Doom
PlayStation * Williams/Id Software

Review by Josh Smith
9.0


Now, I know this is a tad bit late, but I had heard some bad things about this game, so this is really my first few weeks of "being in hell" and I have to say, I love it. The conclusions I've made from Doom is that it is definitely a PC-oriented game. What I mean by this is that most PCs already have the speed to process the game data. For instance, how many bits is your PC? At least 64 if not more. Now you may be wondering what bits have to do with the speed for a desktop computer. It doesn't usually have anything to do with it, but Doom is one of the few "processor centered games." On game platforms the data is meant to be sent through the sensitive math processors before being sent to the main chip.

Have you ever published a .WAD (external level) for the 32X or PlayStation Doom? No, but you may know someone who has designed one for the PC Doom. This is why Doom isn't just the same boring levels over and over again. For example, I just recently blew away chickens and Barney, the big purple dinosaur, in a level I downloaded from my favorite BBS. Have you ever done this on your PlayStation? NO! I'm not saying that the PlayStation version is bad. It's an excellent conversion, the best I've seen for a home game platform, but it's missing the thousands of add-ons I've come to enjoy.

As I opened the box and lifted the CD gently into the big round PlayStation mouth I was expecting another bad conversion. The title screen scrolled up and my heart skipped with the thought in my head of "Ooo." I anxiously pushed the Start button and entered the first level. I stared forward into the large green center pit and spun my character to take a look around at the impressive scenery. The movement control was a bit touchy, but I think that was because I've grown attached to my PC mouse. Consequently, I found myself tapping the circle button twice to open doors, which left me wondering why they tried to chop my toes off. I soon figured it out. I didn't particularly like the way weapons were selected from the controller, but I guess it was the only way possible. I did, however, find the L1 and R1 side stepping options rather useful to keep from falling off ledges and for ease of aiming. I found a few surprises in the level when monsters weren't in the same places and weapons were missing, but that added some excitement. I guess my only complaint is that I can't use my add-ons, shoot heads out of my rocket launcher, or blow Barney into a puddle of purple goo - my favorite color by the way.




Quicklinks
Game Reviews Articles Code Bank News Flash Fan Scene
Who We Are The Paper Game Mag Links Feedback Search Home





We want to hear from you! E-mail the Editor of Game Mag at gamemag@kcnet.com.

© 2000 Game Mag
Website design by Elite Grafx.