What makes this level so difficult is you have a nice sized army to command and it lulls most players into overconfidence and impatience. Be very careful you do not make this mistake. Every bit of damage you sustain or unit you lose will make a difference. This is a much different game on Legendary. |
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You're second problem is another Trow and Myrms with some Fetch. Run your most useless Zerk East down your side of the wall (outside the wall not inside) to the buttress and stand him out of Fetch range (make sure you won't get zapped before you move the rest of your troops. Right at the shadows edge is usually good). This will attract the army to the one Zerk. Move the rest of your army East along the inside of the wall and let your Archers kill everyone (keep your Archers from getting zapped with your Giants). You will need as many Archer Veterans as you can make.
Now for your third obstacle. Fetch. Lots of them with a few Myrms thrown in for flavor. There will be two brown rectangles just North of you. Line up your Archers facing North on the NE rectangle (bring your Zerk decoy back to the rest of your army), and send a Giant North to find the Fetch and bring them into shooting range. Do not try to kill the Fetch with your Giants, you'll get fried. There will be an army of 14 Fetch. Kill them with your Archers, then move North and keep an eye out for the patroling Myrms and Fetch. There will be two patrols. Kill them.
Once you reach the canal head West. You will probably get some reinforcements along the way. Set up at the bridge and kill the Fetch. The Trow will rush you. Kill the Trow and the Myrms will rush. Kill the Myrms and the bridge is yours.
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