These guys are the back-bone of the SAS
teams. Recieving trainning in close-quarters combat, hand-to-hand combat,
demolitions, underwater combat, repelling, skydiving, sabotage, counter-terrorism,
multiple firearms, infiltration, and small unit tactics. The SAS troops
can go anywhere and take on many roles, their primary role is anti-terrorism.
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ATTRIBUTES
- Body: 5
- Quickness: 6
- Strength: 5
- Charisma: 3
- Intelligence: 4
- Willpower: 4
- Essence: 2.25
- Reaction: 5 (6)
- Initiative: 5 (Special) +1D6 (+3D6)
- Body Index: 1.65
- Threat/Professional Rating: 4
- Bioware (All Cultured)
- Synaptic Accelerator (2)
- Enhanced Articulation
- Cyberware (All Beta)
- Reflex Trigger
- Tactical Computer (3)
- Orientation System
- Smartlink II
- Comlink X
- Crypto Circuit (10)
- Cybercomm Link
- Cybereyes with Protective Covers (+1
Impact)
- Display Link
- Flare Compensation
- Low-Light
- Rangefinder
- Thermographic
- Hearing Amplification
- Dampener
- Spatial Recognizer
- SKILLS
- Armed Combat: 5
- Athletics: 4
- Running: 6
- Demolitions: 4
- Etiquette (Military): 3
- Firearms: 5
- Sub-Machine Guns: 7
- Gunnery: 4
- Military Theory: 3
- Tactics (Small Unit): 5
- Leadership: 2
- Psychology: 1
- Stealth: 4
- Urban: 6
- Throwing:5
- Unarmed Combat: 5
- GEAR
- Heavy Security Armor
- Security Helmet
- Harness w/ holsters & ammo pouches
- (1) Sub-Machine Gun (Primary Weapon)
- (1) Heavy Pistol (Secondary Weapon)
- (1) Light Pistol (Back up Weapon)
- NOTE: (3) extra clips carried per gun
- Cougar Fine Short & Long Blade Knives
- Shock Gloves
- 3 Flash, Smoke, or IPE Concussion Grenades
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