Name: Leon Quincy Wallason
- Street Names: Sgt. Anonymous, Mr. Anonymous, Mr. A
- Race: Human, African-American
- Sex: Male
- Age: 38
- Player Info: Charles
Nemrac provided the picture and character info. He was a major player
in one of the longest campaigns I have ever run. If you want to use Mr.
A as an NPC be sure to email Nemrac.
(He will give you advise on how you should play Mr.A.)
-
- HISTORY
- Leon Quincy Wallason entered the UCAS
armed forces at the age of eighteen. He spent the first six years of his
military career as a heavy machine gunner.
He survived a couple of tours of duty in the Desert Wars in the Middle
East.
-
- The next six years were spent in the
special forces as an operative in an elite recon/intelligence unit. In
this unit he became known as Sgt. Anonymous. It is during this time that
he became involved in covert operations, some of which he had commanded
and organized
-
- The next
four years were spent in the CIA, which is now know as the Central Intelligence
Bureau, working black bag operations in Central and South America. The
drek hit the fan when a politician pulled the plug by exposing the black
operations down south, all to make himself look good. Mr. A narrowly escaped,
but when he got back stateside he was the scape goat for the whole "incident"
that happened in Central and South America.
Accused of gun-smuggling and various other crimes, he was sent to prison.
A few months after the media storm died down some men in suits paid Mr.Wallason
a visit and made an offer he just didn't want to refuse.
-
- Aztechnology has bounty on his head for
his interference down south. He is also wanted by Virtual World Disney
for questioning for an incident at one of their research facilities. Mr.
A has been successfully shadowrunning for 4 years now.
-
- During that time he was seriously fragged-up
by gang. Resued by the Wildcat Shaman and kept alive by magic and the need
to extract revenge, Mr.A called in old debts and made some. All of his
old cyberware was replaced with cutting edge chrome and bio. His bones
were laced with plastic during his first session of reconstructive surgry.
After his recovery he exterminated the whole gang with extreme prejudice.
-
- ATTRIBUTES
- Body: 6 (7)
- Quickness: 6 (8)
- Strength: 6 (8)
- Charisma: 3
- Intelligence: 5 (7)
- Willpower: 4
- Essence: 1.9
- Reaction: 5 (8)
- Initiative: 5 (8) (9*) +1D6 (+3D6) (+3D6*)
- Body Index: 4.6
-
- DICE POOLS
- Athletics Pool: 6(8)
- Combat Pool: 7 (9)
- *Control Pool: 5 (9)
- Social Pool: 4 (5)
- Task Pool: 1
-
- BIOWARE
- Cerebral Booster (2)
- Synaptic Accelerator (2)
- Enhanced Articulation
- Muscle Augmentation (2)
-
- CYBERWARE
- Datajack (4)
- Memory 75 Mp
- Cybercomm Link
- Display Link
- Smartlink II
- Retractable Forearm Razors w/Dikote (Str)S
- Vehicle Control Rig 2 (Alpha or Beta)
- Reflex Trigger
- Bone Lacing (Plastic)
-
- CONTACTS
- Paul GreenChief of Seattle's Central
Intelligence Bureau. He was in charge of Mr. A during his CIB (CIA) period.
- "Shark"Combat Decker
- "Angel"Fixer
- A Streetdoc in Spokane, Salish-Shidhe
Council
- Wildcat Shaman Intiate
- David StormPhysical Adept
- ConnorCombat Mage
-
- GEAR
- Custom Vindicator Minigun w/Smartlink
II and Deluxe Gyro Mount
- Custom Ares HV MP-LMG
- Custom Ares Predator II w/Smartlink II,
Imp.GasVent-2, and Silencer
- Custom Browning Max Power w/Smartlink
II, Imp.GasVent-2, and Silencer
- Combat Ax w/Dikote
- Secure Jacket (5/3)
- Thermal/Low-Light Binoculars (50x)
- Maglock Passkey (CIA Issue Skeleton Key)
- C12 (Plastic Explosives) and remote detonator
- Portable Phone (Ear Plug Unit)
- Respirator
|
- SKILLS
- Armed Combat: 2
- Edged Weapon: 4
- Combat Axe: 6
- Demolitions: 5
- Firearms: 6
- Gunnery: 7
- Unarmed Combat: 3
- Fist Damage (Str+1)M
- Stealth: 3
- Biotech: 2
- Computer: 4
- Electronics: 4
- Etiquette (CIB/CIA): 2
- Etiquette (Military): 2
- Etiquette (Street): 3
- Leadership: 4
- Car: 5
- Ground Vehicles (B/R): 2
- Military Theory: 2
- Tactics (Small Unit): 4
- Languages (Spanish): 3
|
-
RESTORED KOREAN WAR ERA ARMY JEEP
Handling |
Speed |
Accel |
Body |
Armor |
Sig |
4/3 |
120 |
8 |
4 |
6 |
2 |
Autonav |
Pilot |
Sensor |
Cargo |
Load |
|
0 |
|
|
11 |
745 |
Seating |
2 buckets + 1 bench |
Setup/Breakdown |
NA |
Entry Points |
Open |
Landing/Takeoff |
NA |
Fuel |
Diesel (100 liters) |
Economy |
6 km/liter |
Point Value |
587 |
Cost |
58,700¥ |
Template |
Armored pickup |
Reference |
Fields of Fire |
Other Features |
Electronics port (with radio), pintle mount (weapon not included), spotlight
(white light), winch, dual purpose/runflat tires (5/3), anti-theft system
with electric shock. |
-
FERRARI APPALOOSA LIGHT SCOUT VEHICLE
Handling |
Speed |
Accel |
Body |
Armor |
Sig |
2/3 |
125 |
12 |
7 |
9 |
5 |
Autonav |
Pilot |
Sensor |
Cargo |
Load |
|
2 |
|
6 |
5 |
625 |
Seating |
1 bucket + 2 bucket + 1 folding bench |
Setup/Breakdown |
NA |
Entry Points |
1 hatch + 1 + 1 double-sized |
Landing/Takeoff |
NA |
Fuel |
Diesel (800 liters) |
Economy |
2 km/liter |
Point Value |
4,779 |
Cost |
1,430,000¥ |
Template |
APC |
Reference |
Rigger Black Book |
Other Features |
ECM 5, ECCM 5, Medium Turret (w/ Ares Vanquisher rotary 1,250-round HMG,
10S), Micro Turret (w/ standard coaxial 2,500-round MMG, 9S), Pintle Mount
(w/ Ares MP-LMG, 7S), Radar Absorbent Materials 1 (factored in), Thermal
Baffles 1 (factored in), spotlight (white light), winch, dual purpose/runflat
tires (5/3) |
Feel free to email
me anytime.
This page hosted by
Get
your own Free Home Page |