Pools of Iron

You need to get Alric to the broken World Knot so he can magic in the remainder of your army, then fight your way to cross the lake that leads to Balors Fortress.
This level really isn't that difficult. Alric kicks serious butt even though he's slow. The few Myrms that harrass you are easy to deal with. Turn Alric's back to them and they will attack. When they get close, turn and whack them. Repeat until they are dead. Make your way West to the first large group of Mryms and use Alric's T-function spell to waste them. Then move South towards the Knot and spell the second Myrm mob (don't get too close to the World Knot or the computer will take control of Alric). A third mob will come from the North East, spell them as well and move Alric to the broken pillar of the Knot.
Once your army arrives, move them all North near the edge of the map and head West to the fourth group of Myrms. Spell them (you're now out of magic). Set up your Archers and Zerks to take on the two Trow that will attack. Weaken the Trow with your Archers as they attack then kill them with your Zerks. Be ready, because after (and sometimes during) your fight with the Trow another large group of Myrms will attack from the South. Kill the Myrms and you are pretty much done. Head West to the lake and stay to the North edge of the map. When you reach the lake, a whole bunch of Thrall will come out of the lake to stop you. You can just walk Alric right past them. Get Alric into the lake and you'll win the game.

Hints:

  • If Alric dies, you lose.
  • Use your Archers to weaken the attacking Trow.
  • Do not attack or even go near the platform that the Trow are on. You'll get sandwiched by the Myrms.
  • Remember you have 2 Jmen. Don't be stingy with those roots.
  • You just have to get Alric into the lake to win.
    Here's the film.

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