Zerg Basic Buildings
Back to Zerg  
   
On to Intermediate Buildings

 

 
 Hatchery    Stats Upgrades/Special Abilites
 

Building Type: Town Hall

Cost: 300

Build Time: 100

Requires: none

Hit Points: 1250

Control Provided: 1

Allows You to Make:

You can use the Hatchery to easily easily select your Larvae so you can tell them to produce more advanced units.

When you set a rally point, all units that are built at the building will automatically move to the location you chose when they are built.

You can research the Burrow technology at the Hatchery

100 100

After you get a Spawning Pool, you can morph your Hatchery into a Lair.

150 100

 

The Hatchery is your central building for the Zerg. It is where you produce all your units except for the Infested Terran. All your Drones bring back their minerals and gas to the Hatchery

 

 

 
 Spawning Pool    Stats Upgrades/Special Abilites
 

Building Type: Basic Structure Buildng

Cost: 150

Build Time: 80

Requires: Hatchery

Hit Points: 750

Allows You to Make:

Metabolic Boost allows your Zerglings to move at a much faster Rate

100 100

Adrenal Glands greatly increase the attack rate of the Zergling

150 150

 

The Spawning Pool is your Basic tech tree building. It will be the first building you have other than Hatcheries, Extractors, and maybe Creep Colonies.

 

 

 
 Extractor    Stats Upgrades/Special Abilites
 

Building Type: Gas Mining Building

Cost: 100

Build Time: 40

Requires: none

Hit Points: 750

 

 

Before you can mine any gas, you must build an Extractor on top of it. They build very fast, so you should have an easy time getting your gas mining process going.

 

 

 
 Hydralisk Den    Stats Upgrades/Special Abilites
 

Building Type: Secondary Support

         Building

Cost: 100 50

Build Time: 40

Requires: Hatchery

Hit Points: 750

Allows You to Make:

Muscular Augments allows your Hydralisks to move at a much faster rate.

100 100

Grooved Spines increases the range of your Hydralisks.

150 150

After researching Lurker Morph, you will be able to morph your Hydralisks into Lurkers

150 150

 

Your Hydralisk Den allows you to make Hydralisks and Lurkers, which in turn can turn into Lurkers. It is not required for any other building in the tech tree, so it is skippable, although it is not recommended that you do this.

 

 

 
 Evolution Chamber    Stats Upgrades/Special Abilites
 

Building Type: Basic Upgrade Building

Cost: 75

Build Time: 40

Requires: Hatchery

Hit Points: 750

Allows You to Make:

This upgrades the attack power of the Zergling, Broodling,and Ultralisk.

Level 1 100 100

Level 2 150 150

Level 3 200 200

This upgrades the attack power of the Hydralisk and Lurker

Level 1 100 100

Level 2 150 150

Level 3 200 200

This upgrades the Armor of all your Zerg groung units.

Level 1 150 150

Level 2 225 225

Level 3 300 300

 

The Evolution Chamber is where you upgrade all your Zerg ground units. It also allows you to upgrade your Creep Colonies into Spore Colonies. It is suggested you build 2 or 3 of these suggesting on how you play.

 

 

 
 Creep Colony    Stats Upgrades/Special Abilites
 

Building Type: Creep Producing Structure

Cost: 75

Build Time: 20

Requires: none

Hit Points: 400

After you build an Evolution Chamber, you can morph your Creep Colonies into a Spore Colony

50

After you build a Spawning Pool, you can morph your Creep Colonies into a Sunken Colony

50

 

Your Creep Colony produces Creep that provides you with more space to construct your building. You can also morph them into defensive structures.

 

 

 
 Sunken Colony    Stats Upgrades/Special Abilites
 

Building Type: Ground Defense Structure

Cost: 50

Build Time: 40

Requires: Spawning Pool

Hit Points: 400

Attack Type: Ground Only

Attack Power: 30

Range: 7

Rate of Fire: 20 attacks per minute

Damage Type: Normal

 

 

Sunken Colonies provide your base with excellent ground support. They are the most powerful ground defense buildings in the game, and last much longer than Photon Canons and Bunkers. Watch out for Tanks and Reavers though ,as they outrange your Sunken Colonies.

 

 

 
 Spore Colony    Stats Upgrades/Special Abilites
 

Building Type: Ground Defense Structure

Cost: 50

Build Time: 40

Requires: Evolution Chamber

Hit Points: 400

Attack Type: Air Only

Attack Power: 15

Range: 7

Rate of Fire: 70 attacks per minute

Damage Type: Normal

 

 

Spore Colonies provide your Air Defense. They have a great attack, and attack fast. And to add, they have more hit points then Missle Turrets and Photon Canons. They also serve as Detectors.


Back to Top