Terran Armored Vehicles  
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     Terran SCV   

 

Unit Type: Worker

Unit Size: Small

Cost: 50

Build Time: 20

Control: 1

Buildings Required:

       Command Center

Hit Points: 60

Attack Type: melee attack

Range: 1

Rate of Fire: 70 attacks per minute

Damage Type: Normal

Attack Power: 5

Base Armor Rating: 0 (upgrade factor: +1)

The SCV can repair Terran buildings, as well as all Terran mechanical units.

The SCV's primary job is to harvest supplies so that you can build your troops.

The Command Center, Supply Depot, Refinery, Engineering Bay, Barracks Acadmies, Missle Turret, and Bunker are built by the SCV under this catergory.

The Factory, Starport, Science Facility, and Armory are built by the SCV under this catergory.

 

The SCV is you basic working unit. You need it to gather resources and to repair your buildings. When you tell an SCV to make a building, It starts to hover around the building as it builds it. You cannot have more than one SCV make a building at once due to the fact that it would make it easy to rush with Terran. Be sure to put defense near your SCVs, otherwise your enemy will fly right in and kill them all.

 

 

 

 
     Terran Vulture   
 

Unit Type: Scout and Mine Layer

Unit Size: Medium

Cost: 75

Build Time: 30

Control: 1

Buildings Required:

        Factory

Hit Points: 80

Attack Type: Ground Only

Range: 5

Rate of Fire: 36 attacks per minute

Damage Type: Concussive

Attack Power: 20 (upgrade factor: +2)

Base Armor Rating: 0 (upgrade factor: +1)

Vultures have the ability to lay up to 3 Spider Mines. Once these mines are layed, they burrow into the ground and spring up whenever an enemy unit comes near it. The mine then proceeds to chase the unit until either it dies, or it detonates. Mines cannot be seen while they are burrowed except by detector units.

 

The Vulture is a unit with limited uses. It costs extremely little and I think it is a great use for 75 crystal. You can lay a Mine in a tight spot, or at untaken expansions. You can even put them in your enemies base. And since they attack fairtly fast, and do 20 damage, they are good for taking out Protoss Shielding, and the hit and run tactic makes it even more useful.

 

 

 
     Terran Siege Tank   
 

Unit Type: Heavy Assault Vehicle

Unit Size: Large

Cost: 150 100

Build Time: 50

Control: 2

Buildings Required:

        Factory with Machine Shop addon

Hit Points: 150

Attack Type:

Ground Only

Range: 6 in tank mode, 12 in Siege Mode

Rate of Fire:

        30 attacks per minute in tank mode
        15 in Siege mode

Damage Type: Explosive

Attack Power:

        30 in tank mode (upgrade factor: +3)
        70 in siege mode (upgrade factor: +5)

Base Armor Rating: 1 (upgrade factor: 1)

Siege Tanks have the ability to convert to and from Siege Mode. When the Tank is in Siege Mode, it cannot move, but its range and damage is increased immensly. A Tank in Siege Mode has a minimum range of 3, so melee units can attack a tank unharmed.

 

The Siege Tank is one of the most important units in the Terran force. Since the only other ground defense a Terran player has is Bunkers, you will definetly need more than that to repel massive ground invasions.The Siege Tank provides a Terran player with immense ground fire which can kill most ground units in 3 shots or less.

 

 

 
     Terran Goliath    
 

Unit Type: Infantry Support Vehicle

Unit Size: Medium

Cost: 100 50

Build Time: 40

Control: 2

Buildings Required:

        Factory
        Armory

Hit Points: 125

Attack Types: Ground and Air

Range: Guns: 5    Missles: 5 (+4)

Rate of Fire: 48 attacks per minute

Damage Types:

    Machine Guns: Normal
    Missiles: Explosive

Attack Power:

        10 for machine gun (upgrade factor: +1),         20 for missiles (upgrade factor: +2)

Base Armor Rating: 1 (upgrade factor: +1)

  

 

If your enemy is going for a lot of air units, you have two choices. Make air units of your own, or make a buch of Goliaths. Their Ground attack is relatively weak. But their air attack is tremendous. The only problem with Goliaths are that they don't have very many hit points, so they don't last very long in battle. So you have to make a lot to do well with them.

 


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