A relaxing little journey
                                  SF SCENARIO
                               by S.D. Anderson

     The PCs are on the planet Lacitara, a slightly out of the way planet 
known for minimal enforcement of almost non-existant shipping 
regulations.  In short, it's ideal for shipping lines wishing to avoid 
maintenence standards, and independent traders flying outdated hulks that 
should have been scrapped in the last century.  Smugglers love it too, 
since little attention is given to what arrives and leaves. 

     While they are there, the case of Dr. Galatea Shafton is brought to 
their attention.  Dr. Shafton was ship's surgeon on a recently drydocked 
cargo ship, the "Mason's Jar".  The fire that destroyed the ship's ftl 
drive released radioactive smoke into the living quarters.  She's been 
out of work since the ship set down for repairs.  

     (Successful investigation will reveal that Shafton is too good 
a physician to stay out of work.  Shafton is very talented, and able 
to work under extreme conditions, and deperate enough to work for the 
sort of pay the Captain of the Mason Jar would pay.  Other ships 
should have made serious efforts to hire her.  None have.  What's 
occured is that she's been illegally blacklisted by the insurance 
cartel and can't get a ship to hire her.  It seems that one passenger 
on the Mason Jar was allegic to the only anti-rad medicine the ship 
had.  Shafton jury rigged her scanning equipment to replicate a DNA 
repairing technique used for radiation exposure up until 80 years 
ago.  It's drawback is that it tends to damage memory RNA in the 
process.  Her patient lived.  The insurer had to pay for very 
expensive memory restoration therapy instead simpler death benefits.  
Someone in the company made the decision to see Dr. Shafton was made 
an example for other physicians.)  

     Shafton has been working at a clinic near the largest of the 
planet's seven spaceports, barely meeting ends.  She vanished 2 days 
ago.

     No one has seen her since she closed up the clinic at 23:00.  
People looking for her have established that she never reached her 
apartment.  A review of the clinic's security cameras showed she 
left the clinic at 23:13 without any sign of anything being amiss.  

     A couple of people did see a pair of BIG Ahsarites lurking near 
the clinic at 22:45, and again at 23:02 (To answer the player who will 
inevitably ask, there is a large clock on the building.)  The two were 
not seen by people passing by at 23:16 or at any later time.  Ahsarites 
are an alien species, Silicon based.  Relatively stupid, and with a racial 
tendency towards stubborness, but equally obedient to anyone they accept 
as their leader(s), they have a hide that is as flexible as thick leather 
but harder than jade, and as such are perfect thugs.  The normal 
Ahsarite is quite strong enough to crush human bone.  The ones described 
sound tough enough to crush Ahsarite bones. 

     A background check of Shafton will reveal she was once the doctor 
for a mercenary company known as Haydn's Raiders.  The Raiders were a 
small but respectable merc outfit last hired to protect an oil refinery 
on the colony world of Cathode.  Cathode had rebelled against the mother 
world and had splintered into countless minor governments.  The Raiders 
job was to keep the refinery under control of the corporation that 
owned it, GrahaMAX limited. 

     They probably could have too, except that GrahaMAX sent 
it's own troubleshooter, Terrence Haentridge along and put him in 
charge.  The man was experienced in terroist/extortion negotiations, 
but in small operations, ie hit a specific room in a specific building 
and liberate the hostages, but had a commanding presence.  Haentridge 
talked the talk very well indeed but walked the walk a little less
surely.  

     He fell for a diversion and the local militia sent in to 
nationalize the refinery were victorious.  

     The local government had the survivors "tried" as war criminals.  
The mercs were executed, except for Shafton, who as a physician, 
was "convicted" of slightly lesser "crimes".  She was assigned some 
politically correct euphemism for "Slave of the State", and put to 
work in a local hospital.

     A union of the local government with a couple of neighbors into a 
federation 18 months later led to a general pardon of political 
prisoners, including Galatea Shafton.  She wasted little time getting 
out of the new federation's borders and off planet, taking a contract 
with the Mason's Jar. 

POSSIBLE EXPLANATIONS:

     1) The federation realized she shouldn't have been pardoned after 
she went off planet, and sent a team to bring her back.  (Reality 
check:  Shafton isn't worth it to the government.  If anything, they'd 
like to forget they ever held her.  However, two PCs who went through 
this adventure stuck to this idea like they were super glued to it.) 
 
     2) The Raiders weren't really executed.  Some sort of deal was 
worked out and the Raiders are now doing dirty deeds for some covert 
operations agency.  Somewhere along the way, they lost the medic they'd 
been using and someone asked the agency if they could get Shafton back.  
The agency is recruiting her in it's own manner:  They've 
"disappeared" her.

     3) Somebody wanted by the authorities is in need of medical aid.
Shafton was grabbed because she was available.

     When the PCs go through Shafton's apartment, the phone will 
ring, and a sales call will be recorded on her message center.  
Anyone checking the phone will see another message was picked up since 
a friend of Shafton checked the place yesterday. It's a text message 
rather than a vocal one.  It's purportedly from Shafton.  It was 
recorded at 13:28 yesterday afternoon.

     "Time of message composition: 11:41  date: 13/42/3654  Time of 
message transmission: Unknown."

     "Exact location unknown, ship preparing for launch, so no one's 
watching me now.  I have to send this via a carrier wave on the ship 
position telemetry.  Until the ship actually lifts, there will be no 
transmision.  I will not be able to use the equipment at that time, 
so this message is my only hope.  This message will travel through 
the system controler's network until the intrusion program I wrote 
can connect with the communication's line.  I'd have contacted the 
police directly except I can't do a normal accessing from this point 
and have to use the 60 digit trace code, and the only one of those 
I have is on my phone card."

     "If this message did get through, it'd arrive on my message 
center no later than 4 hours after it was transmitted, which is 
how often System Control's computers purge themselves.  I have to hope 
someone tied into via a direct comm between the time it's sent and 
the next purge."

     "An Ahsarite came up to me when I left work 13/39.  I was grabbed 
and told to be quiet or I'd have my arm ripped off.  A limo-skimmer 
pulled up.  I was told to enter.  I was kept in holographic blackness 
while inside.  We drove for a little more than half an hour as far as 
I can guess.  The skimmer drove into what sounded like a cargo copter.  
If the sounds and movements weren't contrived, we flew for another 2 
hours minutes.  I was forced to wear a helmet that kept me blinded 
while we left the skimmer and entered this starship."

     "They need me to help a wounded patient who is somewhere off 
planet.  I believe I will be killed as soon as they no longer need 
me.  Please HELP."

     PCs with electronics and/or computer skills should be impressed 
or skeptical about this method of communication.  It's possible, but 
would take quite an expert.  If the PCs check her computer and access 
her resume (easy task: her computer is cheap, outdated, slow and not 
particularly well protected against hacking - she has nothing she needs 
to hide) they'll discover she has that expertise.  (Optionally she could
have rigged up some sophisticated defenses in her computer if you want
to make things difficult for the PCs.)

     If they accept the message as accurate, the PCs have 2 options: 
Try and find the Ahsarites, and/or figure out which ship she left in 
based on the data she gave.  

     If the PCs can access police files, give them a streetwise skill 
check with fairly large bonuses to locate the Ahsarites.  A normal 
streetwise check without Police help.

     Zhthreen is an Ahsarite with a habit of yanking off limbs of foes 
in fights.  "He" matches the general description given, and a police 
picture or similar means of identifying "him" will allow the witnesses 
to positively state "he" was one of the two waiting near the clinic.

     Zhtreen will be rather obstinate about answering questions.  Even 
a decent bribe will only net an unmodified reaction roll.  Beating the 
answer out of him may take a lot of effort (and probably cost a PC or 
two their lives before "he" is overpowered).  At that, the information he 
gives isn't much.  "He" and "his" partner were hired by some human at the 
Hotel Orion bar.  The human didn't give his name, and they didn't ask.  

     The PCs will get one bit of luck at the bar.  A fire broke out 
there shortly after the Ahsarites were hired.  Pure coincidence, but 
it's been shut down since.  (If a PC or PCs have Luck, let the players 
think the advantage they bought let them get this break.)  In the dirty 
dishes section, two large mugs with Ahsarite fingerprints sit next to a 
cocktail glass with a set of human ones.  The prints lead to Jose Burgett, 
an "arranger" who has a fairly long criminal record.  

     With sufficient persuasion (force or bribe), he'll name the ship 
Dr. Shafton "signed on" with.  Attempting to tie him to a kidnapping 
will likely fail, and likely drag out the amount of time it takes to 
find out where she's going.  "It's a dangerous neighborhood.  The 
Asharites were only to make sure she safely entered her employer's 
vehicle when it arrived." 

     If the PCs take up the other lead, records will show one copter 
was airborne both the right length of time, at the right time.  It took 
off from a point about 20 minutes driving time from the clinic and 
landed at a smaller starport to the southeast. 

     There have been numerous departures of ships from that starport 
between the time the copter landed and the time the message appeared 
on Shafton's phone.  A check with the control system's computer people 
will allow them to find out when the most recent purge was done before 
the message was recieved.  There was only a 1 hour window between purge 
and phone call.  Only 4 flights lifted off in that time frame.  2 
ships belong to large commercial carriers and each ship would have 
been surrounded by hundreds of technicians at the time she would have 
been walking in a visionless helmet.

     One of the two remaining ships is a junk heap.  Barely able to 
get off planet on it's own power.  Hardly the sort of ship someone who 
needs a doctor would use.   The last one took off from a hangar that is 
conveniently isolated from most of the starport.  It's also a fast 
ship relatively speaking.  

     Either lead should bring the PCs here.

     The company that rents the ship has a fairly elaborate computer.  
If it can be cracked, the PCs can learn their ship is heading to a 
small rogue planet half a day's travel by FTL.  There is enough 
evidence in the computer to indicate the planet is a smuggler base.  
Their ship was to drop off it's cargo there then make it's regular run.

     It's up to the PCs to get to the planet.  If they have their own 
ship, this is not a problem.  If not, you'll have to provide some 
convenient transport.

     (Option: Shafton isn't quite the helpless hostage and is able
to help things along for the PCs.  What follows presumes her to be
"very competent".  Disregard or limit her effectiveness in the 
following paragraphs if the PCs don't need help.)

     Dr. Shafton has had some time to mess with the smuggler's base.  
It has only a radio comm center.  Half a day's travel by FTL is a 
long distance for radio to travel.  Even if the transmitter were 
powerful enough to reach Lacitara (it isn't) it'd take too long for 
a signal to reach the friendly ears.  A ship parked in orbit has the 
only FTL comm, and she's cut off from that.  

     If the PCs arrive, they will be detected, barring a ridiculously 
well stealthed ship.  Shafton has established a program that will give 
her control over several base systems, including communications, IF she 
types a command word from a specific console in the base.  

     The detection of the PC ship will sound the alarm that gives her 
the chance to act.  Working with mercs has given her some decent 
martial skills as the three smugglers near that console found out.  
She will contact the ship.  If the PCs answer, she'll transmit 
schematics of the base, showing the best points to attack it, shut 
down the defenses around those weak points (however, the gunners can 
and will switch to manual control as soon as they've misfired) and 
send out a general order to abandon the base.  This being standard 
procedure in case of a visit by the Sector Navy, most smugglers will 
immediately bug out. 

     At this point, a smuggler will arrive and drop Shafton with 
a blaster shot through her right pelvis.  It has incapacitated her, 
but neither looks, nor is, lethal.  It missed bone cauterized the 
wound.  Aside from basic shock, Shafton should be reasonably healthy
at this point unless the PCs do something that could kill or hurt 
her worse.

     The PCs should be in position to make their strike at this 
point, making the bug out truly necessary.  The PCs should be able 
to penetrate into the base, deal with some opposition and locate 
the Doctor. 

     Loose ends:  Shafton's patient.  Depending on how you want 
this scenario to go, the person Shafton was taken to help is a 
major criminal with a bounty out on him/her/it, wounded in a firefight, 
or a valuable prisoner of these criminals.  

     Options for the latter are:  A) The son or daughter of a Merchant 
Prince from the planet Deteskeau who contracted Indigo Fever, 

     B) A Lt. Commander from the Sector Navy, wounded in the battle that 
made him/her a captive.  He/she has information on a major arms transfer, 
and the smugglers want to be able to interrogate their prisoner.

     C) or a hostage: The smugglers and pirate rivals have made peace 
by exchanging hostages.  The health of the hostages keeps the truce 
in effect, and their hostage was nearly killed in a fall.

     In "competent" mode, Shafton didn't lose consciousness, though she 
is badly injured.  One of the smugglers is lying nearby, dead. (Shafton 
crushed his wind pipe when she struck him.)   She will insist on the 
PCs rescuing her patient unless the patient is in league with her 
kidnappers.  She'll have to do some soul searching about rescuing an 
"enemy" patient.  
    
     Rewards:  Loot can be limited by having a self destruct 
mechanism activated by the smuggler leader after the bug out begins.  
The players may just have time to rescue Shafton and her patient and 
leave before taking off (no loot) to having enough time to take some 
of the smugglers loot that lies near the PC's ship (random rolled with 
a penalty against expensive items (the smugglers would have gotten 
those first!)  On the other hand, if your game can handle the PCs 
getting a decent amount of wealth, there are a lot of valuable goods 
and one, maybe two ships the PCs can recover, in addition to any 
rewards for taking out the smuggler's base.  Admittedly, the 
expensive, combat ideal ships the smugglers used escaped, but the 
one(s) the PCs get can be worked on. 

     Dr. Galatea Shafton: 5'6" 127 pounds, eyes: GM's discretion, 
hair: GM's discretion, Age: 34 years old, attractive appearance.  
Marital Status: Divorced.  Legal Status: Pardoned Political 
Prisoner from the People's Free State of Burkhardton, Planet of 
Cathode, in the Anode system. 

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