New Rules on the Creation and Modification
of Constucts and Harbringers

With notes on the improvement of
Psionic Combat scores


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Modification of Constructs and Harbingers.

A psionicist may, through meditation modify a construct/harbinger that they know. All normal rules for meditation apply. The base time is 50 days*. The psionicist may modify the construct/harbinger by 1,2,3 or 4 points with very easy, easy, hard and very difficult modifiers respectively. The points may be spread out amongst any of the modifiers provided by the Harbingers vs. Constructs Table. These new modifiers should be noted down separately. Remember that for constructs the points are negative ie. Void vs Sword could be reduced to +4 or lower.

Increasing Psionic Combat Scores. [back to top]

A psionicist can attempt to enhance his/her abilities in psionic combat. Instead of just increasing the power score for an attack/defence he/she can gain a bonus to the result gained after checking to see whether the roll was lower than the power score. ie Jezral is attacking Krt’kll with the Silt Horror harbinger and Krt’kll is defending with the Cha’thrang construct. Jezral has a power score of 16 for psychic crush and Krt’kll has a power score of 12 for intellect fortress. Jezral’s PS is modified by -3 for horror vs. cha’thrang. Jezral rolls a 13 and succeeds. Krt’kll rolls an 11 and succeeds but not with a high enough result to beat Jezral. Krt’kll though has been a good little psionicist. She has meditated and has gained a +2 bonus to her IF combat score. This means that Krt’kll now has an effective score of 13 vs Jezral’s 13 and as defender always wins ties, this round of psionic combat goes to Krt’kll. The base time for meditation is 80 days. And the psionicist can raise the bonus by 1,2 or 3 with easy, hard or very difficult modifiers respectively.

New Constructs and Harbingers. [back to top]

A psionicist may develop new construct/harbinger’s using the meditation rules. The new onstruct/harbinger must be from an a/d the character already knows and he/she must have construct/harbinger slot open. The new construct/harbinger must be balanced around the bonuses/penalties of the opposing construct/harbinger’s based on the bonuses/penalties of the basic attack vs. defence tables.

Eg.
New harbinger for Id Insinuation - Phase Spider PhS
M- TS MB IF TW
II -3 +2 +4 -1 -3


Mind
Blank
Thought
Sheild
Void Forest Mudflat Ruins Shield Rune Armor Wall
PhS 0 -6 0 -6 +4 +3 +2 -1
relative
values
+3 -3 +3 -3 =0 +2 +1 0 -3 =0
But Not:
Mind
Blank
Void Forest Mudflat Ruins
PhS +1 -5 -2 -3
relative
values
+4 -2 +1 0 =3 not 0

[back to top]
       Whenever a new construct/harbinger is used against another new 
       construct/harbinger the modifiers for the underlying attack and defence 
       are used. In the above example if the phase spider harbinger is used 
       against a new mind blank construct. The attacker has a -3 penalty 
       irrespective of its other bonuses vs. other mind blank constructs
           
           There is a base meditation time of 80 days*. The progression check 
       penalty is -2 for non telepaths and telepaths get a +2 bonus.

       *The time needed for both modifying a construct/harbinger and creating 
       new construct/harbinger’s is less than the normal meditation times because 
       modifying and creating construct/harbinger’s is easier than modifying full 
       powers. The construct/harbinger’s are more extensions of existing powers 
       than powers in their own right.


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