Project Overkill
PlayStation * Konami

Review by Jonathan Ratcliffe
7.5


Loaded spawned some interest with it's gore and "kill everything" goal. I find it surprising that our society embraces such a game, but Loaded was on the receiving end of some good reviews. I highly doubt, however, that Project Overkill will get much attention, partly due to some minor flaws, and quite possibly because of the Nintendo 64's almost simultaneous release.

Project Overkill doesn't look nearly as nice as Loaded. It is completely sprite-based, and isn't rendered in any sort of way. Some may find the dated graphics unappealing, but I rather liked its the old-style appearance. This causes Project Overkill to have the look of an old arcade game, which can be an asset or drawback, depending on who you are.

The game play is similar to Loaded and Smash TV. You choose from four soldiers who have been chosen to fight. Using various weapons and items along the way, you must complete your mission, which mostly consists of killing everything, as mentioned. There isn't anything overly exciting or unique in the element of game play. Technology has allowed for more realistic and convenient features, however. For instance, most enemies fall over in different ways and often have wounds on different locations of their bodies. In addition, blood splashes on the walls behind them when they've been shot, and blood sticks to your characters shoes after walking over a dead body. That's more detail than the games of the past, I must say. The other thing that makes Project Overkill different from past games in this genre, is that walls become transparent when you draw near them, allowing you to see enemies and items, which without this feature, would be hidden from view.

The sounds are only mildly appealing, being your usual gunfire and groans of enemies. Fortunately, the music of Project Overkill is exciting, and quite suitable for the game's theme.

The flaw most notable flaw worth mentioning is the play control. It's difficult to aim at some enemies, and even after lining your weapon up with them and firing, they still remain to be unharmed. Part of this is due to the play control, and is part due to the hit detection, which is apparently off.

If you like these types of games, then perhaps checking into Project Overkill isn't such a bad idea, but if you're looking for something new and exciting, you should look elsewhere. Project Overkill provides some short term entertainment, but not much more than that.




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