Mission Cards


Run The Gauntlet | Hold Them Back | Last Man Standing | Paintball

Run The Gauntlet

You have recieved orders that you are to make an assault on the enemy front line and attempt to break through.

Primary Objective
To move as many of your troops off your opponents table edge as possible.
For each squad that is at 25% strength or greater you gain the number of victory points the squad is worth (single vehicles & characters are not included unless they are transporting/ leading the unit).

Secondary Objective
Leave the battlefield.
You gain 5VP if your entire army leaves the table.

The game lasts 6 turns.

Setup
Setup for Run The Gauntlet mission


Hold Them Back

Intelligence reports a large enemy force is going to try and break through the front line of your defences. Your mission is to stop them.

Primary Objective
You must prevent your enemy from moving off your table edge.
You gain an extra 2VP for every enemy unit still left on the table at the end of the battle.

Secondary Objective
You must destroy the enemy.
You gain 5VP if you totally destroy your enemy.

The game lasts 6 turns.


Last Man Standing

You have been given orders to totally wipe out the enemy forces before they wipe you out.

If both player agree they may play this mission. There are no objectives and no turn limit for this battle. You continue to play until one player has no troops left on the battlefield. The player with the last remaining troops is the automatic winner.


Paintball

As part of training your army takes part in a special "Capture The Flags" style game. This battle is a little different to others as an army essentially fights itself. Each force is trying to capture their opponents flag and return it to their base. Special Rules are detailed below.

Primary Objective
Capture your opponents flag while protecting your own.
If you are holding both flags at your base then you get 5VP.

Secondary Objective
Shoot your opponents.
You gain 2VP for each opponent you "kill".

The game lasts until one player has both flags at his base at the end of his turn. The player with the most victory points is declared the winner.

Special Rules


  1. The only terrain requirements are a building in the centre of the table and a building, or other suitable terrain piece to represent the two bases. All other terrain may be set up as usual.
  2. Each 'team' must be deployed within 4" of their base.
  3. When a model is shot and killed instead of them being removed from the table the miniature must use it's following turns to run to the centre hut then back to it's base. While it is doing this it may not be shot, but it may spot hidden models. When it reaches it's base it may move normally.
  4. If a model is shot while carrying a flag they drop it immediately then act as above. Use a marker to record the position of the flag.


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