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SAS Sniper

The Sniper is one of the most intense people in the SAS teams. They have the eyes of a predatory bird, nerves of steel, and patience beyond human standards. At hostage stituations they'll wait for hours to get "the shot". The intended target one instant will be making stupid demands, then BANG, the target's taking a dirt nap. These individuals can also be dropped, in the middle of a room full of bad guys, from a line armed with only a pistol and a smoke grenade. And when the smoke clears, this psycho will be the only one standing.

ATTRIBUTES
Body: 5
Quickness: 6
Strength: 5
Charisma: 3
Intelligence: 4 (6)
Willpower: 4
Essence: 1.74
Reaction: 5 (7)
Initiative: 5 (Special) +1D6 (+3D6)
Body Index: 2.25
Threat/Professional Rating: 4
Bioware (All Cultured)
Cerebral Booster (2)
Synaptic Accelerator (2)
Enhanced Articulation
Cyberware (All Beta)
Tactical Computer (3)
Orientation System
Smartlink II
Cybereyes with Protective Covers (+1 Impact)
Display Link
Flare Compensation
Low-Light
Rangefinder
Thermographic
Electronic Magnification 1-3
Balance Augmenter
Spatial Recognizer
SKILLS
Armed Combat: 5
Athletics: 4
Demolitions: 3
Etiquette (Military): 2
Firearms: 6
Rifles 8
Gunnery: 4
Military Theory: 3
Tactics (Small Unit): 5
Leadership: 2
Psychology: 1
Stealth: 5
Urban: 6
Throwing:5
Unarmed Combat: 5
GEAR
Heavy Security Armor
Security Helmet
Harness w/ holsters & ammo pouches
(1) Sniper Rifle (Primary Weapon)
(1) Sub-Machine Gun (Secondary Weapon)
(1) Heavy Pistol (Back-up Weapon)
(1) Light Pistol (Back up Weapon)
NOTE: (3) extra clips carried per gun
Cougar Fine Short Blade Knife
Shock Gloves
3 IPE Concussion Grenades 16M (Stun) (-1/meter)


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