BLACK WOLF ARMY LIST 3RD EDITION

HQ

BLACK WOLF HERO

Options: The Hero can be given any equipment allowed from the Black Wolf armoury.
SPECIAL RULES

Independant Character: Unless accompanied by a Command Squad the Hero is considered an independant character.

Command Squad: The Hero may be accompanied by a command squad (see below for details). The Hero and the Command Squad count as one HQ choice.

WOLF SHAMAN

Options: The Wolf Shaman can be given any equipment allowed from the Black Wolf armoury.
SPECIAL RULES

Independant Character: Unless accompanied by a Command Squad the Wolf Shaman is considered an independant character.

Psychic Power - Smite: The Wolf Priest can attempt to Smite his enemy during his own shooting phase.

Command Squad: The Wolf Shaman may be accompanied by a command squad (see below for details). The Wolf Shaman and the Command Squad count as one HQ choice.

WOLF PRIEST

Weapons: Crozius arcanum and rosarius.

Options: The Wolf Priest can be given any equipment allowed from the Black Wolf armoury.
SPECIAL RULES

Independant Character: Unless accompanied by a Command Squad the Wolf Priest is considered an independant character.

Command Squad: The Wolf Priest may be accompanied by a command squad (see below for details). The Wolf Priest and the Command Squad count as one HQ choice.

COMMAND SQUAD

Squad: The Command Squad consists of a Wolf Champion Sergeant and between four and nine Wolf Champions.

Weapons: Bolter. And member of the squad may replace their bolter with a bolt pistol and close combat weapon for no extra cost.

Options: Up to two squad members can have: flamer at +3 pts; plasma gun at +6 pts; meltagun at +10 pts. The squad may be armed with frag grenades at +1 pt per model and/or krak grenades at +2 pts per model.
CHARACTERS

One model can be upgraded to a Wolf Healer, one to a Tech Wolf and one to a Standard Bearer. The Sergeant can be upgraded to a Veteran Sergeant at a cost of +12 pts.

Terminator Honours: If the squad is led by a Hero, Wolf Shaman or Wolf Priest with terminator honours and has a veteran sergeant then the squad may also have honours at +10 pts per model.

Transport Vehicle: The entire squad may be mounted in a Rhino (+50 pts), a Razorback (+70 pts) or a Land Raider (+250 pts).

ELITES

WOLF CHAMPION TERMINATOR SQUAD

Squad: The squad consists of one Terminator Sergeant and between four and nine Terminators.

Weapons: The Sergeant is equipped with a power sword and storm bolter. The Terminators are armed with power fists and storm bolters.

Options: Any model may replace it's power fist with a chainfist (+5 pts). Up to two models may replace their strom bolters with either an assault cannon (+20 pts) or a heavy flamer (+10 pts), or their power fist with a cyclone missile launcher (+20 pts).

The Sergeant may have additional equipment from the Black Wolves Armoury.
SPECIAL RULES

Deep Strike: Terminators may Deep Strike.

WOLF CHAMPION TERMINATOR ASSAULT SQUAD

Squad: The squad consists of one Terminator Sergeant and between four and nine Terminators.

Weapons: The Sergeant is equipped with a power sword and storm bolter. All other models in the squad are armed with either a thunder hammer and strom shield or a pair of lightning claws.

Options: Any model may replace it's close combat weapons with a power fist and storm bolter at no extra cost or a chainfist and storm bolter (+5 pts).

The Sergeant may have additional equipment from the Black Wolves Armoury.
SPECIAL RULES

Deep Strike: Terminators may Deep Strike.

WOLF CHAMPION SQUAD

Squad: The squad consists of one Wolf Champion Sergeant and between four and nine Wolf Champions.

Weapons: All members of the squad are armed with bolters or bolt pistols and close combat weapons.

Options: One Wolf Champion may be armed with one of the following: flamer at +6 pts; meltagun at +10 pts; plasma gun +6 pts.

The entire squad may be given frag grenades at a cost of +1 pt per model and krak grenades at a cost of +2 pts per model. One Wolf Champion can be upgraded to a Sergeant for +12 pts.

Terminator Honours: If the squad is led by a Sergeant, then the rest of the squad may have Terminator honours at an additional cost of +10 pts per model.

Transport Vehicle: The entire squad may be mounted in a Rhino at an additional cost of +50 pts or a Razorback at an additional cost of +70 pts. (See Transport section for details.)

THE EXECUTIONERS

Squad: The squad consists of between five and ten Executioners.

Weapons: All members of the squad are armed with two close combat weapons.
SPECIAL RULES

Howl: Once per battle Executioners may Howl.

DREADNOUGHT

Type: Walker.

Crew: One Space Marine.

Weapons: The Dreadnought's left arm is a Dreadnought close combat weapon with built-in storm bolter. The Dreadnought's right arm is either: an assault cannon at +30 pts, a twin-linked lascannon at +50 pts, a twin-linked heavy bolter at +30 pts, a multi-melta at +40 pts, a plasma cannon at +40 pts or a twin-linked autocannon at +35 pts.

Options: The Dreadnought may be armed with any of the following vehicle upgrades for the points cost listed in the Black Wolves Armoury: extra armour, searchlight or smoke launchers. No upgrade may be taken more than once per Dreadnought.

The storm bolter may be upgraded to a heavy flamer at an additional cost of +10 pts.

The Dreadnought's close combat weapon can be upgraded to a missile launcher at an additional cost of +10 pts.

0-1 ULFWERENER

Weapons: Wolves Claws.
SPECIAL RULES

Were: During the battle the Ulfwerener may change between his different aspects. He may do nothing else that turn.

Wolves Claws: While in his human aspect the Wolves Claws act as two close combat weapons, while in his Wulf aspect they count as a pair of Lightning Claws.

TROOPS

LONG CLAWS

Squad: The squad consists of one Long Claw Sergeant and between four and nine Long Claws. Weapons: Bolters. Any model in the squad may replace their bolter with a bolt pistol and close combat weapon at no extra cost.

Options: One Long Claw may be armed with one of the following weapons: flamer at +6 pts; meltagun at +10 pts; plasma gun at +6 pts.

The entire squad may be given frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model.

The Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.

Transport Vehicle: The entire squad may be mounted in a Rhino (+50 pts) or a Razorback (+70 pts).

WOLF SCOUTS

Squad: The squad consists of one Wolf Scout Sergeant and between four and nine Wolf Scouts.

Weapons: Bolt pistol and close combat weapon.

Options: Any model in the squad may replace their bolt pistols and close combat weapon with a sniper rifle at +5 pts, or a bolter or shotgun for free.

Up to one model in the squad may be armed with one of the following: heavy bolter (+15 pts), autocannon (+20 pts), missile launcher (+20 pts).

The Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.
SPECIAL RULES

Infiltrators: Wolf Scouts may infiltrate if the scenario allows it.

Move Through Cover: Wolf Scouts roll an extra D6 when moving through difficult terrain.

Transport: RHINO

Type: Tank.

Crew: Long Claws.

Weapons: The Rhino is armed with a storm bolter.

Options: The Rhino may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers.

Transport: RAZORBACK

Type: Tank.

Crew: Long Claws.

Weapons: The Razorback is armed with turret mounted twin-linked heavy bolters.

Options: The twin-linked heavy bolters may be upgraded to one of the following: twin-linked lascannon (+20 pts); multi-melta (+5 pts); lascannon and twin-linked plasma guns (+15 pts). The Razorback may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers.

FAST ATTACK

SHARP FANGS

Squad: The squad consists of one Sharp Fang sergeant and between four and nine Sharp Fangs.

Weapons: Bolt pistol, close combat weapon, frag grenades. The whole squad is equipped with jump packs.

Options: The entire squad can be equipped with krak grenades (+2 pts) and/or melta bombs (+4 pts). Up to two models can be equipped with plasma pistols (+5 pts each).

The Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.

BIKE SQUADRON

Squad: The squadron consists of one Sharp Fang Sergeant and between two and four Sharp Fangs riding bikes.

Weapons: Each bike is fitted with twin-linked bolters. Each Sharp Fang biker is armed with a bolt pistol.

Options: Up to two Sharp Fangs may be armed with one of the following weapons: flamer (+3 pts), meltagun (+10 pts) or plasma gun (+6 pts).

Any Sharp Fang may be armed with a close combat weapon at +1 pt per model.

The Sergeant may be upgraded to a Wolf Champion at +15 pts.

Attack Bike: The squadron may include one attack bike at a cost of 50 pts. The attack bike is armed with a heavy bolter (upgrade to multi-melta: +15 pts).

ATTACK BIKE SQUADRON

Squad: The squadron consists of between one and three Sharp Fang attack bikes.

Weapons: Each bike is fitted with twin-linked bolters and a pintle-mounted heavy bolter. Sharp Fang riders are armed with bolt pistols.

Options: Any bike may replace it's heavy bolter with a multi-melta for +15 points.

WOLF SCOUT BIKE SQUADRON

Squad: A squadron consists of one Wolf Scout Sergeant and between two and four Wolf Scouts riding bikes.

Weapons: Each bike is fitted with twin-linked bolters and each Wolf Scout is armed with a bolt pistol.

Options: Any model in the squad may have a close combat weapon (+1 pt per model), frag grenades (+1 pt per model) and/or krak grenades (+2 pts per model). The Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.
SPECIAL RULES

Difficult Terrain: Wolf Scout Bikes may re-roll failed difficult terrain tests.

LAND SPEEDER SQUADRON

Squad: Land speeders are fielded in squadrons of between one and three vehicles.

Type: Fast, Skimmer. Does not count as open topped.

Crew: Grey Back gunner, Sharp Claw driver.

Weapons: Heavy bolter.

Options: The heavy bolter can be upgraded to a multi-melta (+15 pts).

LAND SPEEDER TORNADO

Type: Fast, Skimmer. Does not count as open topped.

Crew: Grey Back gunner, Sharp Claw driver.

Weapons: Heavy bolter and heavy flamer.

Options: The heavy bolter can be upgraded to a multi-melta (+15 pts) and the heavy flamer to an assault cannon (+10 pts).

LAND SPEEDER TYPHOON

Type: Fast, Skimmer. Does not count as open topped.

Crew: Grey Back gunner, Sharp Clay Driver.

Weapons: Heavy bolter and a twin-linked Typhoon missile launcher.

Options: The heavy bolter can be upgraded to a multi-melta (+15 pts).

HEAVY SUPPORT

GREY BACKS

Squad: The squad consists of one Grey Backs Sergeant and 4 Grey Backs.

Weapons: Bolters. The Sergeant may exchange his bolter with a bolt pistol and close combat weapon for no extra cost.

Options: The four Grey Backs may choose one of the following: heavy bolter (+15 pts); missile launcher (+20 pts); lascannon (+35 pts); multi-melta (+35 pts); plasma cannon (+35 pts).

The Grey Back Sergeant may be upgraded to a Wolf Champion at an additional cost of +15 pts.

Transport Vehicle: The entire squad may be mounted in a Rhino (+50 pts) or a Razorback (+75 pts).

PREDATOR ANNIHILATOR

Type: Tank.

Crew: Long Claws.

Weapons: The Annihilator is armed with a turret-mounted twin-linked lascannon.

Options: The Annihilator may also be upgraded with two side sponsons armed with one of the following weapons: heavy bolters (+10 pts) or lascannons (+25 pts).

PREDATOR DESTRUCTOR

Type: Tank.

Crew: Long Claws.

Weapons: The Destructor is armed with a turret-mounted autocannon.

Options: The Destructor may also be upgraded with two side sponsons armed with one of the following weapons: heavy bolters (+10 pts) or lascannons (+25 pts).

VINDICATOR

Type: Tank.

Crew: Long Claws.

Weapons: The Vindicator is armed with a hull-mounted demolisher cannon and a storm bolter.

Options: The Vindicator may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers.

LAND RAIDER

Type: Tank.

Crew: Long Claws.

Weapons: The Land Raider is armed with two twin-linked lascannons and a forward firing twin-linked heavy bolter in the hull.

Options: The Land Raider may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers.

Transport: The Land Raider may carry up to tem Black Wolves or five Black Wolves in Terminator armour.

WHIRLWIND

Type: Tank.

Crew: Long Claws.

Weapons: The Whirlwind is armed with a turret-mounted missile launcher.

Options: The Whirlwind may have any of the following upgrades for the cost listed in the Black Wolf Armoury: dozer blades, extra armous, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers.


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