BLACK WOLF SPECIAL RULES

Black Wolves are affected by And They Shall Know No Fear and Drop Pods like normal Space Marines but are also affected by the following rules that only affect Black Wolf Space Marines:

Acute Senses:
Black Wolves automatically detect all hidden models within twice their I in inches.

Beserk Charge:
During the movement phase each Black Wolf squad and character may make one Beserk Charge. The model or models move as normal but instead of shooting during the shooting phase they may make another move. They may then assault in the assault phase as normal.
Note: This bonus only applies to models not wearing Terminator Armour, vehicles and Dreadnoughts may also not Beserk Charge.

The following rules only apply to the Executioners:

Feasting:
If an Executioner slays an opponent in hand to hand combat he will stop to feast on the flesh of the enemy. If attacked by more than one enemy he will not feast until all of them are dead.
Executioners always feast instead of pursuing or consolidating after combat. They must stay where they are until their next movement phase.
This feasting is so repulsive that any enemy wishing to assault or shoot the Executioners must pass a leadership test in order to do so.

Regroup:
During their movement phase Executioner models may join another squad as long as there is less than 4 models in each of the squads.

Howl:
At the beginning of your turn a pack of Executioners may howl. If they do they may do nothing for the rest of the turn. The sound of their howling causes any enemy troops within 12" of the pack to make an immediate panic test. Any other Executioner packs that are within 12" of the howling pack may also begin howling themselves. Roll a D6 for each Executioner pack within 12", on a roll of a 5 or 6 that pack also starts howling. Only roll once for each pack each turn.

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