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900  Welder benefits from the effects of the spell vampiric touch treating the target as if he was touched.
901  Target benefits from the effects of the spell vampiric touch treating the  welder as if he was touched.
902  Weilder begins to continually spin in a circle for three rounds.
903  Target begins to continually spin in a circle for three rounds.
904  All intelligent beings in a 30" Rad lose 2 points of intelligence.
905  Weilder Teleported to random location with on continent.
906  Target Teleported to random location with on continent
907  All Dogs go to heaven.
908  Weilder begins hearing voices in his head
909  Target begins hearing voices in his head
910  Targets feet catch on fire.
911  Weilder's hand turns to gold.
912  Target's hand Turns to gold.
913  Weilder trapped in a yellow room for the duration of combat.
914  Target Trapped in a yellow room.
915  Weilder begins babbling incoherently
916  Target begins babbling incoherently
917  Weilder grows a serpentine tail.
918  Target grows a serpentine tail.
919  Weilder gains a extra finger on each hand.
920  Target gains a extra finger on each hand.
921  Weilder loses a finger on each hand. (if applicable)
922  Target loses a finger on each hand. (if applicable)
923  Target loses a eye. (if applicable)
924  Weilder loses a eye. (if applicable)
925  Weilder grows a monkey's tail.
926  Target grows a monkey's tail.
927  Weilder grows a felines tail.
928  Target grows a felines tail.
929  Weilder grows a dog's tail.
930  Target grows a dog's tail.
931  Weilder is transported to a desert isle.
932  Target is transported to a desert isle.
933  Wand drains all hit points in a 30' rad of target a heals every one in a 30' rad of weilder.
934  Wand drains all but one charge from every magical item in a 90' rad and does that much damage to the target.
935  Wand drains all but one charge from every magical item in a 90' rad and does that much damage to the weilder.
936  All hit points from target recharge nearest magical item at a 1/1 ratio. Target dies.
937  Target is reincarnated as per spell
938  Weilder is reincarnated as per spell
939  Nearest loose object is hurled at target.
940  Nearest loose object is hurled at Weilder.
941  Weilder becomes a baby
942  Target becomes a baby
943  Weilder becomes chocolate coated.
944  Target becomes chocolate coated.
945  Weilder gains a turtle's shell AC-4
946  Target gains a turtle's shell Ac-4
947  Target Becomes a Red Dragon
948  Weilder Becomes a Red Dragon
949  Target becomes an orc
950  Target becomes an orc
951  A wall of  8 ogres w/ maximum HP appear between weilder and target defending the Weilder.
952  A wall of  8 ogres w/ maximum HP appear between weilder and target defending the Target.
953  A wall of  8 ogres w/ maximum HP appear between weilder and target defending no one.
954  Weilder kisses nearest member of the opposite sex.
955  Weilder is drenched in ink.
956  Target is drenched in ink.
957  Target is buried in bologna.
958  Weilder is buried in bologna.
959  Target is transported to the north pole
960  Weilder is transported to the north pole.
961  Weilder makes some kind of animal noise.
962  Target makes some kind of animal noise.
963  All things made of glass in a 60' rad explode causing 1d8 damage to the carrier for ea. item.
964  A light bulb appears above the weilders head following him around, and lights up every time he has/she has an idea.
965  Weilder forgets events of entire week including spells.
966  Target forgets events of entire week including spells.
967  A box appears with a big question mark on it.  If opened it will explode for 3d6 points of damage revealing a phoenix.  Which will attack all evil creatures around.
968  3d6 Piercers fall out of the sky or from the ceiling and deal damage to the target.
969  3d6 Piercers fall out of the sky or from the ceiling and attack the target.
970  Wand turns into a great Oak that will take root and will harm any one close to the weilder.  If the Weilder or any one in a 5' Rad of the weilder doesn't make a successful savings throw vs. paralyzation or be trapped in the tree forever. Only a wish 
971  Weilder unknowingly becomes infected by a yellow musk creepers.
972  Closest person to the weilder loses all body fluid (including blood spinal fluid etc.).
973  Changes state of everything nonorganic in a 30' rad. (ie. solids to liquids and liquids to gasses and gasses to liquid)
974  Wand shrinks by 50%.
975  Wand gains intelligence as per sword with an ego of 4d6 and intelligence of the weilder.
976  Weilder becomes an albino.
977  Wielder gains 900 pounds
978  Time flows backwards for three rounds reversing all actions. Everyone has full recollection.
979  Weilder becomes crude and vulgar and begins speaking in burps. 
980  Wand catches on fire and deals 1d6 points  to weilder.
981  Target's ears grow 3".
982  Weilder gains treasure on treasure table from a randomly determined treasure type.
983  Paper airplane flies out of wand and puts out targets eye.
984  Target losses all teeth. 
985  Weilder losses all teeth.
986  A pair of dentures fly out of wand and bite the target on the but.
987  Weidler and target trade bodies with full knowledge of what happened, but no one else does.
988  Peanuts explode from weilder's pockets.
989  Target explodes in a tremendous flash creating a baby phoenix.
990  All Water in a 30' rad turns to nitric acid.
991  Weilder loses top few layers of skin.
992  Weilder becomes near sighted.
993  Summons a large flaming red dragon that is an illusion.
994  Creates a 60' globe of null magic permanently.
995  Creates of 60' globe of wild magic permanently.
996  Weilder ages at half speed.
997  Target ages at 30x normal.
998  Weilders pants fall down.
999  Targets pants fall down.
1000 Weilder target and every one in a thirty foot radius is transported 1,000 years in the future for three days after which they will return to their normal time.

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