The Watcher

Arrows were made from the bone in the Watchers arm and used against him. He was not killed but turned to stone. He is being guarded by his troops until help arrives. You've been sent in to finish the job.
What can stand against a rushing mob of Trow killing Berserkers? Ghols with pus and Soulless, that's what. If you've attempted this level, you know exactly what I'm talking about. It is one of, if not the, hardest levels in the game. Which has given it the reputation of being impossible on Legendary. You start out with eighteen Berzerkers in the swamp and will get two reinforcements of four and six much later. You're up against around thirty two Thrall, fifty seven pus packing Ghols, fifty one Soulless and two Shades. Not exactly a walk in the park, but it is possible.
Hit the swamp and head North, killing the Thrall as you go. When you hit the edge of the map, go East. You're first obstacle is a Shade and a bunch of Ghols with pus. Remember how much Shades hate water? We're going to cross that river and head South to the other side of the impaling hill. If the Shade doesn't follow you, send someone out to get his attention. If any Ghols follow you over, kill them. Get the Shade and company to stand opposite you just South of the impaling hill and leave one Zerk there. Move the rest of your Zerks back across the river. You've just neutralized a Shade and a bunch of Ghols with pus and took zero damage. The easy part is now over. Move to the first mound of Soulless and Ghols. You have a better chance of defeating them with minimal damage if you come from opposite sides at the same time. Do this also with the second mound. After you've taken out the second mound, head South East. Another Shade will appear. He's hurt so either rush him or send in a small squad to depuss the Ghols and attack the Shade before moving the rest of your troops at him. Once they're dead, you'll get your first set of reinforcements. Gather them together and head for the finger of the river that sticks out between the two mounds. Move the Zerk at the impaling mound back across the river to join your main force. Now run them between the finger of river and the first mound. You'll get a second set of reinforcements. Take everyone back to the ramp at the South East and hit those Soulless fast and hard. Regroup and hit the rest of the Soulless. The group around the Watcher will not move until you attack them, so save them for last. The Ghols have pus, so be careful. Hack up the ring of guards then finish off the Watcher and you're done with this level.

Hints:

  • If you can avoid fighting the first Shade you've done yourself a huge favor.
  • You realy need to be tight as a team to survive both mounds of Soulless and Ghols.
  • Suckering the Ghols to waste their pus before attacking sometime's works.
  • If you get into a bind at the end, try to lure the Ghols away from the Watcher and sneak a couple Zerks in to do the job.
  • Take your time. Attack when your whole team is ready, not when just one or two decide to rush in.
  • As the second Shade (Mazzarin) appears, the first Shade (Cormorant) dissapears. I haven't taken the time to find out where he goes though.
    Here's the film.

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