Have you wondered what all those prefix's mean? Well, here's a list telling you! Feel free to print it out, and use it as a guide while playing Diablo.
Prefixes
Resist Magic.
White: 11-20%
Pearl: 21-30%
Ivory: 31-40%
Crystal: 41-50%
Diamond: 51-60%
Resist Fire.
Red: 11-20%
Crimson: 21-40%
Garnet: 41-50%
Ruby: 51-60%
Resist Lightning.
Blue: 11-20%
Azure: 21-30%
Lapis: 31-40%
Cobalt: 41-50%
Sapphire: 51-60%
Resist Lightning, Fire, and Magic.
Topaz: 10-15%
Amber: 16-20%
Jade: 21-30%
Obsidian: 31-40%
Emerald: 41-50%
Weapons & Rings.
+ Chance to Hit Percentage.
Tin: -10% to -6%
Brass: -5% to -1%
Bronze: 1-5%
Iron: 6-10%
Steel: 11-15%
Silver 16-20%
Gold: 21-30%
Platinum: 31-40%
Mithril: 41-60%
Meteoric: 61-86% ??
Weird: 87-100% ??
Strange: 110%
Weapons only.
+ Percent Damage.
Useless: -100%???
Bent: ???
Weak: -41%
Jagged: 20-35%
Deadly: 36-50%
Heavy: 51-65%
Viscious: 65-80%
Brutal: 81-95%
Massive: 96-110%
Savage: 111-130%
Ruthless: 131-150%
Merciless: 151-160%
+ Percent Chance to hit & + Percent Damage.
Clumsy: ??
Dull: -5% to -1%, -43% to -30% Damage.
Sharp: +1-5% to hit, +20-25% Damage.
Fine +6-10% to hit , +35-50% Damage.
Warrior's +11-15% to hit, +51-65% Damage.
Soldier's +16-20% to hit , +66-80% Damage.
Lord's +21-30% to hit, +81-95% Damage.
Knight's +31-40% to hit, +96-110% Damage.
Master's +41-50% to hit, +111-125% Damage.
Champion's +51-70% to hit, +126-150% Damage.
King's +71-100% to hit, +151-180% Damage
Hats, Body Armor and Shields.
Armor.
Vulnerable ???
Rusted -47% to -37% ?
Fine +21-30%
Strong +31-40%
Grand +41-55%
Valiant +56-70%
Glorious +71-90%
Blessed +91-109%
Saintly +110-130%
Awesome +131-150%
Holy +151-170%
Godly +171-198%
+ Mana.
Hyena's -a lot
Frog's -2-a lot
Spider's +11-15
Raven's +16-20
Snake's +21-30
Serpent's +31-40
Drake's +41-50
Dragon's +51-60
Wyrm's +61-a lot
Hydra's +a lot
Added Staff Charges.
Plentiful [2x normal charges??]
Bountiful [3x normal charges??]
Added Staff Spell Levels.
Angel's [+1 to all spell levels]
Arch Angel's [+2 to all spell levels]
Suffixes
Extra Damage
Flaming: 1-10 fire damage.
Lightning: 2-20 lightning damage.
Life Stealing
Leech: 3%
Blood: 5%
Mana Stealing
Bat: 3%
Vampire: 5%
Attacking Speed
Readiness: Quick attack
Swiftness: Fast attack
Speed: Faster attack
Haste: Fastest.
Light Radius
Dark: -40%
Night: -20%
Light: 20%
Radiance: 40%
Blocking Speed
Fast Block.
Chance to Hit Raise
Piercing
Bashing
Puncturing
Damage Raising
Quality: +1-2
Maiming: +3-5
Slaying: +6-8
Gore: +9-12
Carnage: +13-16
Slaughter: +17-20
Durability
Fragility
Brittleness
Sturdiness
Craftsmanship
Structure
Ages [Confers indestructibility]
Special
Bear:
Knocks enemies back.
Thorn:
Attacker takes 1-3 Damage.
Thieves:
Absorbs half trap damage.
Damage Taken
Pain +2-4
Tears +1
Health -1 damage per enemy hit
Protection -2
Absorption -3
Deflection -4
Osmosis -5 to -6
Recovery Rate
Balance: Fast hit recovery
Stability: Faster hit recovery
Harmony: Fastest hit recovery
Bows.
Fire Weak additional fire damage [fire arrows] (1-6)