BLACK WOLF ARMY LIST

Characters

1 Wolf Chief..............................................................95 points (Iron Wolf)
Weapons: Bolt Pistol, Chainsword, Frag Grenades.
Armour: Power Armour.
Wargear: The Wolf Chief may be given up to 3 wargear cards and may choose extra equipment from the armour, assault weapons, special weapons and grenades lists.
Strategy: 5.

0-1 Lieutenant*..........................................................65 points (Iron Wolf)
Weapons: Bolt Pistol, Frag Grenades.
Armour: Power Armour.
Wargear: The Lieutenant may have up to 2 wargear cards and may choose extra equipment from the armour, assault weapons, special weapons and grenade lists.
Special: The Lieutenant may command your force if it contains three or less squads. If he does then he has a strategy rating of 4.

Wolf Priest...............................................................92 points (Iron Wolf)
Weapons: Bolt Pistol, Frag Grenades.
Armour: Power Armour.
Wargear: The Wolf Priest carries a crozius arcanum and a rosarius (4+ unmodified save). The cost of these is included in his points value. He may be given up to 2 wargear cards and may be given extra equipment from the armour, assault weapons, special weapons and grenades lists. You may have one Wolf Priest in your army no matter what it's composition and one additional Wolf Priest for each Long Claws pack in your army.

Wolf Healer..............................................................92 points (Iron Wolf)
Weapons: Bolt Pistol, Frag Grenades.
Armour: Power Armour.
Wargear: The Wolf Healer has a medi-kit and may be given up to 2 wargear cards. He may be given extra equipment from the armour, assault weapons, special weapons and grenades lists. You may have one Wolf Healer in your army no matter what it's composition and one additional Wolf Healer for each Long Claws pack in your army.

Wolf Shaman........................................................................(Iron Wolf)
Psychic Level 1: 65 points
Psychic Level 2: 95 points
Psychic Level 3: 145 points
Psychic Level 4: 205 points
Weapons: Bolt Pistol, Frag Grenades.
Armour: Power Armour.
Wargear: Wolf Shamen may be armed with a force weapon and carries the number of wargear cards equal to their Psychic Level (ie. Psychic Level of 2 = 2 wargear cards). He may be given extra equipment from the armour, assault weapons, special weapons and grenades lists.
You may have one Wolf Shaman in your army no matter what it's composition and one additional Wolf Shaman for each Long Claws pack in your army.

Tech Wolf.................................................................47 points (Iron Wolf)
Weapons: Bolt Pistol, Power Axe, Frag Grenades.
Armour: Power Armour.
Wargear: Tech Wolves may be given 2 wargear cards and may choose extra equipment from the armour, assault weapons, special weapons and grenades lists. A Tech Wolf may also have a bodyguard of 5 Servitors (see Support section).


0-1 Space Marine Sniper*............................................................62 points
Weapons: Needle Sniper Rifle, Targeter.
Armour: Scout Armour.
Wargear: The Sniper may have up to 1 wargear card and may choose extra equipment from the assault weapon list.
Special: The Sniper is affected by the normal Space Marine rules (Break Tests, Rapid Fire) and they may Infiltrate. Snipers also have the Marksmanship ability.

* These characters were origionally created by J. Michael Tisdel, although I have modified the Sniper slightly.

Squads

Sharp Fangs...........................................................................130 points
Weapons: Bolt Pistol, Frag Grenades.
Armour: Power Armour.
Wargear: Sharp Fangs may choose weapons from the assault weapons list and the Sergeant may also choose a weapon from the special weapons list. Sharp Fangs may also be equipped with the following:
Jump Packs..............................................................................25 points
Melta Bombs............................................................................25 points
Photon Flash Grenades.............................................................10 points
Krak Grenades.........................................................................15 points
Support: Sharp Fangs may be mounted on bikes at 20 points/ model.

Long Claws............................................................................165 points
Weapons: Boltgun, Frag Grenades.
Armour: Power Armour.
Wargear: Long Claws may be given one assault weapon each chosen from the assault weapon list and the Sergeant may also choose a weapon from the special weapon list. The Long Claws may be given Krak Grenades at the cost of 3 points/ model.
Support: Long Claws may be mounted in a Rhino or Land Raider (see Support section).

Grey Backs............................................................................150 points
Weapons: Bolt Pistol, Frag Grenades, Heavy Weapon (see below).
Armour: Power Armour.
Wargear: All of the Grey Backs, excluding the squad Sergeant, may choose a heavy weapon picked from the heavy weapons list (all heavy weapons come with targeters). The Sergeant may choose weapons from the assault and special weapon lists. Grey Backs may be given Krak Grenades at the cost of 3 points/ model.
Support: Grey Backs may be mounted in a Rhino or Land Raider (see Support section).

Wolf Scouts.............................................................................95 points
Weapons: Bolt Pistol, Frag Grenades.
Armour: Scout Armour (4+ save).
Wargear: Scouts may be given extra weapons from the Wolf Scout weapons list and one Scout (not the Sergeant) may also be armed with a special or heavy weapon picked from the respective lists. Scouts may be given Krak Grenades at the cost of 3 points/ model and/ or Blind Grenades at the cost of 2 points/ model. The Sergeant may also be given weapons from the assault and/ or special weapons list.
Support: Scouts may be mounted in a Rhino (see Support section).

Bike Squadron........................................................................240 points
A five man Sharp Fang squad may be mounted on bikes to form a bike squadron.
Squad: A Bike Squadron consists of a 5 man Sharp Fang squad mounted on bikes.
Weapons: Bike: Twin-linked Bolters (with targeter).
Marine: Bolt Pistol, Frag Grenades.
Armour: Power Armour (3+ save).
Wargear: All models may choose extra equipment from the assault weapons list and one model may choose a weapon from the special weapons list. The entire squadron may choose Blind Grenades at the cost of 2 points/ model and/ or Krak Grenades at the cost of 3 points/ model.
Support: One marine may upgrade his bike to an Attack Bike at a cost of 67 points.

Wolf Champions...............................................35 points/ model (Iron Wolf)
Weapons: Bolt Pistol, Boltgun, Frag Grenades.
Armour: Power Armour.
Wargear: Wolf Champions may be given extra weapons from the assault weapons list and one member of the squad may be armed with a special or heavy weapon chosen from the respective lists. An entire squad of Wolf Champions may upgrade to Tactical Dreadnought Armour (Terminator Armour) for the additional cost of 15 points/ model. Models wearing Terminator Armour may choose one Terminator weapon and one Terminator special weapon each.
Special: A Wolf Champion may choose to lead a pack into battle. If this happens he replaces the squad's leader and may not leave the pack during battle. Wolf Champions are taken in squads of 3-10 models and, as there are a limited number of Wolf Champions in a Black Wolves army, you may have no more than 40 Wolf Champions in one army and no more than 20 of them may wear Terminator Armour. You may not have more Champions than you have normal troops.

The Executioners....................................................................200 points
Weapons: Bolt Pistol.
Armour: Power Armour.
Wargear: The Executioners may be given one extra ranged assault weapon/ model and any number of non-ranged assault weapons.
Special: The Executioners are taken in groups of 5 and you may have only one Executioner squad in your army for every other 'normal' squad in your army.
Executioners are effected by the following rules: Acute Senses, Berserk Charge, Regroup.

Support

Allies: Black Wolves may choose allies from any other Space Marine chapter, Imperial Guard, Imperial Agent, Squat or Eldar (may not take Avatar) Codex list.

Rhino.....................................................................................50 points
If your force includes at least one Tech Wolf you may take Rhinos. Any squads indicated may ride in a Rhino.

Dreadnought............................................................145 points + weapons (Varies - see datafax) If your force includes at least one Tech Wolf you may take Dreadnoughts.
Armament: See datafax for weapon details.

Predator................................................................................180 points
If your force includes at least one Tech Wolf you may take Predators.

Land Raider..........................................................................220 points
If your force includes at least one Tech Wolf you may take Land Raiders. Any squads indicated may ride in a Land Raider.

Land Speeders........................................................................140 points
If your force includes at least one Tech Wolf you may take Land Speeders.

Bike.......................................................................................20 points
If your force includes at least one Tech Wolf you may take Bikes. Any squads indicated and/ or characters may ride bikes.

Razorback.............................................................................150 points
If your force includes at least one Tech Wolf you may take Razorbacks.

Whirlwind.............................................................................150 points
If your force includes at least one Tech Wolf you may take Whirlwinds.

Servitor Bodyguard..........................................................9 points/ model
Each Tech Wolf may have a squad of Servitors as a bodyguard.
Squad: A Servitor squad consists of up to 5 models.
Weapons: Servitors are unarmed and do not need weapons to fight in close combat, but may be given weapons (see below).
Armour: Armoured body (5+ save).
Wargear: Servitors may be given weapons at the cost indicated. Hand Flamer.......................................................................................7 Laspistol..........................................................................................1
Plasma Pistol....................................................................................5

Tarantula..................................................................20 points + weapons
If your force includes at least one Tech Wolf you may take Tarantulas.
They operate in batteries of up to three models and have a crew of one Servitor. They have a targeter.
Armament: The Tarantula may be armed with one of the following weapons at the cost indicated.
2 Lascannons..............................................................................................+55
1 Multi-melta (NB. Counts as 1 Multi-melta not 2).......................................+65
2 Missile Launchers (Super Krak)................................................................+55
2 Autocannons.............................................................................................+35
2 Heavy Bolters...........................................................................................+30

Rapier Laser Destroyer..............................................................73 points
If your force includes at least one Tech Wolf you may take Rapier Laser Destroyers. They have a crew of two Servitors and have a targeter.


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