BLACK WOLF ARMY LIST 3RD EDITION
HQ
BLACK WOLF HERO
Options: The Hero can be given any equipment allowed from the Black Wolf armoury.
SPECIAL RULES
Independant Character: Unless accompanied by a Command Squad the Hero is considered an independant character. Command Squad: The Hero may be accompanied by a command squad (see below for details). The Hero and the Command Squad count as one HQ choice. |
WOLF SHAMAN
Options: The Wolf Shaman can be given any equipment allowed from the Black Wolf
armoury.
SPECIAL RULES
Independant Character: Unless accompanied by a Command Squad the Wolf Shaman is considered an independant character. Psychic Power - Smite: The Wolf Priest can attempt to Smite his enemy during his own shooting phase. Command Squad: The Wolf Shaman may be accompanied by a command squad (see below for details). The Wolf Shaman and the Command Squad count as one HQ choice. |
WOLF PRIEST
Weapons: Crozius arcanum and rosarius.
Options: The Wolf Priest can be given any equipment allowed from the Black Wolf
armoury.
SPECIAL RULES
Independant Character: Unless accompanied by a Command Squad the Wolf Priest is considered an independant character. Command Squad: The Wolf Priest may be accompanied by a command squad (see below for details). The Wolf Priest and the Command Squad count as one HQ choice. |
COMMAND SQUAD
Squad: The Command Squad consists of a Wolf Champion Sergeant and between four and nine Wolf Champions.
Weapons: Bolter. And member of the squad may replace their bolter with a bolt pistol and close combat weapon for no extra cost.
Options: Up to two squad members can have: flamer at +3 pts; plasma gun at +6 pts; meltagun at +10 pts. The squad may be armed with frag grenades at +1 pt per model and/or krak grenades at +2 pts per model.
CHARACTERS
One model can be upgraded to a Wolf Healer, one to a Tech Wolf and one to a Standard Bearer. The Sergeant can be upgraded to a Veteran Sergeant at a cost of +12 pts. Terminator Honours: If the squad is led by a Hero, Wolf Shaman or Wolf Priest with terminator honours and has a veteran sergeant then the squad may also have honours at +10 pts per model. Transport Vehicle: The entire squad may be mounted in a Rhino (+50 pts), a Razorback (+70 pts) or a Land Raider (+250 pts). |
ELITES
WOLF CHAMPION TERMINATOR SQUAD
Squad: The squad consists of one Terminator Sergeant and between four and nine
Terminators.
Weapons: The Sergeant is equipped with a power sword and storm bolter. The Terminators
are armed with power fists and storm bolters.
Options: Any model may replace it's power fist with a chainfist (+5 pts). Up to two models may replace their strom bolters with either an assault cannon (+20 pts) or a heavy flamer (+10 pts), or their power fist with a cyclone missile launcher (+20 pts).
The Sergeant may have additional equipment from the Black Wolves Armoury.
SPECIAL RULES
Deep Strike: Terminators may Deep Strike. |
WOLF CHAMPION TERMINATOR ASSAULT SQUAD
Squad: The squad consists of one Terminator Sergeant and between four and nine
Terminators.
Weapons: The Sergeant is equipped with a power sword and storm bolter. All other models
in the squad are armed with either a thunder hammer and strom shield or a pair of lightning claws.
Options: Any model may replace it's close combat weapons with a power fist and storm bolter at no extra cost or a chainfist and storm bolter (+5 pts).
The Sergeant may have additional equipment from the Black Wolves Armoury.
SPECIAL RULES
Deep Strike: Terminators may Deep Strike. |
WOLF CHAMPION SQUAD
Squad: The squad consists of one Wolf Champion Sergeant and between four and nine Wolf Champions.
Weapons: All members of the squad are armed with bolters or bolt pistols and close combat weapons.
Options: One Wolf Champion may be armed with one of the following: flamer at +6 pts; meltagun at +10 pts; plasma gun +6 pts.
The entire squad may be given frag grenades at a cost of +1 pt per model and krak grenades at a cost of +2 pts per model. One Wolf Champion can be upgraded to a Sergeant for +12 pts.
Terminator Honours: If the squad is led by a Sergeant, then the rest of the squad may have Terminator honours at an additional cost of +10 pts per model.
Transport Vehicle: The entire squad may be mounted in a Rhino at an additional cost of +50 pts or a Razorback at an additional cost of +70 pts. (See Transport section for details.)
THE EXECUTIONERS
Squad: The squad consists of between five and ten Executioners.
Weapons: All members of the squad are armed with two close combat weapons.
SPECIAL RULES
Howl: Once per battle Executioners may Howl. |
DREADNOUGHT
Type: Walker.
Crew: One Space Marine.
Weapons: The Dreadnought's left arm is a Dreadnought close combat weapon with built-in storm bolter. The Dreadnought's right arm is either: an assault cannon at +30 pts, a twin-linked lascannon at +50 pts, a twin-linked heavy bolter at +30 pts, a multi-melta at +40 pts, a plasma cannon at +40 pts or a twin-linked autocannon at +35 pts.
Options: The Dreadnought may be armed with any of the following vehicle upgrades for the points cost listed in the Black Wolves Armoury: extra armour, searchlight or smoke launchers. No upgrade may be taken more than once per Dreadnought.
The storm bolter may be upgraded to a heavy flamer at an additional cost of +10 pts.
The Dreadnought's close combat weapon can be upgraded to a missile launcher at an additional cost of +10 pts.
0-1 ULFWERENER
Weapons: Wolves Claws.
SPECIAL RULES
Were: During the battle the Ulfwerener may change between his different aspects. He may do nothing else that turn. Wolves Claws: While in his human aspect the Wolves Claws act as two close combat weapons, while in his Wulf aspect they count as a pair of Lightning Claws. |
TROOPS
LONG CLAWS
Squad: The squad consists of one Long Claw Sergeant and between four and nine Long Claws. Weapons: Bolters. Any model in the squad may replace their bolter with a bolt pistol and close combat weapon at no extra cost.
Options: One Long Claw may be armed with one of the following weapons: flamer at +6 pts; meltagun at +10 pts; plasma gun at +6 pts.
The entire squad may be given frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model.
The Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.
Transport Vehicle: The entire squad may be mounted in a Rhino (+50 pts) or a Razorback (+70 pts).
WOLF SCOUTS
Squad: The squad consists of one Wolf Scout Sergeant and between four and nine Wolf Scouts.
Weapons: Bolt pistol and close combat weapon.
Options: Any model in the squad may replace their bolt pistols and close combat weapon with a sniper rifle at +5 pts, or a bolter or shotgun for free.
Up to one model in the squad may be armed with one of the following: heavy bolter (+15 pts), autocannon (+20 pts), missile launcher (+20 pts).
The Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.
SPECIAL RULES
Infiltrators: Wolf Scouts may infiltrate if the scenario allows it. Move Through Cover: Wolf Scouts roll an extra D6 when moving through difficult terrain. |
Transport: RHINO
Type: Tank. Crew: Long Claws. Weapons: The Rhino is armed with a storm bolter. Options: The Rhino may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers. Transport: RAZORBACK Type: Tank. Crew: Long Claws. Weapons: The Razorback is armed with turret mounted twin-linked heavy bolters. Options: The twin-linked heavy bolters may be upgraded to one of the following: twin-linked lascannon (+20 pts); multi-melta (+5 pts); lascannon and twin-linked plasma guns (+15 pts). The Razorback may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers. |
FAST ATTACK
SHARP FANGS
Squad: The squad consists of one Sharp Fang sergeant and between four and nine Sharp Fangs.
Weapons: Bolt pistol, close combat weapon, frag grenades. The whole squad is equipped with jump packs.
Options: The entire squad can be equipped with krak grenades (+2 pts) and/or melta bombs (+4 pts). Up to two models can be equipped with plasma pistols (+5 pts each).
The Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.
BIKE SQUADRON
Squad: The squadron consists of one Sharp Fang Sergeant and between two and four Sharp Fangs riding bikes.
Weapons: Each bike is fitted with twin-linked bolters. Each Sharp Fang biker is armed with a bolt pistol.
Options: Up to two Sharp Fangs may be armed with one of the following weapons: flamer (+3 pts), meltagun (+10 pts) or plasma gun (+6 pts).
Any Sharp Fang may be armed with a close combat weapon at +1 pt per model.
The Sergeant may be upgraded to a Wolf Champion at +15 pts.
Attack Bike: The squadron may include one attack bike at a cost of 50 pts. The attack bike is armed with a heavy bolter (upgrade to multi-melta: +15 pts).
ATTACK BIKE SQUADRON
Squad: The squadron consists of between one and three Sharp Fang attack bikes.
Weapons: Each bike is fitted with twin-linked bolters and a pintle-mounted heavy bolter. Sharp Fang riders are armed with bolt pistols.
Options: Any bike may replace it's heavy bolter with a multi-melta for +15 points.
WOLF SCOUT BIKE SQUADRON
Squad: A squadron consists of one Wolf Scout Sergeant and between two and four Wolf Scouts riding bikes.
Weapons: Each bike is fitted with twin-linked bolters and each Wolf Scout is armed with a bolt pistol.
Options: Any model in the squad may have a close combat weapon (+1 pt per model), frag grenades (+1 pt per model) and/or krak grenades (+2 pts per model). The Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.
SPECIAL RULES
Difficult Terrain: Wolf Scout Bikes may re-roll failed difficult terrain tests. |
LAND SPEEDER SQUADRON
Squad: Land speeders are fielded in squadrons of between one and three vehicles.
Type: Fast, Skimmer. Does not count as open topped.
Crew: Grey Back gunner, Sharp Claw driver.
Weapons: Heavy bolter.
Options: The heavy bolter can be upgraded to a multi-melta (+15 pts).
LAND SPEEDER TORNADO
Type: Fast, Skimmer. Does not count as open topped.
Crew: Grey Back gunner, Sharp Claw driver.
Weapons: Heavy bolter and heavy flamer.
Options: The heavy bolter can be upgraded to a multi-melta (+15 pts) and the heavy flamer to an assault cannon (+10 pts).
LAND SPEEDER TYPHOON
Type: Fast, Skimmer. Does not count as open topped.
Crew: Grey Back gunner, Sharp Clay Driver.
Weapons: Heavy bolter and a twin-linked Typhoon missile launcher.
Options: The heavy bolter can be upgraded to a multi-melta (+15 pts).
HEAVY SUPPORT
GREY BACKS
Squad: The squad consists of one Grey Backs Sergeant and 4 Grey Backs.
Weapons: Bolters. The Sergeant may exchange his bolter with a bolt pistol and close combat weapon for no extra cost.
Options: The four Grey Backs may choose one of the following: heavy bolter (+15 pts); missile launcher (+20 pts); lascannon (+35 pts); multi-melta (+35 pts); plasma cannon (+35 pts).
The Grey Back Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.
Transport Vehicle: The entire squad may be mounted in a Rhino (+50 pts) or a Razorback (+75 pts).
PREDATOR ANNIHILATOR
Type: Tank.
Crew: Long Claws.
Weapons: The Annihilator is armed with a turret-mounted twin-linked lascannon.
Options: The Annihilator may also be upgraded with two side sponsons armed with one of the following weapons: heavy bolters (+10 pts) or lascannons (+25 pts).
PREDATOR DESTRUCTOR
Type: Tank.
Crew: Long Claws.
Weapons: The Destructor is armed with a turret-mounted autocannon.
Options: The Destructor may also be upgraded with two side sponsons armed with one of the following weapons: heavy bolters (+10 pts) or lascannons (+25 pts).
VINDICATOR
Type: Tank.
Crew: Long Claws.
Weapons: The Vindicator is armed with a hull-mounted demolisher cannon and a storm bolter.
Options: The Vindicator may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers.
LAND RAIDER
Type: Tank.
Crew: Long Claws.
Weapons: The Land Raider is armed with two twin-linked lascannons and a forward firing twin-linked heavy bolter in the hull.
Options: The Land Raider may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers.
Transport: The Land Raider may carry up to tem Black Wolves or five Black Wolves in Terminator armour.
WHIRLWIND
Type: Tank.
Crew: Long Claws.
Weapons: The Whirlwind is armed with a turret-mounted missile launcher.
Options: The Whirlwind may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers.
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