Command : NATION

Basic

[##:##] nation

The nation report command displays various data about your country.


The data displayed by the nation command is formatted as a single page report and should be self explanatory. For example:
[##:##] nation

	MGM Nation Report	Sat Nov  4 15:01:52 1986
Nation status is ACTIVE         Bureaucratic Time Units: 250
Capital is 100% efficient and has 87 civilians and 80 military
#0  -10:10,-5:5    #1  -10:0,-64:64    #2  -10:64,-64:64    #3  -10:64,-64:64
#4  -10:20,-10:10    #5  -10:10,-5:5    #6  -10:20,-25:25    #7  -10:30,-20:0
 The treasury has $16800.00     Military reserves: 152
Education..........  9.20       Happiness.......  2.01
Technology......... 16.81       Research........  19.82
Technology factor : 30.81%      Max population : 556
 
Plague factor :   1.05%
Max safe population for civs/uws: 427/483
Happiness needed is 4.385283


If the RES_POP option is in use, there will be a line that tells you the maximum number of civs you can have in a sector without losing them (999 without this option), and the maximum number of civs you can have in a sector without losing population growth.
If the NO_PLAGUE option is not used, you'll also see a line that has the plague chance for your nation.
The max safe population is the highest population in a sector that will NOT forfeit some population growth during an update. In the example above, if you have 427 civs in a sector, you are guaranteed not to have more than 556 after population growth. If you have more than 427, population growth would make you go over 556, and the excess babies would be eliminated when the population was reduced to 556.
If you have at least the happiness mentioned in the last line, your sector's loyalty won't have a chance to go down. Otherwise, each update, the chance is the number above - your happiness / 5.0. For the country above, the chance would be (4.385283-2.01)/5.0 = .475 = 47% chance that any individual sector's loyalty would go down.
See also : power , Nation