Attributes
Advantages
Legal Enforcement Powers (Duke's Investigator) [10]
Literate [10]
Magery 3 [35]
55 Advantages
Skills
Alchemy 13 [4], Chemistry TL 3 13 [2], Criminology 12 [1/2],
Forensics 12 [1], Savoir-Faire 13 [1/2], Shortsword 11 [1],
Streetwise 13 [1], Thaumatology 15 [2],
12 Skills
Spells
Analyze Magic 15 [1], Ancient History 15 [1], Aura 15 [1],
Bravery 15 [1], Compel Truth 15 [1], Control Zombie 15 [1],
Create Air 15 [1], Create Earth 15 [1], Death Vision 15 [1],
Detect Magic 15 [1], Earth to Air 15 [1], Earth to Stone 15
[1], Earth Vision 15 [1], Fear 15 [1], Foolishness 15 [1],
Forgetfulness 15 [1], History 15 [1], Identify Spell 15 [1],
Keen Ears 15 [1], Keen Eyes 15 [1], Lend Health 15 [1], Lend
Strength 15 [1], Loyalty 15 [1], Madness 15 [1], Mage Sense
15 [1], Mage Sight 15 [1], Mind-Reading 15 [1], Mind-Sending
15 [1], Purify Air 15 [1], See Secrets 15 [1], Seek Earth 15
[1], Seek Water 15 [1], Seeker 15 [1], Sense Emotion 15 [1],
Sense Foes 15 [1], Shape Air 15 [1], Shape Earth 15 [1],
Shape Stone 15 [1], Summon Spirit 15 [1], Telepathy 15 [2],
Trace 15 [1], Truthsayer 15 [1], Turn Zombie 15 [1], Zombie
15 [1],
45 Spells
Known Alchemical Elixirs
Ares - (+1d6 DX) 13, Argus - (+6 to vision) 13,
Artemis - Immunity to Love 13, Chiron - Healing 13,
Delphi - True Sight 12, Heracles - (+1d6 ST) 12,
Janus - Antidote 11, Moly - Magic Resistance 11,
Nemesis - Hatred of things loved 13, Orpheus - Charisma 12,
Philemon - Friendship 13, Phoebus - Truthfulness 13,
Syrinx - (+6 to hearing) 13
0 Known Elixirs
Disadvantages
Code of Honor (Gentleman's) [-10]
Curious [-5]
Disturbing Voice [-10]
Duty: Duke Patrizio 15- [-15]
-40 Disadvantages
Quirks
He was apprenticed to such wizards as they could find, but
the lad quickly outstripped these hedge wizards in ability.
He'd mastered the spells they had, but he had no real
training, many unrelated spells but nothing solid to build
a wizardly career with.
That changed when he was 14 or so. He detected something
magical about a tree he passed walking through the woods.
Investigating, he found the tree to have an illusion over
it. What appeared to be a living tree was a dead hollowed
out one.
Behind the illusion there was a leather bag, containing 3
swords in their scabards. Two of the swords and one of the
scabards were magical. The third sword was not magical but
a beautiful weapon with very good pictures engraved on it.
A week earlier a group of travelers on a pilgrimage were
attacked by a monster and two dozen bandits. (Actually an
illusionist and 10 bandits but who's counting?)
Outnumbered (HAH!) and out gunned, the guards surrendered
and the pilgrims were robbed of their belongings, and these
three swords were the prize catches of the loot.
Rosario was extremely lucky. There were two watchers
guarding the tree. One had fallen asleep while the other
one had answered the call of nature due to some bad food
he'd eaten. By the time he finished purging his bowels and
returned to wake his partner, Rosario had been gone a good
5 minutes.
His reward was meagre in terms of money. The pilgrims had
little cash left after being robbed. However, they had
connections and friends back home in Lonot, and as Rosario's
explanation of how he found the swords identified him as a
mage, they offered to get him proper training as a wizard
back home.
It took another year and a half, but they kept their
promise.
Rosario is presently the forensics expert for the Duke of
Natrava, and part of His Grace's polizia. Most of his work
is magical in nature, summoning the spirits of murder
victims and interrogating them, using History and Ancient
History on items that appear to be evidence, etc.
Rosario graduated 19th in his class at Santo Giovanni
College at the University de Lonot across the Sea of Comani
but returned to his native Natava after obtaining his
Masters. (Bachelors in Alchemy, Masters in Thaumautology.)
He turned down several lucative offers in Lonot to do this.
His reasons are simple: Stefano, baronet of Milin, Coroner
to the Duke, is both limited in competence and getting on
in years. The office has traditionally been a place to
give title and income to younger sons of favored nobles
when said sons are not fit for soldiering or the
priesthood.
The new Duke, Patrizio, was angered when his polizia failed
to catch an assassin who killed two of his friends four
years ago, or more specfically, when the assassin bribed
his way out of captivity and the superiors of the officers
failed miserably in covering up the officer's misdeeds.
At the time, the man next in line for the title, Patrizio's
cousin, Michel, had no specific interest in creating a
scandal concerning his father's agency of justice.
Patrizio could do little but fume.
Then Michel went to war and came back spitted on an enemy
lance. The old Duke's health took a turn for the worse when
the news of his only child's death reached him, and the old
man died less than two months later.
Patrizio all but declared war on his polizia, rooting out
coruption with a vengeance.
The restructuring of the polizia into a genuine police
force was something Rosario favored in general and was ideal
for his purposes. The training he'd just finished would
help solve crimes, and would bring him to the Duke's
attention.
Rosario has made a practice of going through unsolved cases
Stefano was involved with. He hasn't solved all of them,
but he has done enough to embarrass the baronet on several
occasions.
Stefano misgauged Rosario's intentions. Not even
considering the possibility that the lower born Rosario is
after HIS job, he believes Martiniatta is the chess piece
of another noble at the Duke's court being used to harm
him.
As a result, he's been spending a lot of time and effort
trying to discover who Rosario's secret patron is. Rosario
learned of these efforts recently and is trying to leave
evidence that will point towards the husband of Baron
Leonetti's daughter. If Stefano gets involved in some sort
of "retaliation" intrigues against this man, the more likely
his job performance will continue to decline and the better
Rosario's chances.
Rosario wants this post because it has a fair amount of
prestige even with incompetents like Stefano running things,
pays fairly well, and offers TWO villas at opposite ends of
the Duchy as well as a town house near the Duke's Manor. He
wants his parents to live in that sort of luxury and bask in
the limelight of being the mother and father of the
Coroner.
Family
Lucia Martiniatta (mother) 49 years old 5'1" salt & pepper hair, brown
eyes
Rigo Martiniatta (brother) 28 years old 5'11" brown hair & eyes
Mary O'Hanrahan Martiniatta (sister in law) 25 years old 5'3" red hair,
green eyes.
Aphrodite Martiniatta (neice) 6 years old 3'8" red hair, blue eyes,
upwards of 2 trillion freckles.
Marius Martiniatta (nephew) 4 year old, light brown hair, brown eyes,
more freckles than his sister.
Giovanni Martiniatta (nephew) 3 years old, dark brown hair, brown
eyes.
Anna Martiniatta (neice) 7 months old, light brown hair, brown eyes.
Diana Martiniatta Luccietti Brascone (sister) 26 years old 5'4" brown
hair, brown eyes. (Widowed & remarried last year)
Leonardo Brascone (brother in law) 41 years old, blond hair blue
eyes.
Katrina Luccietti (neice) 4 yeas old brown hair & eyes.
Grimoire
Ambition: Become Coroner of Natrava [-1]
Collects Coins [-1]
Enjoys Using Magic [-1]
Likes Wine [-1]
Suspicious Nature [-1]
The gift of magery has appeared in the Martiniatta family
on a numbe of occasions. This gave the family a bit of
wealth and influence from time to time, but Rosario's
branch of the family had seen little of for some
generations now. Still, they took the trouble to have
their children tested for it and Rosario's turned up quite
easily.
Alfredo Martiniatta (father) 54 years old, 5'7" brown eyes, bald, grey
hair
Carpenter appropriate skills, status: guild journeyman, bad temper,
stubborn, hard of hearing, oph (quirk level): laughs loudly at his own jokes.
Homemaker appropriate skills, charisma +1, IQ 13 quirk: frustrated with her
social role
Minor city bureaucrat, Literate, appropriate skills, handsome appearance,
charisma, lecherousness, tries to maintain a pious appearance.
Hedge witch, Magery 1 IQ 12, several Earth and Food spells, homemaking
skills, attractive appearance, Literate, speaks several languages, once a
fellow student under a local wizard with Rosario. Minor jealousy over
Rosario's successes as a wizard.
feel free to write up some background for the kids here if you
want...
Except for age and height, she has truly become her mother. She is also 3
months pregnant.
Carpenter, appropriate skills, former soldier, appropriate skills, local
reputation as a hero, one eye.
Brascone lost his first wife in childbirth and his son died less than a day
later. He became a soldier, good enough to survive 13 years of warfare,
retiring after losing his right eye in battle. He was able to use his fame in
defending the city to get into the carpenter's guild and has become, over the
last 4 years, the best of friends with his immediate boss, Alfredo.
Alfredo more or less pushed his widowed daughter and friend into marriage, but
it seems to have worked.
(notes: unless stated otherwise, energy reduction for skill is
factored into the figures below, time will be in seconds, any "h" under
"Maintain" means half that of the value listed under cost, rounded down.
The rules say round up but rounding down factors in the -1 to cost for
skill that every "h" spell below earned. Any "s" under maintain means
use the same cost to cast it.)
Perm = Permanent duration, Instant = Instant duration, 3600 = 1 hour,
36,000 = 10 hours, 86400 = 1 day, 300 = 5 minutes, 1800 = 30 minutes,
Spell Name Casting Time Duration Cost Maintain
Analyze Magic 3600 Instant 7 n/a
Ancient History 60 x Cost Instant varies n/a
Aura 1 Instant 2 n/a
Bravery 1 3600 1(+2/hex rd) n/a
Compel Truth 1 300 3 1
Control Zombie 1 Perm 2 n/a
Create Air 1 5/Perm 0(+1/hex rd) n/a
Create Earth 1 Perm 3(+4/hex rd) n/a
Death Vision 3 1 1 n/a
Detect Magic 5 Instant 2 n/a
Earth to Air 2 Perm 7(+8/hex rd) n/a
Earth to Stone 1 Perm 4(+5/hex rd) n/a
Earth Vision 1 30 1(+2/10 hx rd) s
Fear 1 300 0(+1/hex rd) n/a
Foolishness 1 80 0/1/2/3/4 h
Forgetfulness 10 3600 2 2
History 1 x Cost Instant varies n/a
Identify Spell 1 Instant 1 n/a
Keen Ears 1 1800 0/1/2/3/4 h
Keen Eyes 1 1800 0/1/2/3/4 h
Lend Health 1 3600 1/2/3* n/a
Lend Strength 1 Perm 1 to ???* n/a
Loyalty 2 3600 1 1
Madness 2 60 3 1
Mage Sense 1 60 2 1
Mage Sight 1 60 2 1
Mind-Reading 10 60 3 1
Mind-Sending 4 60 3 3
Purify Air 1 Instant 0(+1/hex rd) n/a
See Secrets 5 60 4 1
Seek Earth 10 Instant 2 n/a
Seek Water 1 Instant 1 n/a
Seeker 1 Instant 2 n/a
Sense Emotion 1 Instant 2 n/a
Sense Foes 1 Instant 0(+1/hex rd) n/a
Shape Air 1 60 0 to 9 s
Shape Earth 1 60 1(+2/hex d) h
Shape Stone 1 60 3(+4/hex rd) h
Summon Spirit 300 60 19 9
Telepathy 4 60 3(+4/add pers) s
Trace 60 3600 2 0
Truthsayer 1 Instant 1 n/a
Turn Zombie 2 86400 1(+2/hex rd) n/a
Zombie 60 Perm 7 n/a
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