S.A.M. Site
Points Cost: 80 points
Vehicle Data
Ram Value
None
Movement
None
Crew
None
Weapons:
Each S.A.M. Site is armed with 8 missiles similar to those found in the Space Marine Whirlwind's multi-launcher and has a 360o fire arc.
Special:
The S.A.M. Site will automatically fire at any flying model
that comes within 10" of if at any point in the battle. This means
the S.A.M. Site may fire during the enemy's turn.
The S.A.M. Site is equipt with a highly sophisticated target recognition
system and will only fire at enemy models.
Each missile has it's own small electronic "brain", similar to the
the ones found in the Adeptus Arbites executioner ammo. This means each
missile will follow it's target. There is no need to roll to hit, the
missile automatically hits the target.
Weapon Data:
Range (S/L) | To Hit (S/L) | Str | Dmg | Save | Armour | Special |
---|---|---|---|---|---|---|
10 | 0 / 0 | 5 | D4 | -2 | D6+D4+5 | Auto. hit |
Damage Tables
All shots against the S.A.M. Site will automatically hit the turret. The turret has an armour value of 15.
Turret Damage Table (D6)
1-2 | The shot is deflected by the turrets armour but leaves it weakened. All further hits on the turret count as +1 to the D6 roll. |
---|---|
3-4 | The turret is partially damaged and the scanning systems have been destroyed. The S.A.M. Site will now fire at any flying model that comes within 10", regardless of whether it is friend or foe. |
5-6 | The turret is destroyed. Everyting within 3" is suffers a S5 hit (Use the missile data to work out damage, etc...). |
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