T-Tech's line of non-TW plasma weapons for clandestine oporations. Plasma Saber Damage: 5D6 MD MDC: The handle has 10 but that is being held so usually it doesn't get struck. And the blade is plasma and thus has no MDC Payload: 60 minutes per E-clip (each use drains a minimum of 10 minutes of power.) Bonus: +3 to strike and parry. Parry Notes: The extremely light sword (only the handle counts for weight) is easy to parry with, but it is not as normal. Parry works as follows: - +3 to parry, if parry is successful the plasma saber's full damage is dealt to the enemy's weapon. - If the enemy's weapon survives, the enemy rolls damage and apply's it normaly to the target. Cost: 20,000 credits T-Tech Plasma Shield Damage: 5D6 MD for a swipe with the shield MDC: The bracer that emits the 2 foot diameter plasma field has 20 MDC but is only struck if the attacker rolls 1 or 2 on a D10 Payload: 60 minutes per long E-clip 30 with short. (Each activation costs 10 minutes of charge) Bonus: +5 to parry +3 to strike. Parry Notes: Same as Plasma Saber, except the shield can also parry ALL forms of energy, including magic, and, psychic. But this is done so at a straight roll, with NO bonuses. If parry is successful no damage is done. Cost: 50,000 credits T-Tech Plasma Pack Payload: Provides 10 times the payload of an E-clip for any plasma weapons (with proper adapters of course) Recharge time: 3hrs. per shot provided (max: 200 shots) Cost: 80,000 credits Plasma Pack Adapters (for all major brands) Cost: 10,000 cr. each. Note: T-Tech plasma weapons may use other plasma packs with adapters but only provides 5x the ammo. Weapons that use minutes, like the Plasma Saber or the Plasma Sheild count the ammount of energy as one shot. So a Saber would get 60 activations or 600 minutes if left on continously.