The heroes check out the saloons patrons, get to meet Jacky O Neil, Bobby Whittaker, and John Greely and get into a fight with the ranch vampires
It's late but the saloon is still half full, the barman watches you enter then continues wiping his bar with a damp rag, a girl plays piano in the corner and a man matching the description of Jacky O Neill sits gambling with three other people at a table - he has noticed you enter but pays you little attention. Despite the crowds the atmosphere is sombre and folks talk in hushed whispers, even the piano music has a melancholy edge to it...
People are here to mind their own buisiness and to talk about Sally Annes death, they all have there own opinions but no-one dares mention Vampires. The posse may sit and gamble with Jacky if they wish, he is friendly enough and is eager to talk with them. Other people at the table are Bobby Whittaker, a rich local buisinessman who makes his money through illegal arms deals, and 2 locals (3d6 Gamblin'). Jacky is clearly in charge of the table as far as gambling goes, the other 3 are low on money and Bobby Whittaker is getting visibly madder and madder at his lack of success.
The posse aren't actually going to learn a great deal from Jacky (seeing as though he isn't a Vampire) but play up their suspicion anyhow, if Vampires are mentioned then Jacky pauses for a heartbeat and raises an eyebrow before chuckling and ridiculing the very idea of their existance. If any Hucksters amongst the heroes cast any hexes then Jacky is more than likely going to notice and may want a private talk with them later on to ask questions about Hoyle's book and if they too are on the look out for it (if so Jacky will want to use that person to find the book for him, only to take it for himself later if it is found.) The stakes for the game of Poker are $3 a hand and Bobby Whittaker will openly accuse anybody who beats him of cheating (especially if they are) he won't actually start any touble but will begin to detest the players immmensly
Bear in mind that this chap is the main antagonist of the story and we don't want the posse to realise this just yet. Nevertheless give the posse chance to talk to Greely (either when they buy drinks or when he asks them if they are going to buy any drinks or just use his saloon to keep warm). He is pleasant enough to the posse and asks them what they are doing around town, he may even use his Vampiric Telepathy if he suspects them of lying, if he is asked about Jacky O Neill he simply states that he doesn't know the man but he reckons he's hiding something, through experience behind the bar he knows folk well enough - and he knows Jacky is up to something (he's not lying, Jacky's looking for hoyle's book!). If you feel like cranking up the paranoia then have Greely also warn the posse about Bobby Whittaker, he says that man is never seen in daylight hours (that's because he has a rare condition that makes his skin blister in the sun) and he often leaves town at night, just damn fool rides off into the desert (to meet with his mexican gunrunners). Then Greely will just shake his head and apologises for gossiping.
When things start getting boring or the posse decides to leave the saloon then the three Vampires from Eugene Smith's ranch arrive, apparently drunk, to start trouble. They saunter into the saloon and rudely demand drinks, Nevada Dan loudly cusses any non-white posse members and is very obviously looking for trouble. Eugene will begin fiddling with his knife while "Gloves" Williams hangs back and rests one hand on his gun, occassionally giving his white duster the once over with his free hand ridding it of imaginary dust particles. At some point Nevada should do something to goad the posse into a fight, either he singles one of them out for his abuse, throws a drink over somebody or slaps a whore - he wants trouble and if the heroes have anything about them then they're going to give it him. Either way Nevada won't draw his gun - he just wants a fist fight, one on one, man to man, outside the Saloon - Greely states there'll be no trouble on his premises and his bouncer, Thom, will back up his words with a shotgun if need be.
This is your chance to have one of the posse beaten to a pulp if you want because Nevada can't actually be put down with fists, if he is fighting against a Harrowed in your posse then it's going to be a long fight, but whoever is on the receiving end of Nevada's fists should be made aware that he's very strong. Very very strong.
If Nevada is beaten up somehow, or the posse opt for hoglegs rather than fisticuffs then the Vampires will not hesitate to draw weapons, if they are fired upon first then they have no fear of breaking the law in the ensuing gunfight as they are just defending themselves. If this happens then the Sheriff and Deputy Weeks arrive to stop the trouble. Pete "Gloves" Williams will step in and challenge the Sheriff saying the posse started it and it's his right to "sort them out". Hopefully the situation will end with the Vampires riding out of town, shouting back that they will visit revenge upon the posse, and the Sheriff too for stopping their fun, hopefully the posse will be in one piece, but if they have been troublesome (or drunk) then the Sheriff may keep one of them in a cell for the night.
Later on the Vampires will return quietly and murder the sheriff while he sleeps and feasting on his still warm blood. They leave him hanging by a rope from his porch. Posse members still awake may hear riders galloping away out of town some time after midnight.
Bounty
Learning Jacky O Neil is not a Vampire: 1 white chip (each)
Doing particularly well at poker: 1 white chip
Beating Nevada in a fight: 1 red chip
Realise the ranch Vampires are in fact Vampires: 1 white chip (each)