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In a recent battle, the Watcher escaped with his life but got his arm cut off. You've been sent to get it. |
This is a tough level. You've got to get the arm and then get your Jman out of there, through the North graveyard. Nobody else needs to make it out. As long as the Jman makes it, you'll win. The easiest way to do this is to be real sneaky. It's a game of hide-and-go-seek, and you're hiding. First off, select your whole army and head East and hide in a #5 configuration behind the shack by the water. Wait here for the enemy to just get out of range, then head for the arm (it will be somewhere in the North East culdesack). Once your Jman picks it up, you can control him. Take everyone and get out of there, back to the waterside shack. You've got to time this well, don't just run out there. You've got to stay out of range of both the army comming North and the one coming East. When its safe, head back North, staying between the three patroling armies, and then head West and up into that North West dead end. You're safe here. Just South of you is the road to the graveyard and safety, but there's another small army guarding it from the other side. Send Zerks out to scout for the patroling armies and run in right when they pass the road. Attack the guard with everything but your Jman, he needs to high-tail it up that road. As you'll see in the film, I pretty much had it under control till my Dwarf got there and started blowing up his own guys. Oh, well. As long as the Jman gets out. Just keep your Jman from getting zapped by Fetch as he makes his way past the enemy, or run down by Myrms and you'll make it.
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