The Sniper is one of the most intense people
in the SAS teams. They have the eyes of a predatory bird, nerves of steel,
and patience beyond human standards. At hostage stituations they'll wait
for hours to get "the shot". The intended target one instant will
be making stupid demands, then BANG, the target's taking a dirt nap. These
individuals can also be dropped, in the middle of a room full of bad guys,
from a line armed with only a pistol and a smoke grenade. And when the smoke
clears, this psycho will be the only one standing.
ATTRIBUTES
- Body: 5
- Quickness: 6
- Strength: 5
- Charisma: 3
- Intelligence: 4 (6)
- Willpower: 4
- Essence: 1.74
- Reaction: 5 (7)
- Initiative: 5 (Special) +1D6 (+3D6)
- Body Index: 2.25
- Threat/Professional Rating: 4
- Bioware (All Cultured)
- Cerebral Booster (2)
- Synaptic Accelerator (2)
- Enhanced Articulation
- Cyberware (All Beta)
- Tactical Computer (3)
- Orientation System
- Smartlink II
- Cybereyes with Protective Covers (+1
Impact)
- Display Link
- Flare Compensation
- Low-Light
- Rangefinder
- Thermographic
- Electronic Magnification 1-3
- Balance Augmenter
- Spatial Recognizer
- SKILLS
- Armed Combat: 5
- Athletics: 4
- Demolitions: 3
- Etiquette (Military): 2
- Firearms: 6
- Rifles 8
- Gunnery: 4
- Military Theory: 3
- Tactics (Small Unit): 5
- Leadership: 2
- Psychology: 1
- Stealth: 5
- Urban: 6
- Throwing:5
- Unarmed Combat: 5
- GEAR
- Heavy Security Armor
- Security Helmet
- Harness w/ holsters & ammo pouches
- (1) Sniper Rifle (Primary Weapon)
- (1) Sub-Machine Gun (Secondary Weapon)
- (1) Heavy Pistol (Back-up Weapon)
- (1) Light Pistol (Back up Weapon)
- NOTE: (3) extra clips carried per gun
- Cougar Fine Short Blade Knife
- Shock Gloves
- 3 IPE Concussion Grenades 16M (Stun)
(-1/meter)
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