Mission 1 : Battle of Hoth-------------------------- Story: Hold off the imperial forces and escape when they destroy the rebel shield generator---Overview/Objective: Fly around in a ship shooting at probe droids, AT-ST's and AT-AT Walkers. (You can also trip the walkers up by using the harpoon and tow cable) Stage 1: Destroy 4 imperial probe droids. (shoot them) Easiest View (in my opinion): Third person. Stage 2: Destroy 2 AT-ST's and 2 probe droids. (shoot them) Easiest View (in my opinion): Third person. Stage 3: Destroy 1 AT-AT Walker (use the harpoon and tow cable or shoot it), 2 AT-ST's (shoot them), and 2 probe droids. (shoot them) Easiest View (in my opinion): Third person. Challenge Point 1: If you destroy the AT-AT Walker using the harpoon and tow cable, you get this challenge point. Stage 4: Destroy 2 AT-AT Walkers, 3 AT-ST's, and 4 probe droids. Challenge Point 2: If you destroy the AT-AT Walker using the harpoon and tow cable, you get this challenge point. Challenge Point 3: If you destroy the AT-AT Walker using the harpoon and tow cable, you get this challenge point.
Mission 2 : Escape from Echo Base------------------------------ Stage 1: Shoot all the storm troopers you encounter. Some boxes have items in them, so be sure to destroy them all. You can kill the large monsters with a lot of blaster shots or about 2 seeker missiles. Get to the elevator that leads to the next stage. Easiest View (in my opinion): First person. Challenge Point 1: If you take the corridor immediately on your right when you see the Millenium Falcon, you will come to a door. Inside the room behind the door you will see a room with a red cylinder in it. Just opposite from the cylinder is a secret wall. Activate it using the R button. The wall will open up revealing this challenge point and a full health pack. Challenge Point 2: Continue out of the room with the red cylinder. As you go down the hallway, you will see 4 boxes stacked up on your right. Shoot them all. Behind them is a small room with this challenge point and two 20 health packs. Challenge Point 3: Continue going down the corridor you were in before you got Challenge point 2. Take a right at the first junction. Continue going along the corridor until you come to a bridge. Before you cross the bridge, jump or walk off to a ledge on your right. The challenge point is on the ledge along with a seeker ammo pack. Challenge Point 4: Cross the bridge and go through the dark section. As soon as you emerge from the dark section, go to your right. Follow the ledge across to this challenge point and a seeker ammo pack. Stage 2: Activate the generators and escape to the elevator the leads to the next stage. Easiest View (in my opinion): First person. Challenge Point 5: Instead of climbing up the ramp that you first come to, go to the right and jump into the structure. Walk around the large cog until you find this challenge point and a 5 health pack. (There is no challenge point in the structure on the left... only a 5 health pack) Challenge Point 6: Climb the ramp and go straight until you see an extra life icon. Jump across the chasm to get it. Turn around and the challenge point will be right in front of you along with a 20 health pack. Challenge Point 7: This challenge point (along with an extra life icon, a 20health pack, and a seeker ammo pack) is on the floor of the giant cog structure on your left after the generator room. You need to jump off the bridge in order to get into this structure. Challenge Point 8: This challenge point (along with an extra life icon and a 20 health pack) is on the floor of the giant cog structure on your right after the generator room. You can either jump off the bridge or jump across from the challenge point 7 area to get into this structure. Challenge Point 9: When you get to the section where the ground splits, go to the left side of the moving chasm and STAND STILL at the beginning. After a couple of seconds, the challenge point will be revealed from behind thewall in front of you. (An extra life icon will emerge from the wall on the right side of the chasm after a few more seconds. If you're feeling brave, you can get it and make it to the end of the chasm with just enough time. Challenge Point 10: After you kill the AT-ST, there will be a corridor with 4 boxes stacked up on your right. Shoot them and go down the corridor behind them and kill the monster. The challenge point is on a ledge across thechasm. Stand at the back of the light blue section of ground (the lower section) and run and jump across to the challenge point.
Mission 3: The Asteroid Field----------------------------- Stage 1: Shoot down 60 Tie Fighters and 20 Tie Bombers. Easiest View (in my opinion): First person. Challenge Point 1: Look around until you see a bright red asteroid. Destroy it for the challenge point. (You need to shoot fast to destroy it because the asteroid regerates!) Challenge Point 2: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Challenge Point 3: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Challenge Point 4: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Challenge Point 5: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Challenge Point 6: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point.
Mission 4 : Old Mantell Junkyard ------------------------------Stage 1: Jump over the low bars, duck under the high bars, shoot anything that gets in your way, and make your way to the head train. You can turn off the red-laser walls by shooting the generators on the side of them. Easiest View (in my opinion): Third person. Challenge Point 1: When you first start out, the challenge point will come above you in the center of the train. (Jump to get it) Challenge Point 2: This challenge point is towards the left side of the train above the first bar you see. (Jump over the bar and get it) Challenge Point 3: About 4 bars after challenge point 2, the train will turn to the left. The challenge point is towards the right side of the train above a bar. (Jump over the bar and get it) Challenge Point 4: After the skeleton comes on a train on your left, a train with a boxcar will be on the left. The challenge point is inside the box car. Challenge Point 5: Shortly after the left train goes down into the mud, you will start to go uphill. Watch closely. The challenge point will come above you in the center of the train as the train goes through an opening in the wall. (Jump to get it) Challenge Point 6: A train on the left with many boxcars will merge with you. This challenge point is in the air in the third boxcar. (Jump to get it) Challenge Point 7: In the air between the third and fourth boxcars. Go to the boxcar with the ramp, climb up onto the roof, and go back to get it. Challenge Point 8: In the air above a small ledge in the last boxcar on the train. (Jump onto the small ledge, then jump straight up to get it) Challenge Point 9: Just before you jump onto the last train, there is a challenge point on the boxcar around to the right. Challenge Point 10: At the top of the garbage heap where IG-88 is first standing. Challenge Point 11: Inside one of the cylinders with fire at the bottom. (Drop down into the cylinder to get it) Challenge Point 12: Inside the other cylinder with fire at the bottom. (Drop down into the cylinder to get it)
Mission 5 : Gall Spaceport------------------------ Stage 1: Get to the observation tower to find out the exact location of Boba Fett's hangar. Then jetpack across the chasm. Easiest View (in my opinion): First person. Challenge Point 1: On top of the ship. Use the nearby rock to get on top of the ship. Challenge Point 2: As you are going around the ledge of the cavern there will be a branch off to your right. The challenge point is on top of the rock structure that you will come to. You need to jump off the path onto some step-like rocks that will lead to the top where the challenge point is. Challenge Point 3: After you activate the large door, you will be indoors. Keep moving and you will reach a section with bridges. You will see the challenge point floating in the air. You need to climb up to the highest bridge and jump off at the correct spot to get the challenge point and land on a lower bridge. (It will probably take you a few tries) Challenge Point 4: This challenge point is on the roof of the observation tower along with a 20 health pack and a pulse cannon ammo pack. (You need to use the jetpack to get to it) Challenge Point 5: After you jetpack to the first rock in the canyon, there will be another rock on your right hand side. Far above the rock is this challenge point. You have just enough jetpack fuel to get to it and land on the rock safely. (You may need to shut off your jetpack after you get it in order to fall quicker... but don't forget to turn it back on!) Stage 2: Get to Boba Fett and fight him (and a ship afterwards) Easiest View (in my opinion): Third person. Challenge Point 6: When you come to the cave with the automatic transport ship, jetpack down into the chasm. There is a hidden room down there with this challenge point and a full health pack. Challenge Point 7: Before you activate the automatic transport ship, go out to the mouth of the cave and jetpack out of the cave upwards and to the left. There is a ledge with this challenge point and 2 seeker ammo packs. Challenge Point 8: After you use the automatic transport ship, before you enter the hangar, jetpack all the way across the canyon to a ledge that has this challenge point and a pulse cannon ammo pack. (You can just barely make it with enough jetpack fuel) Challenge Point 9: After you kill the AT-ST, a panel will open revealing this challenge point. Challenge Point 10: Once you enter the shafts with the spinning blades, there is a drop where you must pass by three horizontal spinning fans. The challenge point is between the second and third fan on the way down. (If you miss it, you can jetpack back up to get it) Challenge Point 11: Just after you pass through the last of the spinning fans, you will go into an open cavern with a lot of 5 health packs. The challenge point is just above you to your left. (Use the jetpack) Challenge Point 12: When you take the second automatic transport ship across the canyon, this challenge point will be straight above you along the way.(Jump to get it) Challenge Point 13: When you enter the room with the imperial freighter ship, this challenge point is above it. Challenge Point 14: When you go to fight Boba Fett, jetpack down out of the arena and land on the level of the arena just above the canyon floor. Run around it until you find this challenge point. Challenge Point 15: Jetpack down from challenge point 14 to the canyon floor below. If you run around the arena you will eventually come to a point where you can drop down lower. Use the jetpack to fly down there to a closed hangar door. In front of the door will be this challenge point and an extra life icon.
Mission 6 : Mos Eisley and Beggar's Canyon------------------------------------ Stage 1: Make all 10 enemy gang members crash. Easiest View (in my opinion): First person. Challenge Point 1: When you get to the first ramp, you will see an extra life up ahead of it. The challenge point is on a raised ledge to the right just after the first ramp. You will need to launch yourself from the ramp at a slight angle and pull back on the joystick so your top will raise up and you can get on the ledge. (It takes a bit of practice) Challenge Point 2: After you get challenge point 1, stay to your left. You will go around a crashed ship. The challenge point is around the left side of the ship. Challenge Point 3: Launch yourself straight off the next ramp you see (remember to pull back on the joystick). This challenge point is in the air straight in front of the ramp. Challenge Point 4: Go back and launch yourself off the ramp that you used to get challenge point 3 at an angle (like challenge point 1) This challenge point is on a raised ledge to the right just after the ramp. Challenge Point 5: Just before you pass through a tunnel, this challenge point is in a corner of the large building on the right. Challenge Point 6: At the large building where you got challenge point 5, go behind the counter and go left into the small corner. This challenge point is there. Challenge Point 7: Before you get to where the shuttle takes off, you will see a dark red structure ahead. Before you get to it, this challenge point is in a small nook on the left. Challenge Point 8: Shortly after you get challenge point 7, you will come to another large building with a counter. This challenge point is in the corner behind the counter. (same location as challenge point 6) Challenge Point 9: When you exit the town, take a sharp left. This challenge point is in a small area around to the left of the town exit. Challenge Point 10: As you ride in the desert, you will come to a Sarlacc pit. This challenge point is over the Sarlacc pit over the far edge. Challenge Point 11: Over the far edge of the second Sarlacc pit that you come to. Challenge Point 12: This challenge point is in Beggar's Canyon (near the end) on the top of the second wall with a small tunnel through it. You need to ride the ramps on either side before the tunnel, then just turn and ride on top of the tunnel to get it.
Mission 7 : Imperial Freighter Suprosa------------------------------- Stage 1: Make your way through the doors that automatically open and close that lead to stage 2. Easiest View (in my opinion): First person. Challenge Point 1: When you go through the first door, this challenge point is in a room to your left. Challenge Point 2: After you go past some stormtrooper barracks you will come to a point where you must turn right or left. The challenge point is on the right. Stage 2: Make your way through the spinning cogs and across the spinning platforms to the elevator that leads to stage 3. Easiest View (in my opinion): First person. Challenge Point 3: When you pass by the second set of double revolving cogs, go all the way around cog on the left. The challenge point is in the corner. Challenge Point 4: After the 4th set of revolving cogs, (the last set) this challenge point is on top of a ledge to the right. Jump onto the ledge to get it. Challenge Point 5: When you see two spinning platforms, get on the one on the right-hand side. You need to duck under the high bar, jump over the low bar, and get off on the other side onto a white structure for this challenge point. Challenge Point 6: Same as challenge point 5, on the white structure on the left-hand side. Stage 3: Defeat the Loader Droid who is guarding the super computer. Easiest View (in my opinion): First person. Challenge Point 7: When you first enter the room with 3 floors and many doors, this challenge point is on the second floor, first door on the right. (You will need to shoot certain boxes in order to make steps up to the next level, then open the door with the switch on the wall) (There is also a disruptor ammo pack in this room) Challenge Point 8: In the room on the second floor, third door on the left. This challenge point is in a box. Challenge Point 9: On the third floor, when you cross the bridge over to the other side, this challenge point is in a box behind the second door. Challenge Point 10: After you beat the loader droid, this challenge point is on the floor behind the super computer.
Mission 8 : Sewers of Imperial City ----------------------------------Stage 1: Make your way through the pipes, find the security key, deactivate the force fields, start some gears moving, and kill the giant dionaga. (Sound like alot?... It is) :-) Easiest View (in my opinion): First person. Challenge Point 1: As you go down the corridor, you will take a left, then a right. Shortly after this, you will see a small niche on your left. There is a secret door here. Open it, kill the guard, and take the challenge point. Challenge Point 2: As soon as you can dive underwater, this challenge point is just under the small island on your left. (underwater) Challenge Point 3: After you enter the open pipe that leads to a circular room. Underwater, there are 2 switches. Activate them and a door will open just between them. The challenge point is there along with an extra life icon. Challenge Point 4: After you get challenge point 3, fly straight up. About 3/4 of the way to the top, you will see a pipe. Follow this pipe to the end and fly all the way up. You should see a square corridor at the top. Go down the dark hallway and turn left. You will see this challenge point a short ways ahead. Challenge Point 5: After you get challenge point 4, go back down the hallway and jetpack about halfway down the air shaft. If you look, you will see another square corridor that leads to another air shaft. If you jetpack all the way down to the bottom, you will see a pipe. The pipe dead-ends shortly, but this challenge point is right at the end. (You could see this challenge point from the large room with challenge point 2) Challenge Point 6: After you open the security door and go through it, you will be underwater. Kill the Dianoga and swim down and to the left. This challenge point is on the floor when you reach a dead-end. Challenge Point 7: Challenge Point 7: When you get into the room with the spinning arm, this challenge point is up near the ceiling in the center of the room on the opposite side of the exit. (Fly around, you can't miss it) Challenge Point 8: Challenge Point 8: You should come to another circular room. This challenge point is in an opening underwater in the center of the room along with a disruptor ammo pack. Challenge Point 9: After you go through the gears and through a door, stay to your right. As you are going, this challenge point will be in a small alcove on your left.
Mission 9 : Xizor's Palace-------------------------- Stage 1: Shoot all the enemies in your way, use the jetpack when necessary, and activate and cross two bridges that will lead you to stage 2. Easiest View (in my opinion): First person. Challenge Point 1: When you pass through an automatic door, you will be in a room with 2 levels. On the second level you will find a switch. When you activate the switch, a door will open directly behind you. The challenge point is inside. (This door closes very quickly, so turn around fast!) Challenge Point 2: As soon as you reach the first elevator, get inside but don't activate the switch. Instead, jetpack up to the upper switch and activate it. This will allow you to jetpack down to the bottom of the elevator shaft. At the bottom, you will find this challenge point, an extra life icon, and a disruptor ammo pack. Challenge Point 3: When you cross the second bridge, just before the end, jetpack off and fly around to the right. There will be a window with a guard inside. Also inside, you will find this challenge point, a stunner ammo pack, a pulse cannon ammo pack, and a bunch of 5 health packs. Stage 2: Make your way to the central elevator shaft where you will place explosives at certain locations then escape to fight the Gladiator droid. Easiest View (in my opinion): First person. Challenge Point 4: After you activate the first switch, go back into the elevator and jetpack up to the top. You will find a small area with this challenge point and a disruptor ammo pack. Challenge Point 5: You will come to a section with three cogs. When you get to the slowest moving cog (the second cog), jetpack down instead of running past it. When you get to the ground, you should see this challenge point as well as a full health pack. Challenge Point 6: There is a secret door directly behind challenge point 5. This will lead down a hallway and open up into an area where you can fly up and get this challenge point. (This challenge point is the one that you may have seen outside the window at the beginning of this stage) NOTE: It is not easy to get out of the area with challenge points 5 and 6 easily... you can either jetpack up slowly and avoid the cogs, or sacrifice a life. Challenge Point 7: When you get to the section where you run along side of the large cogs on a ledge, jetpack down to the ground. Ahead on your right, you will see this challenge point along with a 20 health pack, and a 5 health pack. Challenge Point 8: In the large circular room where you need to activate all the green switches, there is a small window in the center structure just below the lowest platform. Jetpack all the way down to the ground, then fly up and look around for it. Inside is this challenge point and a pulse cannon ammo pack. Challenge Point 9: On the lowest platform, if you walk around behind the green switch you need to activate, one of the dead-end paths will be a secret door that you can open. Inside will be this challenge point and a 5 health pack. Challenge Point 10: When you reach the next bridge, instead of taking it through the open door, take it the other way to the end. When you reach the end, you will be at a secret door that you can open. Behind the door, you will find this challenge point, as well as a disruptor ammo pack, and a full health pack.
Mission 10 : Skyhook Battle---------------Section 1: Shoot TIE Fighters and Star Vipers until you reach the Skyhook. Easiest View (in my opinion): First person. There are no challenge points in this mission Section 2: Destroy the 4 turrets at the end of each of the arms of the Skyhook. When you get close to a turret, hold down your brakes, while shooting missles and lasers at it. The turrets constantly repair themselves (except when you destroy them), so make all your shots count! Easiest View (in my opinion): First person There are no challenge points in this mission Section 3: Fly INTO the arms of the Skyhook where you shot the turrets and destroy the reactor core. Enter one of the 4 tunnels from the hole that opened up when you destroyed the turret. Manuver your way to the core and fire at the blue section with your missles. If you don't see a blue section, then you need to enter from a different arm of the Skyhook. Once you unload your missles, do not try to turn around. Fly out a different arm of the Skyhook and come back for another pass. Once you destroy the core, fly out one of the arms as quickly as you can... Easiest View (in my opinion): First person. There are no challenge points in this mission
Prizes for completing the game with all the challenge points: -------------- On the Easy difficulty setting: Leebo Scanner -In the Doom-style levels, if you hold down the camera button for 5 seconds, a special map showing all enemies, items, etc... will come up. On the Medium difficulty setting: X-Wing & TIE fighter - In the Skyhook battle (Mission 10), hold down the camera button, and your ship will change from the Outrider to an X-Wing. Hold down the camera button again, and your ship will change into a TIE Fighter. Each ship feels a bit different to fly and has different weapons. On the Hard difficulty setting: Invincibility & Infinite Weapons & Ammo -In the Doom-style levels, if you hold down the crouch button for 15 seconds, you will get invincibility and 100 ammo for every weapon. On the Jedi difficulty setting: Friendly Wampas -The Wampas on the Doom-style levels will now follow you and kill your enemies. (Kind of a lame prize for the amount of work you have to put in to get it) Prizes are not transferrable: If you beat the game on Medium (for example), your prize is only good when you play that particular game again. The prizes do not work in other games. (which is a definite bummer!)
View the Ending: Enter "credits" as your player's name.
View the credits: Enter "_Credits" as your player's name, where "_" is a space, and don't for get the capital "C"!
Become a Wampa: You must enter your name as _Wampa__Stompa for all these codes to work, also be on medium mode. Remember one space before wampa and two before stompa. Wampa and Stompa must be capitalized. Also, it's important to make sure your control is set to 'traditional' in the option menu. To play as a Wampa, press left on the control pad, and the right "c" button simultaneously, then up on the control pad, then the right "c" button.
Pilot an AT ST: You must enter your name as _Wampa__Stompa for all these codes to work, also be on medium mode. Remember one space before wampa and two before stompa. Wampa and Stompa must be capitalized. Also, it's important to make sure your control is set to 'traditional' in the option menu. To Play as an AT ST in Hoth, press left on the control pad (not the analog joystick) and the right "c" button simultaneously. Then up on the control pad, then the right "c" button. You can control the AT ST with the control pad, left and right move it left, and right, and up fires.
Play as a Stormtrooper: You must enter your name as _Wampa__Stompa for all these codes to work, also be on medium mode. Remember one space before wampa and two before stompa. Wampa and Stompa must be capitalized. Also, it's important to make sure your control is set to 'traditional' in the option menu. To play as a stormtrooper, make sure that the control mode is traditional press right on the control pad and the right "c" button simultaneuosly, then up on the control pad, the the right "c" button.
Best of Times: After viewing the credits (by either beating the game or using _Credits), a list of best times show up on the screen. Can you beat these times? Battle of Hoth: 3:06 Escape from Echo Base: 4:15 The Asteroid Field: 3:44 Ord Mantell Hunkyard: 8:50 Gall Spaceport: 11:43 Mos Eisley: 3:21 Imperial Freighter Suprosa: 4:06 Sewers of Imperial City: 5:37 Xizor's Palace: 6:32 Skyhook Battle: 7:51 These are some pretty ferocious level times. Can you beat them?
Secret Staff Photo: First, do the ending code (_Credits). Let the credits cycle back to the beginning. Press start, this will take you back to the title screen. Press up/right on the analog stick. You will see a picture of the SOTE crew, with a surprise guest!
Dash Can Fly: In Echo Base, go to the first elevator at the end of stage 1. Open the door. Stand in the doorway and jump. Dash will float! Make sure not to jump into the elevator or the trick won't work.
Echo Base Jump: First, beat the Echo Base AT ST, without getting invincibility (on easy). Next, get the challenge point behind the four boxes. Go back and get the shields. Go back to behind the four boxes. Jump down the cliff and keep firing your laser at the ground. You will land safely. Strange as may seem, this odd code works.
Outrider Angles: At the title screen, press Z, R, L, and start. When you select your name, it shows the Outrider at different angles.
Weapon Power up: Type in "_Jabba" on the Jedi difficulty level and all of your weapons will be powered up. Make sure there is a space before the J, and that J is uppercase. One shot with the laser and a stormtrooper is dead.
Fly a Tie Fighter: After completing the Medium setting with all the challenge points, the code listed says that you can fly the Skyhook battle as an X Wing. This is true, but there's more. As the X Wing, hold the C down button for another five seconds, and you can fight as a TIE. Each successive C down cycles through the Outrider X Wing TIE series.
Challenge Point Rewards: 1.Collect all the challenge points on the Easy setting and, during the game, hold down the camera button for five seconds and you will get the Leebo Scanner. 2.Collect all the challenge points on the Medium setting and during the SkyHook Battle stage hold down the camera button for five seconds and you can fly as an X WING. 3.Collect all challenge points on Hard setting and in the game you get invincibility for 30 seconds and start with all weapons. 4.Collect all challenge points on Jedi setting and the Wampas in the "Escape from Echo Base" stage will follow you and attack your enemies.
This page hosted by ![]()
Get your own Free Home Page