Basic Guild By Laws
for the Knights of the Eternal Flame
 
 
 
 
  1. 1. Each member to be considered for candidacy must meet one simple requirement.
The character's alignment where appliciable,
MUST be Lawful Good, or agree to be bound by the ideals there of.
All classes and races are permitted.
Good roleplay is highly encouraged, and a primary goal of the guild.
 
  1. 2. A candidate must swear, in a public cermony, among all present,
that (s)he will uphold TRUTH and JUSTICE.
No member shall bepermitted to remain a Knight if (s)he tells an untruth.
 
 
 
  1. 4. A knight must always be prepared to render assistance, if such assistance is requested.
(No matter what level, hits, status, etc.of the character.
A Paladin or any other Lawful Good would rather die than refuse assistance!
 This DOES NOT require guild members to "assist" a character thru to maxing thier own characters, or to "tour" the realms.
This  DOES include answering questions, casting spells, and showing routes to locations and being other wise helpfull.
This DOES NOT require a character to commit obvious suicide in the game.
 
 
  1. 5. If the Warlord (or similar ranking guild officer) and the Guild Master in a specific game; together in concert, declare "war";
(to be viewed as a  "quest" of sorts involving two or more guilds)
and you are online, you must answer (respond) to the call to battle.
 (If engaged and unable to attend, or non-PVP oriented, ESP suffices.)
 
  1. 6. If you come across a PVP battle, and your aid is requested, or you wish to enter the fight, you MUST announce yourself BEFORE you strike your first blow (magicial or physicial) in battle.
(not ask permission, just announce presence),
as no member of this guild in any game will ever "sneak attack".
 
  1. 7. All members shall read and adhere to all in game guidelines and rules for players.
This guild is NOT a separate society,
that will support violation of these rules!
We are a Good guild, and shall not only abide by,
but assist, where possible in the rules' enforcement!
This includes "Hacking" of game files and unauthorized in game cheats.
 
 
  1. 8. Remember, regardless of class, you are a knight, and all the realms will look up to you!
You should act accordingly.
 
  1. 9. KEF (the GM and some knights) may also support the other good guilds in the realms, with ideas, counsel, and commraderie!
 
  1. 10. If possible all knights should attempt to assist
medium level characters with travel through areas
that they normally could not visit alone or in groups.
 
 
 
 
  1. 11. New player characters come to the guild with the rank of page, unless the ruling council and or the Guild Master in the game may otherwise see fit.
 
 
  • 13.   In the event that the GM is unable to perform his/her duties or has lost contact with the guild for a period of 1 month.
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