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This level really isn't that difficult. Alric kicks serious butt even though he's slow. The few Myrms that harrass you are easy to deal with. Turn Alric's back to them and they will attack. When they get close, turn and whack them. Repeat until they are dead. Make your way West to the first large group of Mryms and use Alric's T-function spell to waste them. Then move South towards the Knot and spell the second Myrm mob (don't get too close to the World Knot or the computer will take control of Alric). A third mob will come from the North East, spell them as well and move Alric to the broken pillar of the Knot. |
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