
Turn right when the track branches, then left, and then right. After traversing the bridge and passing through the porcupines, take a sharp left to rejoin the main track. The total distance covered on this middle route is a little less than that of the left route, but there are more opportunities to turbo-slide on the left route, so each has its benefits. The middle route is usually the best choice, though (I only use the left route for time trials.)
| E | T | S | O |
| 7 | 5 | 5 | 6 |
| E | T | S | O |
| 5 | 5 | 5 | 5 |
Discovered by David Wonn. Ten second lap trick. Note: mushrooms are helpful, but not necessary, in order to perform this trick. Right after you cross the finish line, turn left. Facing you should be a section of grass followed by a decline followed by another section of grass and the fence. Line yourself up so that the nearest tree (the first one you come to) is a little to your right, use a mushroom if you have one, and as you get to the decline, jump. If you take the right angle, you will
fly over the fence, hit another section of the course, and Lakitu will place you right on (or slightly before) the finish line, incrementing your lap counter by one. In order to get Lakitu to place you down on the finish line (thus giving you a lap), you must cross the fence ahead of the finish line, but land behind the finish line (see map). This statement may seem trivial, but it is crucial. Even if you clear the fence, you may not be credited with a lap
if these two requirements are not fulfilled . Getting over the fence is simple, but jumping with the right angle is not. If you jump about half an inch to the left of the tree, and you angle your kart slightly to the left (not too much, mind you), you can increase your chances, although doing this will not guarantee you success. Good luck with this one!
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| 0.5 | 10 | 10 | 8 |