Command : POWER

Basic

[##:##] power [num]

[##:##] power new [num]

[##:##] power country <NATS>

The power report provides one view of national strengths. It can be particularly helpful in planning defense strategies and treaty voting.


If the optional num argument is given, only the top num entries in the power chart will be displayed. Note that for deities, if you give a negative number, only the top num entries in the power chart will be displayed, and the power number rating will not be displayed.
If the optional new argument is given, the program will take several minutes to gather information and generate a power report based on that up-to-date information. This costs several BTU's (typically 10).
If the optional new argument is not given, the program will shown you the report generated the last time someone asked for new data.
If the optional country argument is given, then the information is only given for those particular countries. Countries are separated by the "/" character as in:
[##:##] power c Fodder/19/Mirky

Note that countries may be specified as either names or numbers.


In the power report the countries are listed in order of decreasing power factor, each being represented by a line in the following format:

sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money

Each column represents a different commodity or aspect for that country. The columns and values used in computing the power factor are:

a	# of sectors
b	average sector efficiency
c	# of civilians
d	# of military
e	# of shells
f	# of guns
h	tons of iron ore (not displayed)
i	tons of gold dust
j	# of gold bars
k	tons of food (not displayed)
l	tanks of oil
g	# of planes
m	# of ships
mm	tons of ships (not displayed)
r	# of land units
n	# of dollars
oo	units of light construction materials (not displayed)
pp	units of heavy construction materials (not displayed)
qq	megatons of nuclear weaponry (not displayed)
bb	gold bars


The power factor is determined by the following equation:

power factor = n / 100
               + (c + d + e + h + i + k + l + mm + oo) / 10
               + pp / 5
               + (f + a * b) / 3
               + g + m + j + r
               + a * 3
               + qq * 100


However, if the NEWPOWER option is in effect, the formula becomes:

power factor = for each land unit calculate and add the following
                ((((land unit lcm cost / 10) * (land unit effic / 100)) +
                  ((land unit hcm cost / 10) * (land unit effic / 100))) * 2)
power factor += for each ship calculate and add the following:
                ((((ship lcm cost / 10) * (ship effic / 100)) +
                  ((ship hcm cost / 10) * (ship effic / 100))) * 2)
power factor += for each plane calculate and add the following:
                (20 * (plane effic / 100) * (nation tech level / 500))
power factor += ((nation money / 100) + (petrol / 500) +
                 ((civilians + military) / 10) + (shells / 12.5) +
                 (iron / 100) + (dust / 5) + (oil / 10) + bars +
                 (guns / 2.5) + (lcms / 10) + (hcms / 5))
power factor += ((number of sectors * (average sector effic / 100)) * 10)
power factor = ((power factor) * (nation tech level / 500))
power factor = ((power factor) * (research factor))


The research factor is either 1, if RES_POP is not being used, or 1+(max pop in a sector)/10000, if it is being used.
See also : census , nation , Communication , Nation , Diplomacy