2 Dam=2d12+15 Rng=15 Ammotype=9mmP Ammo=30 ROF=10
Adrenaline, 5 shots Flares, 10 shots Flash blind, Rad=15 EP cost=40
Shield=100 Hp=50 Shield Regeneration, 1Shield/3EP
Grappling Hook, 25meters long Motion detector, EP cost = 5/minute
Medicomp, +15HP EP cost=50 Jump Pak, Time 50EP/min Gas Mask, 5 hours
Plasma Caster, Acc=2 Dam=1d4+5/10EP Rng=10/10EP ROF=1 Time=30EP/Rnd
Linked Fire System, Acc +2, EP cost=10 Thermal, Night Vision, Zoom=Rng x4
Personal Cloaking Device, Sneak+8, Enemy Hit -8, EP cost 5/rnd
 
 

Equipment, goods and services

* Please keeps in mind that every price listed here are only averages for the world of Cyber Soldier. In certain area theses prices may vary according to the situation.
 

Clothing
 
Cloth name
Kg
Cost
Belt
,25
5
Shoes / Boots
1
50
Cap/ hat
,25
20
Coat
1
100
Gloves
,25
15
Pants
1
50
Shirt
,5
25
 
 
Daily Food and Lodging
 
Name
Kg
Cost
Beer, bottle
.5
5
Banquet, per person
-
50
City rooms, per month
-
-
Luxury
-
2000
Common
-
600
Poor
-
300
Motel Lodging, per day/week
-
-
Luxury
-
150/1000
Common
-
60/400
Poor
-
30/200
Meals, per day/ per week
-
-
Good
-
50/350
Common
-
25/175
Poor
-
15/100
Strong alcohol
-
-
Bottle
.75
25
Shooter
-
3
 
 
Services
 
Service
Cost
Bath
15
Clerk, per page
15
Guide in city, per day
40
Hospital
-
Per day
75
Antidote against poison
50 to 250
Cure irradiation
50 to 500
Cure illness
25 to 500
Caravan, per 2 Km
1
 
 
Common Equipment
 
Item
KG
Cost
Spec
Backpack
1
30
Able to carry full capacity
Bucket
1
3
-
Candle
.1
2
-
Crampon, each
1
5
-
Fishing net
2
100
-
Fishing pole
.75
50
-
Flash light / battery
1
25/5
Light up to 15m for 4 hours
Flask
,5
5
-
Lantern
2
25
-
Lock
-
-
-
Good
.5
75
Lock Picks -3
Common
.5
15
-
Sleeping bag
1,5
40
-
Oil, per flask
.75
15
Refill lantern
Paper, per 5 sheets
-
1
-
Perfume, per vial
-
50
-
Rope, per 25 meters
3
30
-
Tent, per 4 persons
3,5
100
-
Watch
-
25
-
Crowbar
2
15
-
Shovel
4
25
-
Small hammer
2
20
Dam=1d4+2+M
 
 
Specialized tools
 
Tool Name
KG
Cost
Spec
Gas mask
1
50
-
Filter
.05
5
4 hours
Goggles
.2
8
-
Climbing gear
8
150
-
Flare
.1
15
-
Water condenser
3
50
Gather 1/2 L of water / day
Memory compass
.25
35
-
NBC suit
12
1000
-
Fire suit
6
350
Fire protection +20
Binoculars
1
75
Can see up to 500m
Night vision goggles
1
300
Can see up to 250m
Thermal goggles
1
600
Can see up to 200m
Audio recorder
.5
20
-
Camera
1,5
125
-
Portable computer
2
3000
Very rare
Computer
8
2000
Rare
Personal communicator
.75
40
Can communicate up to 1 km
Radio
1,5
60
-
Data disc
.01
2
-
Tracer
.5
250
Can trace up to 1 km
Bug
-
50
-
Cutting torch
2
30
3 hours of constant use
Mechanical tool kit
3
200
Mechanics +2
Electronic tool kit
2,5
250
Electronics +2
Lock picks
1
300
Able to pick locks
Advanced lock picks
1,5
900
Lock Picks +2
Geiger counter
2
50
-
Metal detector
4
50
-
First aid kit
2
100
First aids +2
Medical kit
4
350
Medicine +2
Stim Pak
.25
100
HP+10
Super Stim Pak
.5
250
HP+20
Motion tracker
1
400
Can track up to 50m
 
 
Transports
 
Vehicle
Cost
Deploy
Travel / day
Common Car
25000
500 Km
1500 Km
Common pickup truck
30000
600 Km
1500 Km
Caravan
3000
-
250 Km
Motorcycle
15000
300 Km
1200 Km
 
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