The Field Technician is the jack-of-many-trades a can be
found among the different SAS Troops. The tech's primary concentration is
field repairing or jury-rigging or hot-wiring hardware and software, doubles
as a paramedic and is a back-up decker in case the Combat
Decker gets boxed.
>>>."Don't rush me.
This delicate stuff takes time, especially in the middle of a fire fight."
"Look, you just fell six stories and you've got at least a dozen bullets
in you! I'm telling you, a stim patch just ain't gonna do it!"<<<
- ATTRIBUTES
- Body: 2
- Quickness: 3
- Strength: 3
- Charisma: 2
- Intelligence: 6 (8)
- Willpower: 4
- Essence: 2.97
- Reaction: 4 (7)
- Initiative: 5 (7) +1D6 (+3D6)
- Body Index: 2.25
- Threat/Professional Rating: 4
- Task Pool: 4
- Bioware (All Cultured)
- Cerebral Booster (2)
- Synaptic Accelerator (2)
- Cyberware (All Beta)
- Reflex Trigger
- Datajack (4)
- Memory (FIFF) 400Mp
- SPU 4 (Data Management)
- SPU 4 (Input/Output)
- SPU 4 (Math)
- Smartlink II
- Comlink X
- Crypto Circuit (10)
- Cybercomm Link
- Display Link
- SKILLS
- Armed Combat: 3
- Athletics: 3
- Biotech: 5
- Computer (B/R): 7
- Computer: 5
- Computer Theory: 6
- Cybertechnology: 3
- Demolitions: 3
- Electronics (B/R): 6
- Electronics: 9
- Etiquette (Military): 3
- Firearms: 4
- Gunnery: 3
- Military Theory: 3
- Tactics (Small Unit): 5
- Physical Sciences: 4
- Unarmed Combat: 3
- GEAR
- Heavy Security Armor
- Security Helmet
- Harness w/ holsters & ammo pouches
- (1) Machine Pistol (Primary Weapon)
- (1) Heavy Pistol (Secondary Weapon)
- (1) Light Pistol (Back up Weapon)
- NOTE: (3) extra clips carried per gun
- Cougar Fine Short & Long Blade Knives
- Shock Gloves
- 3 Flash or Smoke Grenades
- Field Repair Kit
- Medkit (+1D6 to Biotech roll)
- Patches (5 of each kind)
Feel free to email
me anytime.
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