The Heavy Weapons Specialist is considered
the tank of the group because of the wepons and cyberware carried of this
indivdual. When not providing cover fire he/she is assigned to protect the
Combat Decker at any cost (Nothing like having your own tank
eh).
-
ATTRIBUTES
- Body: 6 (7) (+3 Impact,+2 Ballistic)
- Quickness: 6 (10)
- Strength: 5 (9)
- Charisma: 3
- Intelligence: 5
- Willpower: 5
- Essence: 1.59
- Reaction: 5 (8)
- Initiative: 5 (Special) +1D6 (+3D6)
- Body Index: 5.175
- Threat/Professional Rating: 4
- Bioware (All Cultured)
- Orthoskin (3)
- Synaptic Accelerator (2)
- Enhanced Articulation
- Muscle Augmentation (4)
- Cyberware (All Beta)
- Reflex Trigger
- Bone Lacing (Titanium)
- Tactical Computer (3)
- Orientation System
- Smartlink II
- Cybereyes with Protective Covers (+1
Impact)
- Display Link
- Flare Compensation
- Low-Light
- Rangefinder
- Thermographic
- Hearing Amplification
- Dampener
- Spatial Recognizer
- SKILLS
- Armed Combat: 6
- Athletics: 4
- Lifting: 6
- Demolitions: 3
- Etiquette (Military): 3
- Firearms: 6
- Gunnery: 6
- Military Theory: 3
- Tactics (Small Unit): 5
- Leadership: 2
- Psychology: 1
- Stealth: 4
- Urban: 6
- Throwing:5
- Unarmed Combat: 6
- Fist Damage (Str+3)M
- GEAR
- Heavy Security Armor
- Security Helmet
- Harness w/ holsters & ammo pouches
- (1) Assault Rifle (Primary Weapon)
- (1) Sub-Machine Gun (Secondary Weapon)
- (1) Heavy Pistol (Back-up Weapon)
- (1) Light Pistol (Back-up Weapon)
- NOTE: (3) extra clips carried per gun
- Cougar Fine Long Blade Knife
- Shock Gloves
- 3 IPE Concussion Grenades 16M (Stun)
(-1/meter)
Feel free to email
me anytime.
This page hosted by
Get
your own Free Home Page |