Introduction to the Gaia Campaign

The Land
Gaia is a planet somewhat similar to Earth. Its surface area is mostly water, much more so now since the
northern ice cap was melted in the cataclysm that reshaped the face of the world and brought about the Current
Era.
Epihellas, the continent where most of the campaign takes place, is a southern continent. There is also a
northern continent (much is now a giant sea of magma), and a western continent, on the opposite side of Gaia
from Epihellas.
Epihellas was separated into several landmasses when the cataclysm struck:
- Midland - The central western area of Epihellas. Most of the campaign has taken place there.
- Al'Qadar - A land of ever-advancing desert north of Midland.
- Maarkanland - A land south of Midland that stretches to the south polar region.
- Jungle Islands - Northwest of Midland; a mysterious group of people called Nihonjin have migrated there.
Other surviving lands are rumored to be across the sea to the east of Midland.
Character restrictions
Some options available to generic AD&D campaigns are not available to players:
- Wild magic - Wild magic does not exist on Gaia.
- Chronomancers - Chronomancers are not available.
- Psionics - Psionic powers do not exist.
- Foreign gods - Gods from other campaign cannot reach their followers while on Gaia.
- Outer planes - There is a separate set of outer planes reachable only from Gaia.
Characters from other campaigns regain access to any abilities lost once they leave Gaia's prime material plane.
More to come!
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