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SAS Field Technician

The Field Technician is the jack-of-many-trades a can be found among the different SAS Troops. The tech's primary concentration is field repairing or jury-rigging or hot-wiring hardware and software, doubles as a paramedic and is a back-up decker in case the Combat Decker gets boxed.

>>>."Don't rush me. This delicate stuff takes time, especially in the middle of a fire fight." "Look, you just fell six stories and you've got at least a dozen bullets in you! I'm telling you, a stim patch just ain't gonna do it!"<<<

ATTRIBUTES
Body: 2
Quickness: 3
Strength: 3
Charisma: 2
Intelligence: 6 (8)
Willpower: 4
Essence: 2.97
Reaction: 4 (7)
Initiative: 5 (7) +1D6 (+3D6)
Body Index: 2.25
Threat/Professional Rating: 4
Task Pool: 4
Bioware (All Cultured)
Cerebral Booster (2)
Synaptic Accelerator (2)
Cyberware (All Beta)
Reflex Trigger
Datajack (4)
Memory (FIFF) 400Mp
SPU 4 (Data Management)
SPU 4 (Input/Output)
SPU 4 (Math)
Smartlink II
Comlink X
Crypto Circuit (10)
Cybercomm Link
Display Link
SKILLS
Armed Combat: 3
Athletics: 3
Biotech: 5
Computer (B/R): 7
Computer: 5
Computer Theory: 6
Cybertechnology: 3
Demolitions: 3
Electronics (B/R): 6
Electronics: 9
Etiquette (Military): 3
Firearms: 4
Gunnery: 3
Military Theory: 3
Tactics (Small Unit): 5
Physical Sciences: 4
Unarmed Combat: 3
GEAR
Heavy Security Armor
Security Helmet
Harness w/ holsters & ammo pouches
(1) Machine Pistol (Primary Weapon)
(1) Heavy Pistol (Secondary Weapon)
(1) Light Pistol (Back up Weapon)
NOTE: (3) extra clips carried per gun
Cougar Fine Short & Long Blade Knives
Shock Gloves
3 Flash or Smoke Grenades
Field Repair Kit
Medkit (+1D6 to Biotech roll)
Patches (5 of each kind)


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