BLACK WOLF SPECIAL RULES

Black Wolves are affected by the normal special rules for Space Marines (ie. Rapid Fire, Break Tests) but are also affected by the following rules that only affect Black Wolf Space Marines:

Acute Senses:
Similar to the Space Wolves Acute Senses rule. Black Wolves can detect hidden models at one and a half times their initiative (eg. a Black Wolf with an initiative of 4 can detect hidden models at up to 6' instead of 4').

Beserk Charge:
During a game each Black Wolf squad and character may make one Beserk Charge. The model or models declare a charge as normal but instead of moving twice their movement rate they instead move at three times their movement rate. (eg. a Black Wolf model with a move of 4 would normally charge 8' but with Besek Charge can move a massive 12'!)
Note: This bonus only applies to models not wearing Terminator Armour, vehicles and Dreadnoughts. Models that make a Beserk Charge may not use pistols or parry.

The following rules only apply to the Executioners:

Feasting:
If an Executioner slays an opponent in hand to hand combat he will stop to feast on the flesh of the enemy. If attacked by more than one enemy he will not feast until all of them are dead.
To see if the Executioner feasts make a Leadership test on 2D6 when all of the models enemies are dead.
If the model fails the test he may do nothing else while he feasts. The model will continue to feed until a sucessful Leadership roll is made. If any models in the squad are not feeding they may not move but may shoot normally.
Feasting models may not be shot at directly but may be charged as normal. Should a Feasting model be charged he will become frenzied and will not be subject to Feasting as long as he is frenzied.

Regroup:
During their movement phase Executioner models may join another squad as long as there is less than 4 models in each of the squads.

Howl:
At the beginning of your turn a pack of Executioners may howl. If they do they may do nothing for the rest of the turn. The sound of their howling causes Fear in any enemy troops within 12" of the pack. Any other Executioner packs that are within 12" of the howling pack may also begin howling themselves. Roll a D6 for each Executioner pack within 12", on a roll of a 5 or 6 that pack also starts howling. Only roll once for each pack each turn.

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