Matt Roberts

Attributes

ST 10 DX 13 IQ 13 HT 11

Advantages

Courtesy Rank (Former Military NCO) [1]
High Pain Threshold [10]
Legal Enforcement Powers (Sector Marshall) [10]
Oxygen Supply (genetically engineered trait) [14]

Skills

Administration 12 [1], Beam Weapons 15 [1], Camouflage 14 [1],
Climbing 12 [1], Criminology 13 [2], Drving (TL 10) ATV/Crawlers 12 [1],
Driving (TL 10) Hovercraft 12 [1], Ecology 11 [1], Electronics
Operation (TL 10) Communications 12 [1], Fishing 13 [1], Free Fall 12 [1],
Intelligence Analysis 12 [2], Interrogation 13 [2], Karate 12 [2], Law
{specialized +5/-1 area: Criminal Law) 16/10 [1], Leadership, 13
[2], Naturalist 11 [1], Orienteering 12 [1], Piloting (TL 10
"helicopter") 11 [1/2], Professional Skill: Marshall 13 [2],
Psychology 11 [1], Streetwise 13 [2], Survival: Mountains 15 [6],
Survival: Other terrains 13 [0], Swimming 12 [1/2], Tonfa 12 [2],
Tracking 13 [2], Vacc Suit 12 [1].

Disadvantages

Duty (hazardous) Sector Marshall's office 15- [-20]
Overconfidence [-10]
Sense of Duty to Roxherian Confederation [-10]

Quirks

Kind of boring personality [-1]
Likes Blondes [-1]
Sleeps with a balster under his pillow [-1]
Strong Silent type [-1]
Tries to catch a view of sunsets [-1]


Background

Roberts is part Frontier lawman, part National parks ranger. His primary job is to protect worlds that have ALMOST been terraformed and are in the initial stages of being occupied. This means riding herd over the ecostructure of the planet and watching over the terraforming crews, construction workers and earliest arrivals. In many ways it is akin to a frontier marshall's job in the American post Civil War west, save that the Colt .44 has been replaced with blasters and stunners.

Roberts was genetically engineered for this job. If Gene-gineering is socially incompatible with holding a form of status like legal enforcement powers, legally possessing weaponry (which was the case in one campaign he was played in), drop his Criminology score 1 point to twelve and change oxygen storage to combat reflexes.

Roberts comes equiped with a vacc suit, a blaster rifle and a combination Stunner/Blaster pistol. (Or armored vacc suit depending on the campaign.) Strictly speaking, these weapons are only for on duty work but this is the sort of job where 24 (actually 28) hours a day work shifts aren't uncommon, and as a lawman he's technically always on duty anyway. Since he himself is able to go without air for an hour, the suit needs only keep him from the dangers of vaccuum exposure and can be worn under normal clothing (A hood is placed over his head, he can see out it. There are places for breathing apparati for longer periods of time in space. The PD and DR values for the suit will vary depending on the TL of the campaign and what sort of light armor the GM allows in the game.

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