The Smiths of Muirithemne


You're still stuck in the Tain and now you need to outsmart the lightning traps guarding your way out.

This is a long a tedious level, so I'll try to make it's explanation short and sweet.
Just North of you, when the level first starts, will appear a bunch of Myrmidons. This does not happen right away so move your Berserkers to the area and wait for them to appear.

The secret to the lighting traps is to set someone near enough to one of the traps to light it up. This disables the rest. Warning: On Legendary, a pack of Spiders will drop down onto the guy you have standing near the trap. Wait for them and kill them, without getting zapped, before you leave him there.

It does not matter in which order you clear the Spider caves. Just don't leave any troops near the cave you are clearing. Once the Spiders are triggered to attack, they will climb over the walls to attack your other troops.

Myrmidons will appear in the South West cave. They usually only appear after you kill the Queen, but I've been in some cooperatives where they appear whenever you get too close to their area of appearance.

Each cave contains a Queen Spider who is guarding a gem. Pick these up with your Dwarves and take them to the pit in front of the arch. Once all of the gems are in the pit, the arch will take you out of the Tain.


Hints:

  • Don't leave your troops where the Spiders can climb over the walls and kill them.
  • Take your time and use your Archers to clear most of the Spiders in each cave.
  • You can't finish this level if you don't have a Dwarf to pick up the gems, so keep at least one safe.
  • Don't forget to move your one trap guard only after everyone is safely away from the other traps.
  • Each new trap you light up will bring a pack of Spiders. Wait for them.
    Here's the film.

    Back to Index

    This page hosted by   Get your own Free Home Page