A relaxing little journey SF SCENARIO by S.D. Anderson The PCs are on the planet Lacitara, a slightly out of the way planet known for minimal enforcement of almost non-existant shipping regulations. In short, it's ideal for shipping lines wishing to avoid maintenence standards, and independent traders flying outdated hulks that should have been scrapped in the last century. Smugglers love it too, since little attention is given to what arrives and leaves. While they are there, the case of Dr. Galatea Shafton is brought to their attention. Dr. Shafton was ship's surgeon on a recently drydocked cargo ship, the "Mason's Jar". The fire that destroyed the ship's ftl drive released radioactive smoke into the living quarters. She's been out of work since the ship set down for repairs. (Successful investigation will reveal that Shafton is too good a physician to stay out of work. Shafton is very talented, and able to work under extreme conditions, and deperate enough to work for the sort of pay the Captain of the Mason Jar would pay. Other ships should have made serious efforts to hire her. None have. What's occured is that she's been illegally blacklisted by the insurance cartel and can't get a ship to hire her. It seems that one passenger on the Mason Jar was allegic to the only anti-rad medicine the ship had. Shafton jury rigged her scanning equipment to replicate a DNA repairing technique used for radiation exposure up until 80 years ago. It's drawback is that it tends to damage memory RNA in the process. Her patient lived. The insurer had to pay for very expensive memory restoration therapy instead simpler death benefits. Someone in the company made the decision to see Dr. Shafton was made an example for other physicians.) Shafton has been working at a clinic near the largest of the planet's seven spaceports, barely meeting ends. She vanished 2 days ago. No one has seen her since she closed up the clinic at 23:00. People looking for her have established that she never reached her apartment. A review of the clinic's security cameras showed she left the clinic at 23:13 without any sign of anything being amiss. A couple of people did see a pair of BIG Ahsarites lurking near the clinic at 22:45, and again at 23:02 (To answer the player who will inevitably ask, there is a large clock on the building.) The two were not seen by people passing by at 23:16 or at any later time. Ahsarites are an alien species, Silicon based. Relatively stupid, and with a racial tendency towards stubborness, but equally obedient to anyone they accept as their leader(s), they have a hide that is as flexible as thick leather but harder than jade, and as such are perfect thugs. The normal Ahsarite is quite strong enough to crush human bone. The ones described sound tough enough to crush Ahsarite bones. A background check of Shafton will reveal she was once the doctor for a mercenary company known as Haydn's Raiders. The Raiders were a small but respectable merc outfit last hired to protect an oil refinery on the colony world of Cathode. Cathode had rebelled against the mother world and had splintered into countless minor governments. The Raiders job was to keep the refinery under control of the corporation that owned it, GrahaMAX limited. They probably could have too, except that GrahaMAX sent it's own troubleshooter, Terrence Haentridge along and put him in charge. The man was experienced in terroist/extortion negotiations, but in small operations, ie hit a specific room in a specific building and liberate the hostages, but had a commanding presence. Haentridge talked the talk very well indeed but walked the walk a little less surely. He fell for a diversion and the local militia sent in to nationalize the refinery were victorious. The local government had the survivors "tried" as war criminals. The mercs were executed, except for Shafton, who as a physician, was "convicted" of slightly lesser "crimes". She was assigned some politically correct euphemism for "Slave of the State", and put to work in a local hospital. A union of the local government with a couple of neighbors into a federation 18 months later led to a general pardon of political prisoners, including Galatea Shafton. She wasted little time getting out of the new federation's borders and off planet, taking a contract with the Mason's Jar.
1) The federation realized she shouldn't have been pardoned after she went off planet, and sent a team to bring her back. (Reality check: Shafton isn't worth it to the government. If anything, they'd like to forget they ever held her. However, two PCs who went through this adventure stuck to this idea like they were super glued to it.) 2) The Raiders weren't really executed. Some sort of deal was worked out and the Raiders are now doing dirty deeds for some covert operations agency. Somewhere along the way, they lost the medic they'd been using and someone asked the agency if they could get Shafton back. The agency is recruiting her in it's own manner: They've "disappeared" her. 3) Somebody wanted by the authorities is in need of medical aid. Shafton was grabbed because she was available. When the PCs go through Shafton's apartment, the phone will ring, and a sales call will be recorded on her message center. Anyone checking the phone will see another message was picked up since a friend of Shafton checked the place yesterday. It's a text message rather than a vocal one. It's purportedly from Shafton. It was recorded at 13:28 yesterday afternoon. "Time of message composition: 11:41 date: 13/42/3654 Time of message transmission: Unknown." "Exact location unknown, ship preparing for launch, so no one's watching me now. I have to send this via a carrier wave on the ship position telemetry. Until the ship actually lifts, there will be no transmision. I will not be able to use the equipment at that time, so this message is my only hope. This message will travel through the system controler's network until the intrusion program I wrote can connect with the communication's line. I'd have contacted the police directly except I can't do a normal accessing from this point and have to use the 60 digit trace code, and the only one of those I have is on my phone card." "If this message did get through, it'd arrive on my message center no later than 4 hours after it was transmitted, which is how often System Control's computers purge themselves. I have to hope someone tied into via a direct comm between the time it's sent and the next purge." "An Ahsarite came up to me when I left work 13/39. I was grabbed and told to be quiet or I'd have my arm ripped off. A limo-skimmer pulled up. I was told to enter. I was kept in holographic blackness while inside. We drove for a little more than half an hour as far as I can guess. The skimmer drove into what sounded like a cargo copter. If the sounds and movements weren't contrived, we flew for another 2 hours minutes. I was forced to wear a helmet that kept me blinded while we left the skimmer and entered this starship." "They need me to help a wounded patient who is somewhere off planet. I believe I will be killed as soon as they no longer need me. Please HELP." PCs with electronics and/or computer skills should be impressed or skeptical about this method of communication. It's possible, but would take quite an expert. If the PCs check her computer and access her resume (easy task: her computer is cheap, outdated, slow and not particularly well protected against hacking - she has nothing she needs to hide) they'll discover she has that expertise. (Optionally she could have rigged up some sophisticated defenses in her computer if you want to make things difficult for the PCs.) If they accept the message as accurate, the PCs have 2 options: Try and find the Ahsarites, and/or figure out which ship she left in based on the data she gave. If the PCs can access police files, give them a streetwise skill check with fairly large bonuses to locate the Ahsarites. A normal streetwise check without Police help. Zhthreen is an Ahsarite with a habit of yanking off limbs of foes in fights. "He" matches the general description given, and a police picture or similar means of identifying "him" will allow the witnesses to positively state "he" was one of the two waiting near the clinic. Zhtreen will be rather obstinate about answering questions. Even a decent bribe will only net an unmodified reaction roll. Beating the answer out of him may take a lot of effort (and probably cost a PC or two their lives before "he" is overpowered). At that, the information he gives isn't much. "He" and "his" partner were hired by some human at the Hotel Orion bar. The human didn't give his name, and they didn't ask. The PCs will get one bit of luck at the bar. A fire broke out there shortly after the Ahsarites were hired. Pure coincidence, but it's been shut down since. (If a PC or PCs have Luck, let the players think the advantage they bought let them get this break.) In the dirty dishes section, two large mugs with Ahsarite fingerprints sit next to a cocktail glass with a set of human ones. The prints lead to Jose Burgett, an "arranger" who has a fairly long criminal record. With sufficient persuasion (force or bribe), he'll name the ship Dr. Shafton "signed on" with. Attempting to tie him to a kidnapping will likely fail, and likely drag out the amount of time it takes to find out where she's going. "It's a dangerous neighborhood. The Asharites were only to make sure she safely entered her employer's vehicle when it arrived." If the PCs take up the other lead, records will show one copter was airborne both the right length of time, at the right time. It took off from a point about 20 minutes driving time from the clinic and landed at a smaller starport to the southeast. There have been numerous departures of ships from that starport between the time the copter landed and the time the message appeared on Shafton's phone. A check with the control system's computer people will allow them to find out when the most recent purge was done before the message was recieved. There was only a 1 hour window between purge and phone call. Only 4 flights lifted off in that time frame. 2 ships belong to large commercial carriers and each ship would have been surrounded by hundreds of technicians at the time she would have been walking in a visionless helmet. One of the two remaining ships is a junk heap. Barely able to get off planet on it's own power. Hardly the sort of ship someone who needs a doctor would use. The last one took off from a hangar that is conveniently isolated from most of the starport. It's also a fast ship relatively speaking. Either lead should bring the PCs here. The company that rents the ship has a fairly elaborate computer. If it can be cracked, the PCs can learn their ship is heading to a small rogue planet half a day's travel by FTL. There is enough evidence in the computer to indicate the planet is a smuggler base. Their ship was to drop off it's cargo there then make it's regular run. It's up to the PCs to get to the planet. If they have their own ship, this is not a problem. If not, you'll have to provide some convenient transport. (Option: Shafton isn't quite the helpless hostage and is able to help things along for the PCs. What follows presumes her to be "very competent". Disregard or limit her effectiveness in the following paragraphs if the PCs don't need help.) Dr. Shafton has had some time to mess with the smuggler's base. It has only a radio comm center. Half a day's travel by FTL is a long distance for radio to travel. Even if the transmitter were powerful enough to reach Lacitara (it isn't) it'd take too long for a signal to reach the friendly ears. A ship parked in orbit has the only FTL comm, and she's cut off from that. If the PCs arrive, they will be detected, barring a ridiculously well stealthed ship. Shafton has established a program that will give her control over several base systems, including communications, IF she types a command word from a specific console in the base. The detection of the PC ship will sound the alarm that gives her the chance to act. Working with mercs has given her some decent martial skills as the three smugglers near that console found out. She will contact the ship. If the PCs answer, she'll transmit schematics of the base, showing the best points to attack it, shut down the defenses around those weak points (however, the gunners can and will switch to manual control as soon as they've misfired) and send out a general order to abandon the base. This being standard procedure in case of a visit by the Sector Navy, most smugglers will immediately bug out. At this point, a smuggler will arrive and drop Shafton with a blaster shot through her right pelvis. It has incapacitated her, but neither looks, nor is, lethal. It missed bone cauterized the wound. Aside from basic shock, Shafton should be reasonably healthy at this point unless the PCs do something that could kill or hurt her worse. The PCs should be in position to make their strike at this point, making the bug out truly necessary. The PCs should be able to penetrate into the base, deal with some opposition and locate the Doctor. Loose ends: Shafton's patient. Depending on how you want this scenario to go, the person Shafton was taken to help is a major criminal with a bounty out on him/her/it, wounded in a firefight, or a valuable prisoner of these criminals. Options for the latter are: A) The son or daughter of a Merchant Prince from the planet Deteskeau who contracted Indigo Fever, B) A Lt. Commander from the Sector Navy, wounded in the battle that made him/her a captive. He/she has information on a major arms transfer, and the smugglers want to be able to interrogate their prisoner. C) or a hostage: The smugglers and pirate rivals have made peace by exchanging hostages. The health of the hostages keeps the truce in effect, and their hostage was nearly killed in a fall. In "competent" mode, Shafton didn't lose consciousness, though she is badly injured. One of the smugglers is lying nearby, dead. (Shafton crushed his wind pipe when she struck him.) She will insist on the PCs rescuing her patient unless the patient is in league with her kidnappers. She'll have to do some soul searching about rescuing an "enemy" patient. Rewards: Loot can be limited by having a self destruct mechanism activated by the smuggler leader after the bug out begins. The players may just have time to rescue Shafton and her patient and leave before taking off (no loot) to having enough time to take some of the smugglers loot that lies near the PC's ship (random rolled with a penalty against expensive items (the smugglers would have gotten those first!) On the other hand, if your game can handle the PCs getting a decent amount of wealth, there are a lot of valuable goods and one, maybe two ships the PCs can recover, in addition to any rewards for taking out the smuggler's base. Admittedly, the expensive, combat ideal ships the smugglers used escaped, but the one(s) the PCs get can be worked on. Dr. Galatea Shafton: 5'6" 127 pounds, eyes: GM's discretion, hair: GM's discretion, Age: 34 years old, attractive appearance. Marital Status: Divorced. Legal Status: Pardoned Political Prisoner from the People's Free State of Burkhardton, Planet of Cathode, in the Anode system.