There is a very easy way to do this that takes advantage of the mindlessness of Thrall and the AI in general. It's been dub'd the Kaminari Defense after Kaminari who, I beleive, first came up with it. You simply take a Warrior and run him back and forth in front of the bluff. The enemy will mindlessly follow the Warrior, allowing your Dwarves to blow them all up at their leisure. It also distracts the Fetch and Soulless, making this one of the easiest levels.
Personally I like the premise behind the tactic, using the AI against itself, but it is too much of a no brainer on this level and not really necessary. The only time I use it is if my team is having an especially hard time with the Soulless, then I'll send down a Warrior or two to sheepdog. |
The best setup is: 3 Dwarves on the North and South corners, split Warriors in half and have each half backup your Dwarves, all Archers lined up at the bluffs South West edge facing the river, Jman behind Archers for healings.
When the Thrall come, kill as many as you can with your Archers to make them into Veterans. Dwarf the Thrall and if you get over-run, back them off and clean up with the Warriors (that's what they are there for). Keep an eye on the Wights and only kill them if you need to, sometimes you can wait to blow them when they are in the middle of the next enemy rush. The Fetch will cross right in front of your Archers, shoot them. It will start to get rough right when the Soulless arrive. Most of the time you will be able to pop a wight in their midst. You will be outnumbered so use those Archers well and don't spare the heals. If you lose most of your army, you will get reinforcements. If the rain ruins your Dwarfing and the Thrall get onto your bluff, don't blow up your own troops. You can run around the Thrall all day if you need to. Pick them apart. Use your heals on your veterans and don't leave the hill. You must keep at least one troop on the hill or you'll lose.
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