| IBM/OS2 Win 3.1 Win 95 Mac | Win 3.x or Mac |
| PCI / VESA Video adapter 24, 64 or 128 bit | PCI or VESA |
| Sound Board: 8 bit 16 bit 32 bit | 16 bit min. |
| Memory: under 4MB 8MB 16MB 32 MB RAM | at least 8MB |
| Media: CD-ROM 3 1/2 disk 5 1/4 disk | 1 CD-ROM |
| Cost:_______ single user__ network version__ | $19-$40 |
check all that apply
| Simulation | |
| Tutorial | x |
| Drill and Practice | x |
| Educational Game | x |
| Tool |
check all that apply
| Hypermedia | x |
| Multimedia | x |
| Text based | |
| Simple Storyboards with text overlays | |
| 3D renditions and interactively |
| Dynamic and Engaging | 5 |
| Uses a variety of Media Types | 4 |
| Allows the user to look at information in different forms | 2 |
| Presents information in a variety of formats | 2 |
| Uses multiple forms of expression and communication | 3 |
| Researching | 0 |
| Planning and organizing | 1 |
| Collaborative teamwork | 2 |
| Oral and Written communication | 3 |
| Critical thinking | 3 |
| Creativity | 4 |
| Problem Solving | 4 |
| Encourages a process which reflects and develops critical thinking as well as communication and collaboration. | 3 |
| Addresses different learning styles. | 4 |
| Has the ability to integrate and/or use a variety of technologies in a curricular framework. | 3 |
| Enhance curriculum, teaching, and learning. | 4 |
| Addresses core language skills in the areas of reading, writing, speaking, and listening as students use a variety of media to research, plan, report, and resent ideas and concepts. | 4 |
| Motivates and stimulates student creativity | 4 |
| Actively involves the student in the learning process | 4 |
| Patterns are generated through individual observations (student generated) and interactions with the software and other students. | 3 |
| Students are able to work with the software individually or in groups | 5 |
| The information presented is clear and presented in an organized fashion. | 5 |
| Students can share their individual generalizations discovered via the software with the entire class | 5 |
| perceive the problem or issue at their own level. | 3 |
| gather all relevant information on the topic before preceding to a higher level. | 3 |
| classify and analyze the information and make inferences from the information presented so that problem solving abilities can be achieved and enhanced. | 4 |
| use what they have learned to solve appropriate problems. | 2 |
| make evaluations on what they have learned in a context based on their own decisions of whether to apply this knowledge or to use a different approach. | 2 |
| integrate and combine ideas into a product, plan, or proposal that is new to him/her. | 1 |
| Linguistic: Allows students to read, write, and tell stories and also gives the student the ability to say, hear and see word on the screen. | 5 |
| Logical/Mathematical: Allows students to experiment, figure things out, work with numbers, ask questions, explore patters and relationships. In addition allows students to categorize, classify, and work with abstract patterns or relationships. | 4 |
| Spatial: Allows students to draw, build, design and create things. In addition has pictures, movies, mazes, and/or puzzles | 4 |
| Musical: Allows students to listen to music that teach the lesson at the same time. In addition, the software incorporates rhythm, melody and music to enhance the learning process. | 4 |
| Bodily/Kinesthetic: Allows students to use a touch screen to move, objects around the screen, and to interact with other objects in the learning environment. | 3 |
| Interpersonal: Allows students to share their knowledge, compare results, relate concepts and ideas, and is able to be done on a cooperative level. | 5 |
| Intrapersonal: Allows the student to work at their own pace while at the same time is highly individualized. | 5 |
| Encourages students to make observations, focusing these observations through questioning. | 1 |
| The software allows the student to develop their own understanding of the ideas presented by the use of examples. | 3 |
| Puts the student in the center of the learning process. The software guides the student to a valid understanding of the material through an interactive progression. | 4 |
Teacher: x
Parent: __
Student:__
You are the th visitor.
Dennis Sartoris
