Nature - Fire and Water

By

Pat Connelly

firewatersmokesteam1_big.jpg (137251 bytes)

Download the Animation

  1. 320 X 240  - 190 KBs - Indeo Video 5.06
  2. 320 X 240 -  490 KBs - Mpeg version

Create the Basic Ground

  1. I created this ground so I would have something to play around with using RJJ's new textures.  It is 123 kb excluding the fire objects and water plane.  Using applique and various pictures can create very complex landscapes but the same size grounds average 766 kb.
  2. The ground is a 500 radius disk which fits in my previously described world.  I have added three half spheres with rims as well as a riverbed keeping all as separate objects.
pits_gnd1.gif (8062 bytes)

FirePits and Riverbed

  1. The firepits are regular spheres cut in half with a bent rim giving a bowl effect.

  2. The riverbed outline was a disk with the faces removed and the outline bent into the shape to the right.  The outline was extruded to a path which I drew over the ground object for placement.

  3. All the objects were sliced so the ground object would have gaps/holes in the appropriate places and then the objects were grouped.

riverbowl.gif (4241 bytes)

Land Textures

  1. land.iob

    Name: LAND
    Shape: Custom
    Position: X 279.419525: Y -75.552155: Z 0.000000
    Points: 276
    Edges: 579
    Faces: 303
    Colour : R 4D: G 37: B 2D
    Reflection: R 00: G 00: B 00
    Transparency: R 00: G 00: B 00
    Texture: C:\IMAGINE\TEXTURES\RJbozo.itx
    Texture: C:\IMAGINE\TEXTURES\RJlumpB.itx
    Texture: C:\IMAGINE\TEXTURES\RJbozoB.itx
    Properties:
    Bright: 0
    Hard: 0
    Rough: 0
    Shiny: 0
    IOR: 0

  2. I used 3 textures on the ground object.  I used RJbozo as a texture map for placement of RJlumpB and RjbozoB as well as coloration.

  3. I used RJlinear as a a color spectrum for the riverbed as well as a texture map for placement of RJJlumpbump and RJJveinbump.   Lumpbump textures the raised edges and veinbump is on the bottom of the riverbed.   With the current water selection you cannot see veinbump.

land_text.gif (16396 bytes)

rbed_text.gif (14137 bytes)

Create the Fire Animation

  1. This is not really my tutorial.  I just copied Hans tutorial and altered the sphere shape slightly.  So go to his page for fire.

lightbrush.gif (26622 bytes)

Create the Moving Water

  1. Create a simple plane 500 X 1000 which slides under the ground and fills the river bed.
  2. The water texture is RJJbozobump on a blue plane.  It uses the textures default settings.  Color is 64, 67, 134. Specularity is white and hardness is 140.   Object filter is 190, 190, 190.
  3. Fakely is used to control reflect.  Side color is 221,221, 221 and front color is 32, 32, and 32.  Threshhold is .32.
  4. Finally, the texture is moved between two states along the y-axis just a short distance as the animation is only 60 frames long.  Surprisingly, it looks like moving water.

water1.jpg (14434 bytes)

 

Page 2 - smoke and steam


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