Cybernetic Soldier
Equipment Table
Weapon list
Melee Weapons
| Weapon |
Acc
|
Damage
|
Range
|
Ammo
|
Clip
|
Kg
|
Cost
|
| Knife |
0
|
1d6+M
|
Str +2
|
-
|
-
|
.5
|
15
|
| Combat Knife |
0
|
1d6+3+M
|
Str +1
|
-
|
-
|
.75
|
75
|
| Club |
0
|
1d6+M
|
-
|
-
|
-
|
1
|
25
|
| Large Hammer |
-1
|
1d8+3+M
|
-
|
-
|
-
|
4
|
30
|
| Spear |
0
|
1d10+2+M
|
Str +5
|
-
|
-
|
1,5
|
60
|
| Hand Axe |
-1
|
1d6+2+M
|
-
|
-
|
-
|
3
|
15
|
| Axe |
-1
|
1d10+4+M
|
-
|
-
|
-
|
4
|
30
|
| Machete |
0
|
1d8+3+M
|
-
|
-
|
-
|
1
|
125
|
| Ripper |
0
|
1d12+4+M
|
-
|
S.Gener
|
15
|
2
|
600/100
|
| Brass Knuckles |
0
|
1d6+M
|
-
|
-
|
-
|
.5
|
20
|
| Spiked Knuckles |
0
|
1d6+3+M
|
-
|
-
|
-
|
.75
|
50
|
| Power Fist |
0
|
1d8+4+M
|
-
|
S. Gener
|
10
|
1,5
|
400/100
|
Small Arms
| Weapon |
Acc
|
Damage
|
Range
|
ROF
|
Ammo
|
Clip
|
KG
|
Cost
|
Spec
|
| Walker PPK |
0
|
1d6+6
|
2+Per
|
1
|
6mmP
|
7
|
.75
|
250/14
|
-
|
| 9mm Pistol |
0
|
1d6+10
|
5+Per
|
1
|
9mmP
|
10
|
1
|
400/30
|
-
|
| Desert Eagle |
0
|
1d8+12
|
6+Per
|
1
|
11mmP
|
8
|
1,5
|
600/32
|
-
|
| Magnum .357 |
0
|
1d12+12
|
10+Per
|
1
|
Mag .357
|
6
|
2,5
|
1250/60
|
-
|
| Warlock
357 |
1
|
1d12+12
|
15+(2xPer)
|
1
|
Mag .357
|
6
|
3
|
1750/60
|
Scope
|
| 13mm Pistol |
0
|
1d10+12
|
5+Per
|
1
|
13mmP
|
5
|
3
|
800/48
|
-
|
| Pistol .223 |
0
|
1d10+10
|
15+Per
|
1
|
.223R
|
5
|
2,5
|
1000/25
|
1/20=Melt
|
| 9mm SMG |
0
|
1d6+10
|
15+Per
|
25
|
9mmP
|
50
|
3
|
1250/150
|
-
|
| Uzzi-3 SMG |
0
|
1d6+8
|
10+Per
|
20
|
.45R
|
30
|
2
|
1000/120
|
-
|
| Assault
Riffle |
0
|
2d6+8
|
25+(5xPer)
|
20
|
7mmR
|
30
|
4
|
1500/120
|
-
|
| Pulse Riffle |
0
|
2d6+5
|
25+(4xPer)
|
30
|
5mmR
|
60
|
4
|
2750/180
|
Gren.L.
|
| Pulse Grenade |
-1
|
2d10+20
|
15+(2xPer)
|
1
|
PG
|
5
|
-
|
250
|
Radius=5
|
| Pipe Gun |
0
|
1d10+6
|
15+(2xPer)
|
1
|
.223R
|
1
|
2
|
300/5
|
-
|
| Hunting
Riffle |
0
|
1d10+10
|
25+(2xPer)
|
1
|
.223R
|
10
|
3,5
|
1000/50
|
-
|
| Cal 12 Shotgun |
1
|
1d10+15
|
10+Per
|
1
|
Cal .12
|
2
|
4
|
750/12
|
-
|
| Combat Shotgun |
0
|
1d12+15
|
15+Per
|
1
|
Cal .12
|
8
|
5
|
1000/48
|
-
|
| Sniper Riffle |
2
|
1d10+15
|
50+(Px10)
|
1
|
.223R
|
8
|
4
|
1250/25
|
Scope
|
| Sniper Crossbow |
2
|
1d10+10
|
25+(Px10)
|
1
|
Quarrel
|
5
|
3
|
1000/75
|
Scope, AP
|
| Phantom
G-51 |
0
|
2d6+10
|
25+(Perx3)
|
20
|
7mmR
|
50
|
4,5
|
2000/200
|
-
|
| Jacksons
Panthers |
0
|
2d6+6
|
15+(Perx2)
|
25
|
.45R
|
50
|
3
|
750/150
|
-
|
| RC-P90 |
-1
|
2d6+5
|
15+(Perx2)
|
40
|
5mmR
|
80
|
3,5
|
2250/240
|
-
|
| HK-Kawns
Shotgun |
0
|
1d12+15
|
15+Per
|
5
|
Cal .12
|
15
|
6
|
1300/90
|
-
|
| Sawed Shotgun |
1
|
1d10+15
|
5+Per
|
1
|
Cal .12
|
2
|
3
|
650/12
|
-
|
| Stun Gun |
-1
|
Stun
|
1+Per
|
1
|
S.Gener
|
10
|
2
|
300/100
|
Stun
|
| Laser Pistol |
1
|
1d6+15
|
25+Per
|
1
|
S.Gener
|
15
|
2
|
1000/100
|
Dam-2/Rng
|
| Laser Riffle |
1
|
2d8+15
|
50+(Perx2)
|
1
|
M.Gener
|
10
|
4
|
2500/200
|
Dam-1/rng
|
| Plasma Pistol |
1
|
1d8+20
|
20+Per
|
1
|
M.Gener
|
12
|
3
|
2000/200
|
Dam-3/Rng
|
Heavy Weapons
| Weapon |
Acc
|
Damage
|
Range
|
ROF
|
Ammo
|
Clip
|
KG
|
Cost
|
Spec
|
| Light MachineGun |
-1
|
2d6+10
|
25+(Perx5)
|
30
|
.45R
|
120
|
5
|
3500/360
|
-
|
| Heavy MachineGun |
-1
|
2d10+10
|
30+(Perx6)
|
30
|
7mmR
|
120
|
7
|
5000/480
|
-
|
| Avenger
MiniGun |
-1
|
2d6+5
|
25+(Perx2)
|
50
|
5mmR
|
200
|
13
|
7500/450
|
-
|
| Rocket Launcher |
0
|
3d12+30
|
80+(Perx4)
|
1
|
Rocket
|
1
|
8
|
10000/75
|
Rad=2
|
| Light Panzerfaust |
-1
|
2d10+20
|
30+(Perx2)
|
1
|
L. Panz
|
1
|
5
|
300
|
Disposable
|
| Heavy Panzerfaust |
-1
|
2d12+25
|
25+Per
|
1
|
H. Panz
|
1
|
7
|
500
|
Disposable
|
| ATM Launcher |
1
|
3d20+40
|
75+(Perx5)
|
1
|
ATM
|
1
|
12
|
15000/150
|
Scope
|
| Anti Armor
Riffle |
1
|
2d10+25
|
50+(Perx5)
|
1
|
28mm HEAT
|
5
|
9
|
8000/100
|
Scope
|
| Mortar |
-2
|
3d10+20
|
100
|
1
|
Mortar
|
1
|
4
|
2000/50
|
Rad=4
|
| Grenade
Launcher |
-1
|
Var.
|
25+Per
|
1
|
Grenade
|
6
|
5
|
3000
|
Grenades
|
| Particles
Accelerator |
0
|
2d8+15
|
25+(Perx2)
|
1
|
H.Gener
|
8
|
5
|
2750/400
|
SS Vs KO
|
| Sniper Laser |
2
|
2d10+15
|
100+(Px10)
|
1
|
H.Gener
|
12
|
6
|
3000/400
|
Dam-1/Rng
|
| Plasma Riffle |
1
|
2d8+20
|
30+(Perx2)
|
1
|
H.Gener
|
7
|
5
|
3500/400
|
Dam-2/Rng
|
| Gattling
Laser |
1
|
2d6+10
|
15+Per
|
10
|
H.Gener
|
25
|
6
|
3250/400
|
Dam-3/Rng
|
| Plasma Launcher |
1
|
3d20+50
|
10+(Perx2)
|
1
|
H.Gener
|
3
|
8
|
20000/400
|
1RP, Rad=1
|
| Incinerator |
1
|
3d8+20
|
PB
|
1
|
Gas
|
5
|
10
|
2000/250
|
Rad=5
|
| Smart Gun |
2
|
2d6+4
|
50+(Perx2)
|
40
|
5mmR
|
120
|
10
|
7500/360
|
Auto Lock
|
Grenades and Explosives
| Weapons |
Acc
|
Damage
|
Range
|
KG
|
Cost
|
Spec.
|
| Frag. Grenade |
0
|
2d10+15
|
10+Str
|
.5
|
100
|
Rad=8
|
| Conc. Grenade |
0
|
2d10+22
|
10+Str
|
.5
|
100
|
Rad=4
|
| Napalm Grenade |
0
|
1d8+15
|
10+Str
|
.5
|
100
|
Fire 1d6+2
|
| Assault
Grenade |
0
|
1d10+15
|
10+Str
|
.5
|
50
|
Fog=25
|
| Flash Bang |
0
|
1d4+2
|
10+Str
|
.5
|
50
|
Flash=15
|
| Gas Grenade |
0
|
1d4+2
|
10+Str
|
.5
|
50to200
|
Gas
|
| Plasma Grenade |
0
|
2d12+30
|
8+Str
|
1
|
350
|
Rad=5
|
| Laser Trigger |
1
|
2d8+25
|
-
|
.75
|
250
|
Rad=5
|
| Rem/Prox
Mine |
1
|
2d10+25
|
-
|
1
|
200/400
|
Rad=3
|
| Time Bomb |
0
|
2d10+40
|
-
|
2
|
200
|
Rad=8
|
| C-4 Charge |
1
|
3d12+50
|
-
|
.25
|
500
|
Rad=15
|
| Dynamite
(Pak) |
0
|
2d10+35
|
-
|
2
|
150
|
Rad=6
|
Different type of Ammunition
| Weapon |
Acc
|
Damage
|
Range
|
Ammo
|
KG
|
Cost
|
Spec
|
| Normal |
0
|
(x 1)
|
(x 1)
|
(x 1)
|
(x 1)
|
(x 1)
|
-
|
| Armor Piercing |
0
|
Dam +2
|
(x 1)
|
(x 1)
|
(x 1,5)
|
(x 4)
|
Halve Armor
|
| Explosive |
0
|
Dam +10
|
(x 0.75)
|
(x 0.75)
|
(x 2)
|
(x 6)
|
Rad=1
|
| Squash Headed |
0
|
Stun
|
(x 0,5)
|
(x 0,5)
|
(x 2)
|
(x 0.75)
|
Stun
|
| High Velocity |
0
|
Dam +5
|
(x 1,25)
|
(x 1)
|
(x 1,5)
|
(x 5)
|
-
|
| Fragmentation |
1
|
Dam -3
|
(x 0.75)
|
(x 0.75)
|
(x 1)
|
(x 3)
|
Rad=1
|
Armor list
|
Armor
|
AC
|
Norm
|
Fire
|
Laser
|
Plasma
|
Explo
|
KG
|
Cost
|
Spec
|
| Leather
Jacket |
0
|
1
|
0
|
0
|
0
|
0
|
2
|
200
|
-
|
| Leather
Armor I |
0
|
3
|
1
|
0
|
0
|
1
|
2
|
400
|
-
|
| Leather
Armor II |
0
|
4
|
2
|
0
|
0
|
1
|
3
|
600
|
-
|
| Metallic
Armor I |
1
|
7
|
3
|
5
|
3
|
3
|
12
|
1100
|
-
|
| Metallic
Armor II |
2
|
10
|
5
|
8
|
5
|
4
|
16
|
1500
|
-
|
| Light Body
Armor |
0
|
4
|
2
|
1
|
1
|
2
|
2
|
600
|
-
|
| Medium Body
Armor |
1
|
6
|
3
|
2
|
2
|
3
|
3
|
1000
|
-
|
| Heavy Body
Armor |
2
|
9
|
3
|
3
|
3
|
5
|
5
|
1400
|
Encumbrance +1
|
| Combat Armor |
1
|
8
|
3
|
3
|
3
|
4
|
4
|
1750
|
-
|
| Super Armor |
4
|
12
|
8
|
5
|
4
|
8
|
20
|
6000
|
See below
|
| Power Armor |
5
|
16
|
10
|
8
|
6
|
10
|
25
|
9500
|
See below
|
| Stealth
Suit |
2
|
10
|
5
|
3
|
2
|
5
|
5
|
15000
|
See below
|
Super Armor
This super armor is made of extremely
resistant Titanium allows and provides great protection at a cost of some
encumbrance. A power generator provides a equivalent of 3 times the amount
of energy of a H.Gener and his equipped with all these accessories: 300
EP, 100 EP per H.Gener, Motion helpers: Str +4
Flash light, unlimited Wrist Blades,
Acc=0 Dam=1d6+10+M Gas Mask, 5 hours
Wrist Gun, Acc=-1 Dam=2d8+10 Rng=10
AmmoType = .45R Ammo=25 ROF=5 Night Vision
Adrenaline, 5 shots Flares, 10
shots Flash blind, Rad=10 EP cost=25
Shield=100 Hp=50 Shield Regeneration,
1Shield/4EP
Power
Armor
This power armor is made of extremely
resistant Titanium allows and provides great protection at a cost of some
encumbrance. A power generator provides a equivalent of 5 times the amount
of energy of a H.Gener and his equipped with all these accessories: 500
EP, 100 EP per H.Gener, Motion helpers: Str +5
Flash light, unlimited Wrist Blades,
Acc=0 Dam=1d6+15+M+(5/10EP)
Wrist Gun, Acc=2 Dam=2d12+15 Rng=15
Ammotype=9mmP Ammo=40 ROF=10
Adrenaline, 10 shots Flares, 15
shots Flash blind, Rad=15 EP cost=40
Shield=150 Hp=75 Shield Regeneration,
1Shield/3EP
Grappling Hook, 25meters long Motion
detector, EP cost = 5/minute
Medicomp, +15HP EP cost=50 Jump
Pak, Time 50EP/min Gas Mask, 8 hours
Plasma Caster, Acc=2 Dam=1d4+5/10EP
Rng=10/10EP ROF=1 Time=30EP/Rnd
Linked Fire System, Acc +2, EP
cost=10 Thermal, Night Vision, Zoom = Rng x4
Stealth
Suit
This stealth suit is made of extremely
light Titanium allow and provides
great protection at a cost. A power
generator provides a equivalent of 4 times the amount of energy of a H.Gener
and his equipped with all these accessories: 400 EP, 100 EP per H.Gener,
Motion helpers: Str +2
Flash light, unlimited Wrist Blades,
Acc=0 Dam=1d6+15+M+(5/10EP)
Wrist Gun, Acc=2 Dam=2d12+15 Rng=15
Ammotype=9mmP Ammo=30 ROF=10
Adrenaline, 5 shots Flares, 10
shots Flash blind, Rad=15 EP cost=40
Shield=100 Hp=50 Shield Regeneration,
1Shield/3EP
Grappling Hook, 25meters long Motion
detector, EP cost = 5/minute
Medicomp, +15HP EP cost=50 Jump
Pak, Time 50EP/min Gas Mask, 5 hours
Plasma Caster, Acc=2 Dam=1d4+5/10EP
Rng=10/10EP ROF=1 Time=30EP/Rnd
Linked Fire System, Acc +2, EP
cost=10 Thermal, Night Vision, Zoom=Rng x4
Personal Cloaking Device, Sneak+8,
Enemy Hit -8, EP cost 5/rnd
Equipment, goods and services
* Please keeps in mind that every
price listed here are only averages for the world of Cyber Soldier. In
certain area theses prices may vary according to the situation.
Clothing
| Cloth
name |
Kg
|
Cost
|
| Belt |
,25
|
5
|
| Shoes /
Boots |
1
|
50
|
| Cap/ hat |
,25
|
20
|
| Coat |
1
|
100
|
| Gloves |
,25
|
15
|
| Pants |
1
|
50
|
| Shirt |
,5
|
25
|
Daily Food and Lodging
| Name |
Kg
|
Cost
|
| Beer, bottle |
.5
|
5
|
| Banquet,
per person |
-
|
50
|
| City rooms,
per month |
-
|
-
|
| Luxury |
-
|
2000
|
| Common |
-
|
600
|
| Poor |
-
|
300
|
| Motel Lodging,
per day/week |
-
|
-
|
| Luxury |
-
|
150/1000
|
| Common |
-
|
60/400
|
| Poor |
-
|
30/200
|
| Meals, per
day/ per week |
-
|
-
|
| Good |
-
|
50/350
|
| Common |
-
|
25/175
|
| Poor |
-
|
15/100
|
| Strong alcohol |
-
|
-
|
| Bottle |
.75
|
25
|
| Shooter |
-
|
3
|
Services
| Service |
Cost
|
| Bath |
15
|
| Clerk, per
page |
15
|
| Guide in
city, per day |
40
|
| Hospital |
-
|
| Per day |
75
|
| Antidote
against poison |
50 to 250
|
| Cure irradiation |
50 to 500
|
| Cure illness |
25 to 500
|
| Caravan,
per 2 Km |
1
|
Common Equipment
| Item |
KG
|
Cost
|
Spec
|
| Backpack |
1
|
30
|
Able to carry full capacity
|
| Bucket |
1
|
3
|
-
|
| Candle |
.1
|
2
|
-
|
| Crampon,
each |
1
|
5
|
-
|
| Fishing
net |
2
|
100
|
-
|
| Fishing
pole |
.75
|
50
|
-
|
| Flash light
/ battery |
1
|
25/5
|
Light up to 15m for 4 hours
|
| Flask |
,5
|
5
|
-
|
| Lantern |
2
|
25
|
-
|
| Lock |
-
|
-
|
-
|
| Good |
.5
|
75
|
Lock Picks -3
|
| Common |
.5
|
15
|
-
|
| Sleeping
bag |
1,5
|
40
|
-
|
| Oil, per
flask |
.75
|
15
|
Refill lantern
|
| Paper, per
5 sheets |
-
|
1
|
-
|
| Perfume,
per vial |
-
|
50
|
-
|
| Rope, per
25 meters |
3
|
30
|
-
|
| Tent, per
4 persons |
3,5
|
100
|
-
|
| Watch |
-
|
25
|
-
|
| Crowbar |
2
|
15
|
-
|
| Shovel |
4
|
25
|
-
|
| Small hammer |
2
|
20
|
Dam=1d4+2+M
|
Specialized tools
| Tool
Name |
KG
|
Cost
|
Spec
|
| Gas mask |
1
|
50
|
-
|
| Filter |
.05
|
5
|
4 hours
|
| Goggles |
.2
|
8
|
-
|
| Climbing
gear |
8
|
150
|
-
|
| Flare |
.1
|
15
|
-
|
| Water condenser |
3
|
50
|
Gather 1/2 L of water / day
|
| Memory compass |
.25
|
35
|
-
|
| NBC suit |
12
|
1000
|
-
|
| Fire suit |
6
|
350
|
Fire protection +20
|
| Binoculars |
1
|
75
|
Can see up to 500m
|
| Night vision
goggles |
1
|
300
|
Can see up to 250m
|
| Thermal
goggles |
1
|
600
|
Can see up to 200m
|
| Audio recorder |
.5
|
20
|
-
|
| Camera |
1,5
|
125
|
-
|
| Portable
computer |
2
|
3000
|
Very rare
|
| Computer |
8
|
2000
|
Rare
|
| Personal
communicator |
.75
|
40
|
Can communicate up to 1 km
|
| Radio |
1,5
|
60
|
-
|
| Data disc |
.01
|
2
|
-
|
| Tracer |
.5
|
250
|
Can trace up to 1 km
|
| Bug |
-
|
50
|
-
|
| Cutting
torch |
2
|
30
|
3 hours of constant use
|
| Mechanical
tool kit |
3
|
200
|
Mechanics +2
|
| Electronic
tool kit |
2,5
|
250
|
Electronics +2
|
| Lock picks |
1
|
300
|
Able to pick locks
|
| Advanced
lock picks |
1,5
|
900
|
Lock Picks +2
|
| Geiger counter |
2
|
50
|
-
|
| Metal detector |
4
|
50
|
-
|
| First aid
kit |
2
|
100
|
First aids +2
|
| Medical
kit |
4
|
350
|
Medicine +2
|
| Stim Pak |
.25
|
100
|
HP+10
|
| Super Stim
Pak |
.5
|
250
|
HP+20
|
| Motion tracker |
1
|
400
|
Can track up to 50m
|
Transports
| Vehicle |
Cost
|
Deploy
|
Travel / day
|
| Common Car |
25000
|
500 Km
|
1500 Km
|
| Common pickup
truck |
30000
|
600 Km
|
1500 Km
|
| Caravan |
3000
|
-
|
250 Km
|
| Motorcycle |
15000
|
300 Km
|
1200 Km
|
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