Greetings fellow sages! It is I Mcsnvinveno'gromburshvonstuflehuperbenottywort the gnomish Sage.
Recently I came in to possession of a particularly interesting item which I named - A Length of granular
material(wood)approximately 1 and 1/4 being approximately a 1/2 inch thick that causes feelings of surprise
and/or astonishment. My friend who acquired it for me said it was a wand of wonder however. So I'll use that
name instead (silly human names). He asked me to document the effects it had (whichcostseverallives so I
hope youappreciatethis list.) in return he allowed me to keep this wand. Another peculiar thing about this
wand is that it seems to have unlimited number of charges.
PS: I also used research other sages have done on these rare and interesting items.
D 1000 Roll (3d10)
001 Levitates wielder 10'.
002 Target emits a noxious smell.
003 Target's Nose grows to 12 in. and then becomes a foot.
004 Wielder falls asleep.(nothing can wake him/her.)
005 Target falls asleep.(nothing can wake him/her)
006 A Fierce Dragon Appears threatens the Target and disappears.
007 Target Turns to Water.
008 Target and wielder become the best of friends.
009 A hand forms and tickles the target.
010 Wand produces a sign reading in explosive letters BANG!
011 Target pulls a rabbit out of his/her hat.
012 Target explodes Doing 2d6 damage to everyone in 30'
013 A hand forms and tickles the wielder.
014 Tasha's Uncontrollable Hideous Laughter is cast on everyone in 120' of wielder.
015 The wand Turns to limp rubber.
016 Target Polymorph into a form of the wielder.
017 Two fingers form and poke the wilder in the eyes.
018 Wielder Transported to a safe location.
019 Target Changes Sex.
020 Wielder Changes Sex.
021 Two fingers form and poke the wielder in the eyes.
022 Summons a pig.
023 A Booming voice announces "Give Up You Can't Win"
024 All Surrounding Magical Items Invoke Producing Whatever Affects They Have. (even if They Are
Pocketed).
025 Wand Becomes Staff.
026 Wand Grows to 16' long & 3" in diameter.
027 Target is slowed.
028 Wielder is slowed.
029 Wielder losses 2/3 of Int for 1 day.
030 Deludes wielder into thinking wand worked some other way.
031 A 90' globe of darkness Engulfs area around wielder extinguishing all sources of light.
032 Gust of wind, as if cast by 9th level mage.
033 600 butterflies stream forth blinding everyone for 2 rounds.
034 Stinking cloud at 30' range.
035 Stroke of lightning 8d6 strikes Target..
036 Stroke of lightning 8d6 strikes wielder.
037 A Gong appears and a mallet strikes it three times.
038 Target Lets off smoke screen.
039 Wielder Shrinks to two inches tall and becomes imprisoned in a crystal ball.
040 Charms Target.
041 Wielder falls madly in love with target.
042 Target falls madly in love with Wielder.
043 Target and Wielder fall madly in love with each other.
044 Targets Flesh is stripped from his/her bones.
045 Target Dies.
046 Target Feigns death.
047 Wielder Dies.
048 Wielder feigns death.
049 It begins to snow in a 10 mile Rad.
050 Grass grows in 45' radius of the Wielder.
051 Summons 18 Dwarfs looking for gems.
052 Wielder has irresistible urge to relieve him/herself.
053 Target has irresistible urge to relieve him/herself.
054 A large gorilla appears and throws barrels at the Target.(AC-4; Thaco-12;Mv-Can't; HD 3+6; #At-2; Dmg-
3d6; Al-N)
055 Target affected by amnesia.
056 Wielder affected by amnesia.
057 Wand explodes 8d6 dmg to wielder, 6d6 dmg in 0-30'r & 4d6 dmg in 30-60'r.
058 Target explodes 12d6 dmg to target 8d6 dmg in 0-30'r;6d6 dmg in 30-60'r & 3d6;dmg in 60-120'r.
059 Target contracts major disease Typhoid, The plague, etc.
060 Wielder contracts major disease Typhoid, The plague, etc.
061 Target contracts Disease Malaria, Hepatitis, etc.
062 Wielder contracts Disease Malaria, Hepatitis, etc.
063 Target Contracts Minor Disease The flu, common cold, etc.
064 Wielder Contracts Minor Disease The flu, common cold, etc.
065 Anvil falls on target 8d6 dmg.
066 Anvil falls on Wielder 8d6 dmg.
067 Camp fire springs forth from ground at wielders feet.
068 Target States " I should have gone to law school"
069 A rubber stamps the word reject on the wielders head.
070 Target grows wings.
071 All matter in a 30' R of wand are transported to random dimension, wand remains.
072 1,000 Gold nuggets stream forth from wand doing 1dmg each.
073 Summons attack boar (AC-5; Thaco-16;Mv-18; HD 3; #At-1; Dmg- 2d6; Al-N)
074 Summons attack dog (AC-6; Thaco-18;Mv-18; HD 2; #At-1; Dmg- 1d8; Al-N)
075 Summons attack cat (AC-7; Thaco-19;Mv-12; HD 1/2; #At-3; Dmg- 1d2/1d2/1d3; Al-N)
076 Summons attack mouse.(No effective attack)
077 Continual light cast on target.
078 Target turns hot pink.
079 Target grows extra arms
080 Target loses hair. (all hair.)
081 Wielder loses hair. (all hair)
082 Everything wielder is wearing turns to dust.
083 Everything target is wearing turns to dust.
084 Target becomes solid gold.
085 Target becomes gold plated.
086 Target equipment becomes solid gold.
087 Wielder becomes solid gold.
088 Wielder becomes gold plated.
089 Wielders equipment becomes solid gold.
090 Wielder becomes victim of polymorf other spell (DM's discretion)
091 Target becomes victim of polymorf other spell (DM's discretion)
092 Current Quest is completed.
093 Target's cloths become a long frilly pink dress.
094 Wielders cloths become a long frilly pink dress.
095 Target becomes Nabazu.
096 2 Magic missiles fire (as per wand of magic missile.)
098 Target becomes possessed by a spirit.
099 Wielder becomes possessed by a spirit.
100 All beings in a 120' Rad Switch bodies with each other.
101--Dalmatians appear.
102 Roll as Bag of tricks table A
103 Roll as Bag of tricks table B
104 Roll as Bag of tricks table C
105 Every one in a 240' Rad falls asleep.
106 Roll on monster summoning table I (Obeys Wielder)
107 Roll on monster summoning table II (Obeys Wielder)
108 Roll on monster summoning table III (Obeys Wielder)
109 Roll on monster summoning table IV (Obeys Wielder)
110 Roll on monster summoning table V (Obeys Wielder)
111 Roll on monster summoning table VI (Obeys Wielder)
112 Roll on monster summoning table VII (Obeys Wielder)
113 Roll on monster summoning table VIII (Obeys Wielder)
114 Roll on monster summoning table I (Obeys Target)
115 Roll on monster summoning table II (Obeys Target)
116 Roll on monster summoning table III (Obeys Target)
117 Roll on monster summoning table IV (Obeys Target)
118 Roll on monster summoning table V (Obeys Target)
119 Roll on monster summoning table VI (Obeys Target)
120 Roll on monster summoning table VII (Obeys Target)
121 Roll on monster summoning table VIII (Obeys Target)
122 Roll on monster summoning table I (Obeys no-one)
123 Roll on monster summoning table II (Obeys no-one)
124 Roll on monster summoning table III (Obeys no-one)
125 Roll on monster summoning table IV (Obeys no-one)
126 Roll on monster summoning table V ((Obeys no-one)
127 Roll on monster summoning table VI (Obeys no-one)
128 Roll on monster summoning table VII (Obeys no-one)
129 Roll on monster summoning table VIII(Obeys no-one)
130 Cream pie flays from wand.
131 Clones Target (Friendly towards Wielder)132 Clones Target (Hostile towards Wielder)
132 Clones Target (Hostile towards Wielder)
133 Clones Wielder (Friendly towards Wielder)
134 Clones Wielder (Hostile Towards Wielder)
135 All Humans in a 120' Rad Become infected with Lycanthropy.
136 Enlarges target.
137 Wielder becomes invisible (as spell)
138 An Apparatus of Kwalish appears And Begins to attack every thing in sight until destroyed.
139 Three Shriekers Pop up and begin Wailing.
140 40 Skunks appear and spray.
141 Target is blessed (as spell)
142 Wielder is blessed (as spell)
143 All Doors (and door like objects) in 3 Miles of wielder Unlock and fly open.
144 Wielder is blind folded.
145 Target begins to cry uncontrollably.
146 Wielder begins to cry uncontrollably.
147 Acts as wand of fear
148 Acts as wand of enemy detection
149 All water in a 360' Rad evaporates.
150 Acts as Wand of illusion Dm Picks illusion.
151 Acts as Wand of Magic Detection.
152 Acts as Wand of Metal and mineral detection.
153 Acts of Wand of Paralyzation..
154 Acts as wand of Polymorfing.
155 Target Gets 18/00 strength for 1 day.
156 Wielder gets 18/00 strength for 1 day.
157 Target gets 25 Strength for 1 day.
158 Wielder gets 25 Strength for 1 day.
159 Wielder gets 1 strength for 1 day
160 Target gets 1 strength for 1 day.
161 Target has confuse language cast on him/her.
162 Wielder has confuse language cast on him/her.
163 Wall of force is cast in front of wielder.
164 A rubber snake shoots forth from the wand
165 A real poison snake shoots forth from the wand towards target.
166 Wand turns in to an asp(Snake) and bites the Wielder twice(typeF poison) the wand then changes
back.
167 The wielder glows as per light spell.
168 The wielder begins to itch uncontrollably.
169 Wielder's hair grows 2'.
170 Wielder pivots 180 degrees.
171 When Wielder tries to speak bubbles come out instead. When bubbles pop words are released. Lasts
1 turn.
172 Wielder levitates 20' for 3 turns.
173 Wielder's feet enlarge to 3x their normal size halving movement rate by half and adding a +4 to
initiative rolls.
174 Wall of fire encircles target. (hot side out)
175 Wall of fire encircles Wielder.(hot side out)
176 Wall of fire encircles Wielder.(hot side in)
177 Wall of fire encircles Target.(hot side in)
178 A box appears With a sign that says elevator and a button inside. It is really a disintegration
chamber.
179 Wielder gains x-ray vision for 1d6 rounds.
180 Wielder ages 10 years.
181 Target ages 10 years.
182 Silence 15' Rad on target..
183 Silence 15' Rad on Wielder.
184 Colored streamers pour forth from wand followed by confetti.
185 Prismatic spray flies forth from the wand.
186 Color Spray flies forth from the wand.
187 Wielder leaves monster shaped footprints until dispelled.
188 Music fills the air.
189 Create food and water.
190 One magic item in 30' of Wielder is permanently drained.
191 All magic items in 30' of Wielder are permanently drained.
192 One Normal Item in 30' of Wielder becomes permanently magical.
193 All normal items in 30' of Wielder become permanently magical.
194 Smoke trickles from the ears of all creatures within 60' rad of Wielder for 3 turns.
195 Dancing lights.
196 All Creatures in 30' rad begin to hiccup. (+1 to casting time and -1 to THAC0)
197 Deafening Bang affects everyone in 60' Rad. All who can hear are stunned for 1d3 rounds.
198 Wielder and target exchange voices until dispelled.
199 Gate opens to random outer plane 50% chance of something to take notice.
200 Wielder begins to shriek like a shrieker.
201 Summons earth elemental.(Uncontrolled)
202 Summons earth elemental. (Controlled by target)
203 Summons earth elemental. (Controlled by Wielder)
204 Summons air elemental. (Uncontrolled)
205 Summons air elemental. (Controlled by Target)
206 Summons air elemental. (Controlled by Wielder)
207 Summons fire elemental. (Uncontrolled)
208 Summons fire elemental. (Controlled by Wielder)
209 Summons fire elemental. (Controlled by target)
210 Summons water elemental (Uncontrolled)
211 Summons water elemental (Controlled by target)
212 Summons water elemental (Controlled by Wielder)
213 Summons Blood elemental (Uncontrolled)
214 Summons Blood elemental (Controlled by target)
215 Summons Blood elemental (Controlled by Wielder)
216 Summons Mist elemental (Uncontrolled)
217 Summons Mist elemental (Controlled by target)
218 Summons Mist elemental (Controlled by Wielder)
219 All weapons in 30' rad Glow as per light spell.
220 Target forgets.
221 Target Turns to stone.
222 Wielder Turns to stone.
223 All Undead in a 90' Rad are destroyed.
224 Every one in 10' rad receive the benefits of heal.
225 Rust Monster appears.
226 Target goes blind.
227 Wielder goes blind.
228 Wielder goes deaf.
229 Target goes deaf.
230 Target becomes dumb. (can't talk)
231 Wielder becomes dumb.(can't talk)
232 Target Hastened
233 Wielder Hastened.
234 Everyone in 120' Rad are hastened.
235 Everyone in a 120' Rad go blind
236 Every one in a 120' rad goes deaf
237 Everyone in a 120' rad goes dumb
238 Target sprouts leaves.
239 Target's skin turns to bark. (base AC7)
240 Target turns to Tree.
241 Wielder sprouts leaves.
242 Wielder skin turns to bark. (base AC7)
243 Wielder turns to Tree.
244 Wielder randomly changes race.
245 Target Randomly changes race.
246 Safe falls on Wielder's head.
247 Safe alls on target's head.
248 Repeat action on Target.
249 Repeat action on wielder forcing the wielder to keep using the wand until Wielder dies, wand is
destroyed, or dispel magic or remove curse is cast.
250 A Tremendous Blast of Water sprays Out of the wand 120' Knocking over all creatures less than 200
pounds.
251 Every creature in 60' rad Begins retching.
252 All small plants (grass, vines, etc.) in 30' rad enlarge by 250% and attack every thing in sight.
253 All Metal in a 360' Rad is pushed out of the sphere of influence as per turn wood.
254 Wielder Youthens 20 years.
255 Target youthens 20 years.
256 All Corpses in a 1/2 mile radius are turned to zombies.
257 Every thing in a 10' radius turns in to a tree
258 Entire party is transported to another campaign setting(or nearest town Dm's discretion).
259 All bugs in room or in 360' rad Enlarge 312%.
260 The number 666 appears on wielders forehead and the wielder sprouts horns.
261 Gravity increases 50% in a 360' rad.
262 Taxi cab arrives, but no one can understand driver.
263 All priests in a 60' join an opposing faith.
264 All meat ins 90' rad turns to SPAM.
265 A flock of 300 Angry Ravens appears.
266 A flock of 300 Angry Salesmen appear.
267 Target Gains ESP
268 Wielder gains ESP
269 A flock of 300 angry drunken bums appear.
270 Roll for Random Magic item.
271 Three hundred cream pies fall from the sky.
272 It rains blood.
273 Net engulfs target.
274 Net engulfs the Wielder.
275 Cow flies from wand
276 Chicken flies from wand
277 Rubber Noses fly from wand.
278 Pencils fly from wand.
279 Kitchen sink flies from wand.
280 Fat lady falls from sky and precedes to sing. Quest ends.
281 All cows return home.
282 All pigs in 3 miles grow wing and proceed to fly.
283 Monkeys fly from Wielders Butt.
284 Hell freezes over.
285 Target turns into purple dinosaur and proceeds to sing and is mobbed by 1,000 small children and is
killed.
286 Everyone's Pants in 120' rad fall down.
287 All magic items in the immediate area are recharged to max charges.(if applicable)
288 100 poison needles protrude from the handle of the wand. (Type F)
289 100 poison needles shoot from wand. (Type F)
290 All Writing in 60' radius is erased.
291 Dung falls from the sky.
292 Target is unable to speak anything that is not offending.
293 Everything wielder says is offending.
294 All metal turns to bouncy rubber in 30' rad.
295 Wielder begins hallucinating until dispelled.
296 Target becomes encased in a 10' cube of JELL-O
297 Wielder becomes encased in a 10' cube of JELL-O
298 Floating sword of Sharpness attacks every thing in sight. Thac0-12
299 Wielder turns to dung.
300 Target turns to dung.
301 Entire party is transported to random location.
302 A strange humming noise is heard.
303 A life size chess set appears and the figures attack everyone including each other (Black vs. White).
~(8Black Pawns[Orcs]; White Pawns[[2nd Lvl fighter]; AC-6; Thaco-18; Mv-8; HD 2; #At-1; Dmg-1d6;
Al-N)
~(2 White-Rooks- 2 Black Rooks; [Clay Golems]Ac-7; Thac0-9; Mv-7; HD-11(50 hp); #At-1; Dmg 3d10;
Al-N; SA-Haste; SD-Only hit by bludgeoning weapons)
~(2White Knights [3rd Lvl fighters on horses]; 2 Black Knights [Hobgoblins on worgs]; {Warriors}Ac-2;
Thac0-16; Mv 10; HD-3; #AT-1; Dmg 1d8+2; Al-N{Mounts}Ac-6; Thac0-17; Mv-18; HD-3+3; #At-2; Dmg
2d4; Al-N)
~(2 Black Bishops [Ogre Mages]; 2 White Bishops [5th level Mages]; Ac-5; Thac0-15; Mv-9; HD-5+2;
#AT-1 or SA; Dmg-1d8; Al-N; SA-[at will]; fly(for 12 turns); cause darkness in a 10' Rad, become
invisible, polymorf self &, regenerate 1 hp a round;{Once a day}; charm person, sleep, assume gaseous
form, and create cone of cold 60' long 20' wide doing 8d8 dmg; Al-N)
~(White Queen [Caryatid Column]; Ac-5; Thac0-15; Mv-6; HD-5 (22 hp);#At-1; Dmg-2d8; SD-+4 to saving
throws; AL-N)
~(Black Queen [Medusa]; Ac-5; Thac0-15; Mv-9; HD-6; #At-1; dmg-1d4;SA-Poison, and
petrifaction; Al-N; xp-4,000)
~(White King [5th Lvl Paladin]; Ac-0; Thac0-16; Mv-12; HD-5; #At-1; dmg-1d10; SA-Can Heal 10 hp)
~(Black King [Minotaur]; Ac-6; Thac0-13; Mv12; HD-6; #At-2 or 1; dmg-2d4/2d4 or 1d10; SA-Charge x2
dmg.
304 Popcorn falls on target followed by salt and butter.
305 Tornado Appears 1/2 mile away from Wielder.
306 Earth Quake occurs. 6.7 on Richter scale.
307 Wielder wakes up! The last day was all a dream.
308 A frisbee flies from the wand.
309 No effect.
310 All sounds in a 360' Rad intensify by 120 decibels.
311 The Wand fires a web.
312 The Wand shocks the wielder as per shocking grasp. The wielder must make a Dex check at -2 to
keep holding the Wand.
313 The Wand casts chain lightning on Target.
314 The Target and the Wielder are covered in liquid chocolate.
315 The Target inflates like a balloon for 1d4 rounds and deflates or 1d4 rounds. Creature must weigh
less than 1,000 pounds.
316 Wielder stutters until remove curse is cast. Makes spell casting impossible.
317 Target stutters until remove curse is cast. Makes spell casting impossible.
318 The Wielder inflates like a balloon for 1d4 rounds and deflates or 1d4 rounds. Must weigh less than
1,000 pounds.
319 All canids in 10 miles began howling.
320 Fog covers the ground in a 10 mile Rad.
321 Summons a Creeping doom.
322 1,000 Cookies fall from the sky. A rain of milk follows.
323 Summons 100 angry Kobolds.
324 Target begins sneezing for 3rounds. Can take no other action.
325 The Wand castes Hold Monster/Hold Person at Target
326 The Wand castes Hold Monster/Hold Person at Wielder.
327 The wand stretches out and hits the target for 2d6 points of dmg.
328 Target breaths fire as per potion of fire breathing. (One breath only)
329 The wielder is Disintegrated as per spell.
330 The Target is Disintegrated as per spell.
331 A 15' globe of Darkness forms around all creatures in 360' from wielder.
332 A globe of darkness affects the wielder every even round, and a globe of light every odd round for 1d8+2 rounds.
333 Fumble affects the Target.
334 Fumble affects the Weilder.
335 Confusion affects everyone in a 90' rad.
336 Mirror image affects the Target.
337 Mirror image affects the Wielder.
338 A Force Cage affects the target.
339 A Force Cage affects the wielder.
340 Targets Weapon becomes :
01-25 A teddy bear.
26-50 A leg of mutton.
51-75 A ladle.
76-00 A herring.
341 Incendiary cloud affects the target area.
342 A Chromatic Orb affects the target
343 The wand creates a flaming sphere which follows after the target.
344 A ray of enfeeblement affects the target.
345 A ray of enfeeblement affects the wielder.
346 Fairy fire cast on Target.
347 Fairy fire cast on Wielder.
348 Fear cast on target.
349 Fear cast on Wielder.
350 The wand spews a colorless slime in a cone 30' wide and 6' long, affecting area as spell Grease.
351 The target is imbued with Improved Inviability.
352 Wielder is Imbued with Improved Invisibility.
353 All Members of the opposite sex in a 360' Rad become attracted to Wielder.
354 All Members of the opposite sex in a 360' Rad become attracted to Target.
355 All Members of the opposite sex in a 360' Rad become repulsed wielder, Attacking him/her.
356 All Members of the opposite sex in a 360' Rad become repulsed Target, Attacking him/her.
357 All Gems in a 1 mile rad become worth 5,000 gp.
358 All Gems in a 1 mile rad become worth 1 gp.
359 Wielder Goes psychotic.
360 Target Goes psychotic.
361 Every one in a 90' Rad Goes psychotic.
362 Every one in a 360' Rad see their best or closest thing to a friend as their worst enemy and attacks them on sight.
363 Air is filled with black soot in a 90' cube.
364 All oxygen in a 90' rad is transported to plane of air.
365 Wielder is transported to the ethereal plane.
366 Target is Transported to ethereal plane.
367 Wielder Loses all spell casting ability for 1 week.
368 A giant Dragon appears in between the target a the wielder.
369 All plant life in a 90' rad dies.
370 Target becomes giant frog.
371 Target becomes giant frog.
372 Target goes up in Level/Gains a Hit Dice
373 Wielder gains a Level/Gains a hit dice.
374 All animals in 1 mile turn on their masters, if any.
375 All creatures in a 90' rad begin to dance.
376 Freezes time for wielder for 1 turn.
377 Freezes time for target for 1 turn.
378 Wielder becomes a monster on summoning table I. For 1 turn.
379 Wielder becomes a monster on summoning table II. For 1 turn.
380 Wielder becomes a monster on summoning table III. For 1 turn.
381 Wielder becomes a monster on summoning table IV. For 1 turn.
382 Wielder becomes a monster on summoning table V. For 1 turn.
383 Wielder becomes a monster on summoning table VI. For 1 turn.
384 Wielder becomes a monster on summoning table VII. For 1 turn.
385 Wielder becomes a monster on summoning table VIII. For 1 turn.
386 Target becomes a monstdr Ž
387 Target becomes a monster on summoning table II. For 1 turn.
388 Target becomes a monster on summoning table III. For 1 turn.
389 Target becomes a monster on summoning table IV. For 1 turn.
390 Target becomes a monster on summoning table VI. For 1 turn.
391 Target becomes a monster on summoning table VII. For 1 turn.
392 Target becomes a monster on summoning table VIII. For 1 turn.
393 Target is stunned for 4 rounds.
394 Wielder is stunned for 4 rounds.
395 Every one in 30' is stunned for 4 rounds.
396 All Sticks in a 20' Rad turn to snakes as per spell
397 Acts as knock spell in a 90' rad.
398 Protects from evil/good as per spell
399 Dispels all magic in 120'
400 Casts a Sphere of invulnerability.
401 Wand stops functioning.
402 Wand crumbles to dust.
403 Wand turns to a mace. Acts a mace of disruption.
404 Nearest wall has passwall cast on it.
405 Summons Unseen servant.
406 Dig cast under every creature in 30'
407 Transmute rock to mud. (Nearest Target)
408 Transmute mud to rock. (nearest target)
409 Burning hands cast from wand.
410 Casts Pyrotechnics
411 Wall of Ice 5' in front of Wielder.
412 Sunburst as wand of illumination
413 Acts as staff of withering.
414 Wielder gains a wild talent.
415 Target gains a wild talent.
416 Every one in immediate area begins to play baseball.
417 Cure light wounds cast on wielder.
418 Cure serious wounds cast on wielder.
419 Cure Critical wounds cast on wielder.
420 Cure light wounds cast on Target.
421 Cure serious wounds cast on Target.
422 Cure Critical wounds cast on Target.
423 Wielder gains an extra proficiency slot.(or extra language)
424 Target gains an extra proficiency slot (or extra language)
425 Every one in a 60' Rad gains an extra proficiency slot (or extra language)
426 Every thing combustible in a 20' rad begins to burn.
427 Summons a Cockatrice.
428 Summons a rhino.
429 Sent back in time. Treat as last encounter never happened.
430 Target turns into a puppy.
431 Wielder turns into a puppy.
432 Every one in a 90' rad turns into a puppy.
433 Attracts all creatures in 3 mile radius.
434 It rains cats and dogs.
435 Alarm sounds as spell.
436 Summons Phoenix.
437 Summons a singing frog,, but frog will only sing for wielder when alone.
438 Summons a ballerina.
439 Summons a Eskimo.
440 Summons Pizza will arrive in 30 minutes.
441 Target spouts gibberish for 3 turns.
442 Wielder spouts gibberish for 3 turns.
443 Everyone on a 120' rad are sent to nearest desert
444 Wielder gains 25 Int for a week.
445 Target gains 25 Int for a week.
446 Target gains 50 pounds.
447 Wielder gains 50 pounds.
448 Wielder becomes infected by with wererat with Lycanthropy449 Wielder becomes infected by seawolf Lycanthropy
450 Wielder becomes infected by werewolf Lycanthropy
451 Wielder becomes infected by wereshark Lycanthropy
452 Wielder becomes infected by werebat Lycanthropy
453 Wielder becomes infected by werebear Lycanthropy
454 Wielder becomes infected by wereboar Lycanthropy
455 Wielder becomes infected by wereraven Lycanthropy
456 Wielder becomes infected by weretiger Lycanthropy
457 Wielder becomes infected by werewolf Lycanthropy
458 Target becomes infected by wererat Lycanthropy459 Target becomes infected by seawolf Lycanthropy
460 Target becomes infected by werewolf Lycanthropy
461 Target becomes infected by wereshark Lycanthropy
462 Target becomes infected by werebat Lycanthropy
463 Target becomes infected by werebear Lycanthropy
464 Target becomes infected by wereboar Lycanthropy
465 Target becomes infected by wereraven Lycanthropy
466 Target becomes infected by weretiger Lycanthropy
467 Target becomes infected by werewolf Lycanthropy
468 Every one in a 100 yards Forms a living wall. If out side it forms just below earth.
469 Wielder dies if not resurrected he/she will rise one month later as a Vampire.
470 Wielder dies if not resurrected he/she will rise one month later as a Wight.
471 Wielder dies if not resurrected he/she will rise one month later as a Wraith.
472 Wielder dies if not resurrected he/she will rise one month later as a Ghost/banshee if female elf.
473 Wielder dies if not resurrected he/she will rise one month later as a Mummy.
474 Wielder dies if not resurrected he/she will rise one month later as a Zombie.
475 Wielder dies if not resurrected he/she will rise one month later as a Skeleton.
476 Wielder dies if not resurrected he/she will rise one month later as a Lich.
477 Wielder dies if not resurrected he/she will rise one month later as a Ghoul.
478 Wielder dies if not resurrected he/she will rise one month later as a Ghast.
479 Wielder dies if not resurrected he/she will rise one month later as a Shadow.
480 Wielder dies if not resurrected he/she will rise one month later as a Specter.
481 Target dies if not resurrected he/she will rise one month later as a Vampire.
482 Target dies if not resurrected he/she will rise one month later as a Wight.
483 Target dies if not resurrected he/she will rise one month later as a Wraith.
484 Target dies if not resurrected he/she will rise one month later as a Ghost./banshee if elf.
485 Target dies if not resurrected he/she will rise one month later as a Mummy.
486 Target dies if not resurrected he/she will rise one month later as a Zombie
487 Target dies if not resurrected he/she will rise one month later as a Skeleton
488 Target dies if not resurrected he/she will rise one month later as a Lich
489 Target dies if not resurrected he/she will rise one month later as a Ghoul.
490 Target dies if not resurrected he/she will rise one month later as a Ghast
491 Target dies if not resurrected he/she will rise one month later as a Shadow.
492 Target dies if not resurrected he/she will rise one month later as a Specter.
493 Reincarnation cast on wielder.
494 Reincarnation cast on target