Command : BUDGET

Basic

[##:##] budget [<sector type|P|S|L|M|N|A|C> <PRIORITY|~>]

budget with no arguments produces:
[##:##] budget

Sector Type             Abbr    Production      Priority            Cost
park                    p       850 happy                           7650
defense plant           d       115 guns                            3600
shell industry          i       679 shells                          2097
technical center        t       66 tech                            27000
research lab            r       7 medical                            900
library/school          l       1616 edu                           14544
refinery                %       388 petrol                           425
enlistment center       e       930 mil                             2790
Unit building           L       6 units                              358
Unit maintenance        A       85 units                           28992
Ship building           S       2 ships                              480
Ship maintenance        M       25 ships                            6327
Plane building          P       9 planes                            2508
Plane maintenance       N       219 planes                          8874
Sector building                                                     2398
Military payroll                7648 mil, 338 res                  38247
City maintenance                5 cities                             300
Total expenses....................................................147490
Income from taxes               320709 civs, 100235 uws           +92513
Income from bars                7986 bars                         +95832
Total income.....................................................+188345
Balance forward                                                    41617
Estimated delta                                                   +40855
Estimated new treasury.............................................82472


Budget with an argument sets the priority of the given sector type (or L for unit building, or A for unit maintenance, or P for plane building, or S for ship building, or M for ship maintenance, or N for plane maintenance, or C to clear all)
Priorities are a positive number, or 0, or ~.
By default, budget lists only items which cost something. Non-producing items will be listed if they are given a priority.
Update order:
Please see info Update-sequence for more details on the order things happen in during the update..

Turning sectors off


Sector designations (or ship or plane building) with a 0 priority will not produce, build efficiency, or gain avail.
If a sector of a type with 0 priority has been re-designated, the sector will be torn down and rebuilt as usual (and may produce as well, depending on the amount of work available, as normal)
If a sector of a type with a non-zero priority has been re-designated to a type with a 0 priority, the sector will be torn down to 0%, and the designation changed, but no further work will be done.
For other ways to control sector production, see the start and stop commands.
Costs for each sector type include costs for building efficiency in sectors of that type. (This is true even if the sector will change to a different type as a result of that work. For example, costs for libraries will include all costs for work done in library sectors, even if one of the sectors is being turned into an aggie)
Estimated Delta
The estimated delta may not be correct, due to events during updates. (starvation, plague, sector revolts, etc).
Budget takes into account avail in headquarters, harbors and airports, and will only show you how much you'll pay for work that will actually get done in cases where your headquarters/airports/harbors will not have enough avail to work on all units/planes/ships.
If a cost is in [ brackets ], then that means that you will not pay it because you will not have enough money. If a cost is in ( brakets ), then that means that you will not pay it because you have chosen not to pay that cost (i.e. you have set the priority of that item to 0).
See also : show , Sector-types , Nation , Update